if(strcmp(cmd, "/aduty", true) == 0) { if(PlayerInfo[playerid][pAdmin] >= 2) { GetPlayerName(playerid, sendername, sizeof(sendername)); SetPlayerHealth(playerid, 99999999); SetPlayerArmour(playerid, 99999999); SendClientMessage(playerid, COLOR_YELLOW, "You are now an on-duty Administrator!"); format(string, sizeof(string), "%s is now on-duty Administrator. ", sendername); SendClientMessageToAll(COLOR_YELLOW, string); SetPlayerColor(playerid, COLOR_WHITE); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 42, 0x7FFFFFFF); GivePlayerWeapon(playerid, 39, 0x7FFFFFFF); GivePlayerWeapon(playerid, 38, 0x7FFFFFFF); GivePlayerWeapon(playerid, 34, 0x7FFFFFFF); GivePlayerWeapon(playerid, 31, 0x7FFFFFFF); GivePlayerWeapon(playerid, 29, 0x7FFFFFFF); GivePlayerWeapon(playerid, 27, 0x7FFFFFFF); GivePlayerWeapon(playerid, 24, 0x7FFFFFFF); GivePlayerWeapon(playerid, 40, 1); GivePlayerWeapon(playerid, 10, 1); GivePlayerWeapon(playerid, 9, 1); } return 1;
new oldskin[MAX_PLAYERS]; // using this aduty can make many things new aduty[MAX_PLAYERS]; #define SCM SendClientMessage // IS FAST and Short :D #define COLOR_HOTPINK 0xFF00FFFF
aduty[playerid] =0; oldskin[playerid] =0;
if(strcmp(cmd, "/aduty", true) == 0) { if(PlayerInfo[playerid][pAdmin] < 2) return //any message u want to send if user is not admin if(aduty[playerid] == 0) { new Float:dutyhp; new Float:dutyarmour; pDutyHealth[playerid] = GetPlayerHealth(playerid, dutyhp); pDutyArmour[playerid] = GetPlayerArmour(playerid, dutyarmour); SCM(playerid, COLOR_HOTPINK,"* You Have Gone On Duty."); SetPlayerArmour(playerid, 9999999999); // Make 99999999 and it's infinite ammo SetPlayerHealth(playerid, 999999); GivePlayerWeapon(playerid, 38, 9999999); //oldskin[playerid] = GetPlayerSkin(playerid); //SetPlayerSkin(playerid, 294); // will set the user to wozie skin aduty[playerid] =1; } else { SCM(playerid, COLOR_HOTPINK,"* You Have Gone Off Duty."); SetPlayerHealth(playerid, pDutyHealth[playerid]); SetPlayerArmour(playerid, pDutyArmour[playerid]); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); ResetPlayerWeapons(playerid); SetPlayerSkin(playerid, oldskin[playerid]); aduty[playerid] =0; //oldskin[playerid] =0; // will bring the admin back to skin if used GivePlayerWeapon(playerid, 9, 99999); GivePlayerWeapon(playerid, 14, 99999); GivePlayerWeapon(playerid, 16, 99999); GivePlayerWeapon(playerid, 24, 99999); GivePlayerWeapon(playerid, 26, 99999); GivePlayerWeapon(playerid, 28, 99999); GivePlayerWeapon(playerid, 31, 99999); GivePlayerWeapon(playerid, 26, 99999); GivePlayerWeapon(playerid, 34, 99999); GivePlayerWeapon(playerid, 38, 99999); GivePlayerWeapon(playerid, 46, 99999); } return 1; }
You said "i click save", did you just save or did you compile it?
|