MRSH: ShRank System [with prefix] -
mrsh - 10.03.2014
MRSH SYSTEMS
Name: ShRank System [with prefix]
A simple rank system with prefix!
Download: http://pastebin.com/rRMN7UUT
you cant access pastebin? here you are!
pawn Код:
#include <a_samp>
stock GetName(playerid)
{
new Name[MAX_PLAYER_NAME];
if(IsPlayerConnected(playerid))
{
GetPlayerName(playerid, Name, sizeof(Name));
}
return Name;
}
public OnPlayerText(playerid, text[])
{
if((GetPlayerScore(playerid) >= 0) && (GetPlayerScore(playerid) <= 100))
{
new string[175];
format(string,sizeof(string), "{F5E618}[Corporal]{FFFFFF} %s: {FFFFFF}%s",GetName(playerid),text);
SendClientMessageToAll(-1, string);
return 0;
}
if((GetPlayerScore(playerid) >= 100) && (GetPlayerScore(playerid) <= 300))
{
new string[175];
format(string,sizeof(string), "{F5E618}[Lieutenant]{FFFFFF} %s: {FFFFFF}%s",GetName(playerid),text);
SendClientMessageToAll(-1, string);
return 0;
}
if((GetPlayerScore(playerid) >= 300) && (GetPlayerScore(playerid) <= 500))
{
new string[175];
format(string,sizeof(string), "{F5E618}[Major]{FFFFFF} %s: {FFFFFF}%s",GetName(playerid),text);
SendClientMessageToAll(-1, string);
return 0;
}
if((GetPlayerScore(playerid) >= 500) && (GetPlayerScore(playerid) <= 1000))
{
new string[175];
format(string,sizeof(string), "{F5E618}[Captain]{FFFFFF} %s: {FFFFFF}%s",GetName(playerid),text);
SendClientMessageToAll(-1, string);
return 0;
}
if((GetPlayerScore(playerid) >= 1000) && (GetPlayerScore(playerid) <= 1500))
{
new string[175];
format(string,sizeof(string), "{F5E618}[Commander]{FFFFFF} %s: {FFFFFF}%s",GetName(playerid),text);
SendClientMessageToAll(-1, string);
return 0;
}
if((GetPlayerScore(playerid) >= 1500) && (GetPlayerScore(playerid) <= 2000))
{
new string[175];
format(string,sizeof(string), "{F5E618}[General]{FFFFFF} %s: {FFFFFF}%s",GetName(playerid),text);
SendClientMessageToAll(-1, string);
return 0;
}
if((GetPlayerScore(playerid) >= 2000) && (GetPlayerScore(playerid) <= 2500))
{
new string[175];
format(string,sizeof(string), "{F5E618}[Brigadier]{FFFFFF} %s: {FFFFFF}%s",GetName(playerid),text);
SendClientMessageToAll(-1, string);
return 0;
}
if((GetPlayerScore(playerid) >= 2500) && (GetPlayerScore(playerid) <= 5000))
{
new string[175];
format(string,sizeof(string), "{F5E618}[Field Marshall]{FFFFFF} %s: {FFFFFF}%s",GetName(playerid),text);
SendClientMessageToAll(-1, string);
return 0;
}
if((GetPlayerScore(playerid) >= 5000) && (GetPlayerScore(playerid) <= 10000))
{
new string[175];
format(string,sizeof(string), "{F5E618}[Master of Wars]{FFFFFF} %s: {FFFFFF}%s",GetName(playerid),text);
SendClientMessageToAll(-1, string);
return 0;
}
if((GetPlayerScore(playerid) >= 10000) && (GetPlayerScore(playerid) <= 9999999))
{
new string[175];
format(string,sizeof(string), "{F5E618}[General of Army]{FFFFFF} %s: {FFFFFF}%s",GetName(playerid),text);
SendClientMessageToAll(-1, string);
return 0;
}
}
Re: MRSH rank system with prefix -
Hax0rm - 10.03.2014
yea its good so hitting +rep
Re: MRSH rank system with prefix -
Pottus - 10.03.2014
You could make this a lot less lines of code
pawn Код:
new string[175];
if((GetPlayerScore(playerid) >= 0) && (GetPlayerScore(playerid) <= 100)) format(string,sizeof(string), "{F5E618}[Corporal]{FFFFFF} %s: {FFFFFF}%s",GetName(playerid),text);
else if((GetPlayerScore(playerid) >= 100) && (GetPlayerScore(playerid) <= 300)) format(string,sizeof(string), "{F5E618}[Lieutenant]{FFFFFF} %s: {FFFFFF}%s",GetName(playerid),text);
.....
SendClientMessageToAll(-1, string);
return 0;
Why bother checking if the player is connected obviously they are if they just typed the message.
pawn Код:
stock GetName(playerid)
{
new Name[MAX_PLAYER_NAME];
GetPlayerName(playerid, Name, sizeof(Name));
return Name;
}
Re: MRSH rank system with prefix -
mrsh - 14.03.2014
Updated!
Re: MRSH rank system with prefix -
amirab - 15.03.2014
in fact it's not a script
you can post it in Tutorials
script is something special
Re: MRSH rank system with prefix -
mrsh - 15.03.2014
just code
Deleted!
and i'm forget fix this!