When I do /gate, it opens but then doesn't close automaticly, like it is supposed to...
Код:
command(gate, playerid, params[])
{
#pragma unused params
new string[128];
if(Groups[Player[playerid][Group]][CommandTypes] == 1 || Groups[Player[playerid][Group]][CommandTypes] == 4)
{
GetPlayerPos(playerid, Positions[0][0], Positions[0][1], Positions[0][2]);
GetDynamicObjectPos(lspdgate, Positions[1][0], Positions[1][1], Positions[1][2]);
GetDynamicObjectPos(ImpoundGate, Positions[2][0], Positions[2][1], Positions[2][2]);
GetDynamicObjectPos(PrisonGate, Positions[3][0], Positions[3][1], Positions[3][2]);
if(GetDistance(Positions[0][0], Positions[0][1], Positions[0][2], Positions[1][0], Positions[1][1], Positions[1][2]) < 30.0)
{
if(GateOpen == 1)
{
format(string, sizeof(string), "* %s uses their remote to open the gates.", GetName(playerid));
NearByMessage(playerid, PURPLE, string);
MoveDynamicObject(lspdgate, 1588.5617, -1638.0871, 5.7200, 1);
GateOpen = 1;
SetTimer("CloseLspdGateTimer", 5000, false);
}
else
{
SendClientMessage(playerid, WHITE, "The gate is already open, wait for it to close.");
}
}
else if(GetDistance(Positions[0][0], Positions[0][1], Positions[0][2], Positions[2][0], Positions[2][1], Positions[2][2]) < 30.0)
{
if(ImpoundOpen == 1)
{
format(string, sizeof(string), "* %s uses their remote to open the gates.", GetName(playerid));
NearByMessage(playerid, PURPLE, string);
DestroyDynamicObject(ImpoundGate);
ImpoundGate = CreateDynamicObject(968, 1544.681640625, -1630.8916015625, 13.054567337036, 0, 0, 90); // Gate open coords
ImpoundOpen = 1;
SetTimer("CloseImpoundGateTimer", 5000, false);
}
else
{
SendClientMessage(playerid, WHITE, "The gate is already open, wait for it to close.");
}
}
else if(GetDistance(Positions[0][0], Positions[0][1], Positions[0][2], Positions[3][0], Positions[3][1], Positions[3][2]) < 30.0)
{
if(PrisonGateOpen == 1)
{
format(string, sizeof(string), "* %s uses their remote to open the gates.", GetName(playerid));
NearByMessage(playerid, PURPLE, string);
MoveDynamicObject(PrisonGate, 1788.4794921875, -1600.173828125, 19.745199203491, 1);
PrisonGateOpen = 1;
SetTimer("PrisonGateTimer", 5000, false);
}
else
{
SendClientMessage(playerid, WHITE, "The gate is already open, wait for it to close.");
}
}
}
else if(Player[playerid][Group] == 11)
{
GetPlayerPos(playerid, Positions[0][0], Positions[0][1], Positions[0][2]);
GetDynamicObjectPos(MarketGate, Positions[1][0], Positions[1][1], Positions[1][2]);
if(MarketGateOpen == 0)
{
format(string, sizeof(string), "* %s uses their remote to open the gates.", GetName(playerid));
NearByMessage(playerid, PURPLE, string);
MoveDynamicObject(MarketGate, 828.37866210938, -1357.3833007813, 4.50577330589294, 1);
MarketGateOpen = 1;
}
else
{
format(string, sizeof(string), "* %s uses their remote to close the gates.", GetName(playerid));
NearByMessage(playerid, PURPLE, string);
MoveDynamicObject(MarketGate, 828.37866210938, -1357.3833007813, 0.50577330589294, 1);
MarketGateOpen = 0;
}
}
else
{
if(Player[playerid][Group] == 5)
{
GetPlayerPos(playerid, Positions[0][0], Positions[0][1], Positions[0][2]);
GetDynamicObjectPos(CGate1, Positions[1][0], Positions[1][1], Positions[1][2]);
if(GetDistance(Positions[0][0], Positions[0][1], Positions[0][2], Positions[1][0], Positions[1][1], Positions[1][2]) < 30.0)
{
if(CGateOpen == 0)
{
format(string, sizeof(string), "* %s uses their remote to open the doors.", GetName(playerid));
NearByMessage(playerid, PURPLE, string);
MoveDynamicObject(CGate1, 1479.6882324219, -1649.5045166016, -38.890918731689, 1);
MoveDynamicObject(CGate2, 1485.3944091797, -1649.4760742188, -38.890918731689, 1);
CGateOpen = 1;
}
else
{
format(string, sizeof(string), "* %s uses their remote to close the doors.", GetName(playerid));
NearByMessage(playerid, PURPLE, string);
MoveDynamicObject(CGate1, 1481.1398925781, -1649.4718017578, -38.890918731689, 1);
MoveDynamicObject(CGate2, 1484.1184082031, -1649.4512939453, -38.890918731689, 1);
CGateOpen = 0;
}
}
}
}
return 1;
}