Problem with OnPlayerKeyStateChange [+REP] -
Tadas - 16.03.2014
Hello, How to merge this two codes?
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
if(newkeys & KEY_FIRE)
{
if(EnableBoast[playerid] == 1)
{
new Float:vx,Float:vy,Float:vz;
GetVehicleVelocity(GetPlayerVehicleID(playerid),vx,vy,vz);
SetVehicleVelocity(GetPlayerVehicleID(playerid), vx * 1.8, vy *1.8, vz * 1.8);
}
}
}
if (IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
if (newkeys & KEY_CROUCH)
{
if(EnableBoast[playerid] == 1)
{
new Float:x, Float:y, Float:z;
GetVehicleVelocity(GetPlayerVehicleID(playerid),x,y,z);
SetVehicleVelocity(GetPlayerVehicleID(playerid),x,y,z+0.3);
}
}
}
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(PInfo[playerid][grove] != 1) return SendClientMessage(playerid, RAUDONA,"[Serveris]{4FB34D} I рi nama gali ieiti tik Grove Street Nariai");
if( newkeys == KEY_SECONDARY_ATTACK )
{
if( IsPlayerInRangeOfPoint( playerid, 1.0, 2495.0188,-1691.1383,14.7656 ) )
{
SetPlayerPos( playerid, 2496.049804,-1695.238159,1014.742187);
SetPlayerInterior( playerid, 3);
return 1;
}
}
if( newkeys == KEY_SECONDARY_ATTACK )
{
if( IsPlayerInRangeOfPoint( playerid, 1.0, 2496.049804,-1695.238159,1014.742187) )
{
SetPlayerPos( playerid, 2495.0188,-1691.1383,14.7656);
SetPlayerInterior( playerid, 0);
}
}
return 1;
}
Re: Problem with OnPlayerKeyStateChange [+REP] -
Matess - 16.03.2014
Try:
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
if(newkeys & KEY_FIRE)
{
if(EnableBoast[playerid] == 1)
{
new Float:vx,Float:vy,Float:vz;
GetVehicleVelocity(GetPlayerVehicleID(playerid),vx,vy,vz);
SetVehicleVelocity(GetPlayerVehicleID(playerid), vx * 1.8, vy *1.8, vz * 1.8);
}
}
}
if (IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
if (newkeys & KEY_CROUCH)
{
if(EnableBoast[playerid] == 1)
{
new Float:x, Float:y, Float:z;
GetVehicleVelocity(GetPlayerVehicleID(playerid),x,y,z);
SetVehicleVelocity(GetPlayerVehicleID(playerid),x,y,z+0.3);
}
}
}
if(PInfo[playerid][grove] != 1) return SendClientMessage(playerid, RAUDONA,"[Serveris]{4FB34D} I рi nama gali ieiti tik Grove Street Nariai");
if( newkeys == KEY_SECONDARY_ATTACK )
{
if( IsPlayerInRangeOfPoint( playerid, 1.0, 2495.0188,-1691.1383,14.7656 ) )
{
SetPlayerPos( playerid, 2496.049804,-1695.238159,1014.742187);
SetPlayerInterior( playerid, 3);
}
else if( IsPlayerInRangeOfPoint( playerid, 1.0, 2496.049804,-1695.238159,1014.742187) )
{
SetPlayerPos( playerid, 2495.0188,-1691.1383,14.7656);
SetPlayerInterior( playerid, 0);
}
}
return 1;
}
Re: Problem with OnPlayerKeyStateChange [+REP] -
Tadas - 16.03.2014
Quote:
Originally Posted by Matess
Try:
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if (IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { if(newkeys & KEY_FIRE) { if(EnableBoast[playerid] == 1) { new Float:vx,Float:vy,Float:vz; GetVehicleVelocity(GetPlayerVehicleID(playerid),vx,vy,vz); SetVehicleVelocity(GetPlayerVehicleID(playerid), vx * 1.8, vy *1.8, vz * 1.8); } } } if (IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { if (newkeys & KEY_CROUCH) {
if(EnableBoast[playerid] == 1) { new Float:x, Float:y, Float:z; GetVehicleVelocity(GetPlayerVehicleID(playerid),x,y,z); SetVehicleVelocity(GetPlayerVehicleID(playerid),x,y,z+0.3); } } } if(PInfo[playerid][grove] != 1) return SendClientMessage(playerid, RAUDONA,"[Serveris]{4FB34D} I рi nama gali ieiti tik Grove Street Nariai"); if( newkeys == KEY_SECONDARY_ATTACK ) { if( IsPlayerInRangeOfPoint( playerid, 1.0, 2495.0188,-1691.1383,14.7656 ) ) { SetPlayerPos( playerid, 2496.049804,-1695.238159,1014.742187); SetPlayerInterior( playerid, 3); } else if( IsPlayerInRangeOfPoint( playerid, 1.0, 2496.049804,-1695.238159,1014.742187) ) { SetPlayerPos( playerid, 2495.0188,-1691.1383,14.7656); SetPlayerInterior( playerid, 0); } } return 1; }
|
I get this:
C:\Users\Tadas\Desktop\Serveris\gamemodes\mano.pwn (615) : error 004: function "SData" is not implemented
C:\Users\Tadas\Desktop\Serveris\gamemodes\mano.pwn (66

: error 004: function "SData" is not implemented
C:\Users\Tadas\Desktop\Serveris\gamemodes\mano.pwn (767) : error 004: function "SData" is not implemented
C:\Users\Tadas\Desktop\Serveris\gamemodes\mano.pwn (807) : error 029: invalid expression, assumed zero
C:\Users\Tadas\Desktop\Serveris\gamemodes\mano.pwn (80

: error 001: expected token: ";", but found "{"
C:\Users\Tadas\Desktop\Serveris\gamemodes\mano.pwn (834) : warning 217: loose indentation
C:\Users\Tadas\Desktop\Serveris\gamemodes\mano.pwn (835) : warning 217: loose indentation
C:\Users\Tadas\Desktop\Serveris\gamemodes\mano.pwn (850) : warning 225: unreachable code
C:\Users\Tadas\Desktop\Serveris\gamemodes\mano.pwn (850) : error 029: invalid expression, assumed zero
C:\Users\Tadas\Desktop\Serveris\gamemodes\mano.pwn (850) : error 004: function "OnRconLoginAttempt" is not implemented
C:\Users\Tadas\Desktop\Serveris\gamemodes\mano.pwn (855) : warning 225: unreachable code
C:\Users\Tadas\Desktop\Serveris\gamemodes\mano.pwn (855) : error 029: invalid expression, assumed zero
C:\Users\Tadas\Desktop\Serveris\gamemodes\mano.pwn (855) : error 004: function "OnPlayerUpdate" is not implemented
C:\Users\Tadas\Desktop\Serveris\gamemodes\mano.pwn (859) : warning 225: unreachable code
C:\Users\Tadas\Desktop\Serveris\gamemodes\mano.pwn (859) : error 029: invalid expression, assumed zero
C:\Users\Tadas\Desktop\Serveris\gamemodes\mano.pwn (859) : error 004: function "OnPlayerStreamIn" is not implemented
C:\Users\Tadas\Desktop\Serveris\gamemodes\mano.pwn (864) : warning 225: unreachable code
C:\Users\Tadas\Desktop\Serveris\gamemodes\mano.pwn (864) : error 029: invalid expression, assumed zero
C:\Users\Tadas\Desktop\Serveris\gamemodes\mano.pwn (864) : error 004: function "OnPlayerStreamOut" is not implemented
C:\Users\Tadas\Desktop\Serveris\gamemodes\mano.pwn (869) : warning 225: unreachable code
C:\Users\Tadas\Desktop\Serveris\gamemodes\mano.pwn (869) : error 029: invalid expression, assumed zero
C:\Users\Tadas\Desktop\Serveris\gamemodes\mano.pwn (869) : error 004: function "OnVehicleStreamIn" is not implemented
C:\Users\Tadas\Desktop\Serveris\gamemodes\mano.pwn (874) : warning 225: unreachable code
C:\Users\Tadas\Desktop\Serveris\gamemodes\mano.pwn (874) : error 029: invalid expression, assumed zero
C:\Users\Tadas\Desktop\Serveris\gamemodes\mano.pwn (874) : error 004: function "OnVehicleStreamOut" is not implemented
C:\Users\Tadas\Desktop\Serveris\gamemodes\mano.pwn (879) : warning 225: unreachable code
C:\Users\Tadas\Desktop\Serveris\gamemodes\mano.pwn (879) : error 029: invalid expression, assumed zero
C:\Users\Tadas\Desktop\Serveris\gamemodes\mano.pwn (879) : error 004: function "OnDialogResponse" is not implemented
C:\Users\Tadas\Desktop\Serveris\gamemodes\mano.pwn (882) : error 017: undefined symbol "dialogid"
C:\Users\Tadas\Desktop\Serveris\gamemodes\mano.pwn (884) : error 017: undefined symbol "response"
C:\Users\Tadas\Desktop\Serveris\gamemodes\mano.pwn (886) : error 017: undefined symbol "listitem"
C:\Users\Tadas\Desktop\Serveris\gamemodes\mano.pwn (914) : error 017: undefined symbol "dialogid"
C:\Users\Tadas\Desktop\Serveris\gamemodes\mano.pwn (916) : error 017: undefined symbol "response"
C:\Users\Tadas\Desktop\Serveris\gamemodes\mano.pwn (922) : error 017: undefined symbol "inputtext"
C:\Users\Tadas\Desktop\Serveris\gamemodes\mano.pwn (926) : error 017: undefined symbol "response"
Re: Problem with OnPlayerKeyStateChange [+REP] -
PrivatioBoni - 16.03.2014
Maybe you're missing a bracket. That's one of the disadvantages of using poor indentation.
Re: Problem with OnPlayerKeyStateChange [+REP] -
Matess - 16.03.2014
I think that brackets are fine with "mine" code. And PrivatioBoni is right that you should use TAB...
AW: Problem with OnPlayerKeyStateChange [+REP] -
Macronix - 16.03.2014
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
if(newkeys & KEY_FIRE)
{
if(EnableBoast[playerid] == 1)
{
new Float:vx,Float:vy,Float:vz;
GetVehicleVelocity(GetPlayerVehicleID(playerid),vx,vy,vz);
SetVehicleVelocity(GetPlayerVehicleID(playerid), vx * 1.8, vy *1.8, vz * 1.8);
}
}
if (newkeys & KEY_CROUCH)
{
if(EnableBoast[playerid] == 1)
{
new Float:x, Float:y, Float:z;
GetVehicleVelocity(GetPlayerVehicleID(playerid),x,y,z);
SetVehicleVelocity(GetPlayerVehicleID(playerid),x,y,z+0.3);
}
}
}
if( newkeys & KEY_SECONDARY_ATTACK )
{
if(PInfo[playerid][grove] != 1) return SendClientMessage(playerid, RAUDONA,"[Serveris]{4FB34D} I рi nama gali ieiti tik Grove Street Nariai");
if( IsPlayerInRangeOfPoint( playerid, 1.0, 2495.0188,-1691.1383,14.7656 ) )
{
SetPlayerPos( playerid, 2496.049804,-1695.238159,1014.742187);
SetPlayerInterior( playerid, 3);
}
else if( IsPlayerInRangeOfPoint( playerid, 1.0, 2496.049804,-1695.238159,1014.742187) )
{
SetPlayerPos( playerid, 2495.0188,-1691.1383,14.7656);
SetPlayerInterior( playerid, 0);
}
}
return 1;
}
Re: Problem with OnPlayerKeyStateChange [+REP] -
AustinWeerdGuy - 16.03.2014
I am right now learning about OnPlayerKeyStateChange actually.. For me it seems like Macronix code should work. Anyways, good luck!