#define COLOR_WHITE 0xFFFFFFFF
#define COLOR_RED 0xFF0000FF
#define COLOR_GREEN 0x00FF00FF
if(strcmp("/weapons", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid, COLOR_RED, "Here is a list of the guns you can buy!");
SendClientMessage(playerid, COLOR_WHITE, "/deagle (Desert Eagle, $500, 250 rounds");
SendClientMessage(playerid, COLOR_WHITE, "/sniper (Sniper Rifle / $2500 / 50 rounds");
SendClientMessage(playerid, COLOR_WHITE, "/ak (AK-47 / $1000 / 200 rounds");
SendClientMessage(playerid, COLOR_WHITE, "/mp5 (MP5 / $759 / 150 rounds");
SendClientMessage(playerid, COLOR_WHITE, "/shotgun (Regular shotgun / $500 / 100 rounds");
SendClientMessage(playerid, COLOR_WHITE, "/armour (Body Armour / $1000 / full armour.");
SendClientMessage(playerid, COLOR_WHITE, "/heal (Full HP / $1000)");
return 1;
}
if(strcmp("/deagle", cmdtext, true, 10) == 0)
{
if(GetPlayerMoney(playerid) >= 500)
{
GivePlayerMoney(playerid, -500);
GivePlayerWeapon(playerid, 24, 250);
SendClientMessage(playerid, COLOR_GREEN, "You have just bought a Desert Eagle!");
}
else if(GetPlayerMoney(playerid) < 500)
{
SendClientMessage(playerid, COLOR_RED, "You do not have enough funds for this weapon!");
}
return 1;
}
if(strcmp("/sniper", cmdtext, true, 10) == 0)
{
if(GetPlayerMoney(playerid) >= 2500)
{
GivePlayerMoney(playerid, -2500);
GivePlayerWeapon(playerid, 34, 50);
SendClientMessage(playerid, COLOR_GREEN, "You have just bought a Sniper Rifle!");
}
else if(GetPlayerMoney(playerid) < 2500)
{
SendClientMessage(playerid, COLOR_RED, "You do not have enough funds for this weapon!");
}
return 1;
}
if(strcmp("/ak", cmdtext, true, 10) == 0)
{
if(GetPlayerMoney(playerid) >= 1000)
{
GivePlayerMoney(playerid, -1000);
GivePlayerWeapon(playerid, 30, 200);
SendClientMessage(playerid, COLOR_GREEN, "You have just bought an AK-47!");
}
else if(GetPlayerMoney(playerid) < 1000)
{
SendClientMessage(playerid, COLOR_RED, "You do not have enough funds for this weapon!");
}
return 1;
}
if(strcmp("/mp5", cmdtext, true, 10) == 0)
{
if(GetPlayerMoney(playerid) >= 750)
{
GivePlayerMoney(playerid, -750);
GivePlayerWeapon(playerid, 29, 150);
SendClientMessage(playerid, COLOR_GREEN, "You have just bought an MP5!");
}
else if(GetPlayerMoney(playerid) < 750)
{
SendClientMessage(playerid, COLOR_RED, "You do not have enough funds for this weapon!");
}
return 1;
}
if(strcmp("/armour", cmdtext, true, 10) == 0)
{
if(GetPlayerMoney(playerid) >= 1000)
{
GivePlayerMoney(playerid, -1000);
SetPlayerArmour(playerid, 100);
SendClientMessage(playerid, COLOR_GREEN, "You have just bought body armour!");
}
else if(GetPlayerMoney(playerid) < 1000)
{
SendClientMessage(playerid, COLOR_RED, "You do not have enough funds to get body armour!");
}
return 1;
}
if(strcmp("/heal", cmdtext, true, 10) == 0)
{
if(GetPlayerMoney(playerid) >= 1000)
{
SetPlayerHealth(playerid, 100);
GivePlayerMoney(playerid, -1000);
SendClientMessage(playerid, COLOR_GREEN, "You have just healed yourself.");
}
else if(GetPlayerMoney(playerid) < 1000)
{
SendClientMessage(playerid, COLOR_RED, "You do not have enough funds to heal yourself!");
}
return 1;
}
if(strcmp("/shotgun", cmdtext, true, 10) == 0)
{
if(GetPlayerMoney(playerid) >= 500)
{
GivePlayerMoney(playerid, -500);
GivePlayerWeapon(playerid, 25, 100);
SendClientMessage(playerid, COLOR_GREEN, "You have just bought a shotgun!");
}
else if(GetPlayerMoney(playerid) < 500)
{
SendClientMessage(playerid, COLOR_RED, "You do not have enough funds for this weapon!");
}
return 1;
}
#if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Weapon MEnu by krisna Loaded"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } |
public "OnGamemodeInit()" |