dcmd_giveallweapon(playerid, params[]) { new string[128]; new Wepid; new Ammo; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, MAX_PLAYER_NAME); if(sscanf(params, "u", Wepid,Ammo)) return SendClientMessage(playerid, -1,"{FF0099}[ADMIN]{FFFFFF}/giveallweapon [Wepid] [Ammo]"); for(new i = 0; i < MAX_PLAYERS; i++) { if(!IsPlayerConnected(i)) return 1; GivePlayerWeapon(i, Wepid, Ammo); } format(string,sizeof(string),"{FF0099}[ADMIN]{FFFFFF}Everyone has been given a %s!",aWeaponNames[Wepid],Ammo); SendClientMessageToAll(COLOR_ADMIN,string); GivePlayerWeapon(i,Wepid,Ammo); return 1; }
C:\Users\HACKIFYOUCAN\Desktop\NEW\FunGaming Stunt-Freeroam\gamemodes\SFCRRPG.pwn(5109) : error 017: undefined symbol "i"
In line 5109: GivePlayerWeapon(i,Wepid,Ammo);
giveallweapon(playerid, params[])
{
new string[128];
new Wepid;
new Ammo;
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, MAX_PLAYER_NAME);
if(sscanf(params, "ii", Wepid,Ammo)) return SendClientMessage(playerid, -1,"{FF0099}[ADMIN]{FFFFFF}/giveallweapon [Wepid] [Ammo]");
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(!IsPlayerConnected(i)) return 1;
GivePlayerWeapon(i, Wepid, Ammo);
}
format(string,sizeof(string),"{FF0099}[ADMIN]{FFFFFF}Everyone has been given a %s!",aWeaponNames[Wepid],Ammo);
SendClientMessageToAll(COLOR_ADMIN,string);
return 1;
}
giveallweapon(playerid, params[])
{
new string[128];
new Wepid;
new Ammo;
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, MAX_PLAYER_NAME);
if(sscanf(params, "ii", Wepid,Ammo)) return SendClientMessage(playerid, -1,"{FF0099}[ADMIN]{FFFFFF}/giveallweapon [Wepid] [Ammo]");
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(!IsPlayerConnected(i)) return 1;
GivePlayerWeapon(i, Wepid, Ammo);
}
format(string,sizeof(string),"{FF0099}[ADMIN]{FFFFFF}Everyone has been given a %s!",aWeaponNames[Wepid],Ammo);
SendClientMessageToAll(COLOR_ADMIN,string);
return 1;
}
dcmd_giveallweapon(playerid, params[])
{
new Wepid, Ammo;
if(sscanf(params, "ii", Wepid,Ammo)) return SendClientMessage(playerid, -1,"{FF0099}[ADMIN]{FFFFFF}/giveallweapon [Wepid] [Ammo]");
if(!(0 <= Wepid <= 46) || (Wepid == 19 || Wepid == 20 || Wepid == 21)) return SendClientMessage(playerid, -1,"Weapon IDs: 0-46. 19/20/21 are invalid.");
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(!IsPlayerConnected(i)) continue;
GivePlayerWeapon(i, Wepid, Ammo);
}
new string[128];
format(string,sizeof(string),"{FF0099}[ADMIN]{FFFFFF}Everyone has been given a %s!",aWeaponNames[Wepid]);
SendClientMessageToAll(COLOR_ADMIN,string);
return 1;
}
That's not the only problem. You also use return in the loop instead of continue;
You must also check the Wepid because if you pass any out-of-bounds value in aWeaponNames, it's going to give a run time error: Array index out of bounds. pawn Код:
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