stock LoadPlayer(playerid)
{
#if LOAD_PLAYER_POS == true
SetPVarInt(playerid, "1stSpawn", 1);
#endif
new query[500];
mysql_format(gSQL, query, sizeof(query),"SELECT `XPos`,`YPos`,`ZPos`,`AdminLevel`,`VIPLevel`,`WantedLevel`,`Kills`,`Deaths`,`Money`,`Score`,`Health`,`Armour`,`Hours`,`Minutes`,`Seconds`,`KickCount`,`LastSkin`,`SpawnCount`,`ReportCount`,`RegDate`,`Bank`,`Interior`,`World`,`Class`,`Skill`,`FightingStyle`,`Speedo`,`AllowPMS`,`JailTime`,`House`,`ID`,`HasCars`,`CarSlots` FROM `"#MYSQL_ACCOUNT_TABLE"` WHERE `PlayerName` = '%s'", GetName(playerid));
mysql_tquery(gSQL, query, "LoadPlayerMYSQL", "i", playerid);
return 1;
}
forward LoadPlayerMYSQL(playerid);
public LoadPlayerMYSQL(playerid)
{
//if(pQueryQueue[playerid]!= QueryQueue)return 1;
new rows, fields;
cache_get_data(rows, fields);
if(rows)
{
//cache_get_row(0, 1, GetPlayeridName(playerid)); // Store the data from the name field into the name string.
PlayerInfo[playerid][YPos]= cache_get_row_float(0, 5);
PlayerInfo[playerid][YPos] = cache_get_row_float(0, 6);
PlayerInfo[playerid][ZPos] = cache_get_row_float(0, 7);
PlayerInfo[playerid][AdminLevel] = cache_get_row_int(0, 8);
PlayerInfo[playerid][VIPLevel] = cache_get_row_int(0, 9);
PlayerInfo[playerid][pWantedLevel] = cache_get_row_int(0, 10);
PlayerInfo[playerid][Kills] = cache_get_row_int(0, 11);
PlayerInfo[playerid][Deaths] = cache_get_row_int(0, 12);
PlayerInfo[playerid][pMoney] = cache_get_row_int(0, 13);
PlayerInfo[playerid][pScore] = cache_get_row_int(0, 14);//Gets loaded as Seconds field (field 19 while the score field is field 14)
PlayerInfo[playerid][Health] = cache_get_row_float(0, 15);
PlayerInfo[playerid][Armour] = cache_get_row_float(0, 16);
PlayerInfo[playerid][Hours] = cache_get_row_int(0, 17);
PlayerInfo[playerid][Minutes] = cache_get_row_int(0, 18);
PlayerInfo[playerid][Seconds] = cache_get_row_int(0, 19);
PlayerInfo[playerid][LastSkin] = cache_get_row_int(0, 20);
PlayerInfo[playerid][KickCount] = cache_get_row_int(0, 21);
PlayerInfo[playerid][SpawnCount] = cache_get_row_int(0, 22);
PlayerInfo[playerid][ReportCount] = cache_get_row_int(0, 23);
PlayerInfo[playerid][RegDate] = cache_get_row_int(0, 24);
PlayerInfo[playerid][pBank] = cache_get_row_int(0, 28);
PlayerInfo[playerid][pInterior] = cache_get_row_int(0, 29);
PlayerInfo[playerid][pVirtualWorld] = cache_get_row_int(0, 30);
PlayerInfo[playerid][pClass] = cache_get_row_int(0, 31);
PlayerInfo[playerid][pSkill] = cache_get_row_int(0, 32);
PlayerInfo[playerid][FightingStyle] = cache_get_row_int(0, 33);
PlayerInfo[playerid][pSpeedo] = cache_get_row_int(0, 34);
PlayerInfo[playerid][pAllowPMS] = cache_get_row_int(0, 35);
PlayerInfo[playerid][pJailTime] = cache_get_row_int(0, 36);
PlayerInfo[playerid][pHouse] = cache_get_row_int(0, 37);
PlayerInfo[playerid][pPlayerID] = cache_get_row_int(0, 38);
PlayerInfo[playerid][pHasCars] = cache_get_row_int(0, 39);
PlayerInfo[playerid][pCarSlots] = cache_get_row_int(0, 40);
SetPlayerServerMoney(playerid, PlayerInfo[playerid][pMoney]);
SetPlayerScore(playerid, PlayerInfo[playerid][pScore]);
PlayerInfo[playerid][Logged] = true;
PlayerClass[playerid]=PlayerInfo[playerid][pClass];
gTeam[playerid]=PlayerInfo[playerid][pSkill];
PlayerSpeedo[playerid]=PlayerInfo[playerid][pSpeedo];
PlayerAllowPMS[playerid]=PlayerInfo[playerid][pAllowPMS];
PlayerJailTime[playerid]=PlayerInfo[playerid][pJailTime];
PlayerHouse[playerid]=PlayerInfo[playerid][pHouse];
PlayerWantedLevel[playerid]=PlayerInfo[playerid][pWantedLevel];
}
return 1;
}
You do: "`XPos`,`YPos`,`ZPos`,`AdminLevel`,`VIPLevel`"
So that means 'YPos' will be field 1, not field 7. PlayerInfo[playerid][YPos]= cache_get_row_float(0, 1); Same with X: So that means 'XPos' will be field 0, not field 5. PlayerInfo[playerid][YPos]= cache_get_row_float(0, 0); If you did SELECT * - Then it would start from the real row IDs that appear in the database, but cause you selected specific data, the data starts at 0 incrementing. |
cache_get_field_content(0, "XPos");