Код:
public OnPlayerSpawn(playerid)
{
printf("|- %s(%d) Spawned -|", PlayerName2(playerid), playerid);
//--------------------------------------------------------------------------
// Player Frozen (Prevent scape)
//--------------------------------------------------------------------------
AccInfo[playerid][Spawned] = 1;
//--------------------------------------------------------------------------
if(AccInfo[playerid][Frozen] == 1)
{
TogglePlayerControllable(playerid,false);
return SendClientMessage(playerid,red,"|- You can't escape your punishment. You Are Still Frozen -|");
}
//--------------------------------------------------------------------------
// Player Jail (Prevent scape)
//--------------------------------------------------------------------------
if(AccInfo[playerid][Jailed] == 1)
{
AccInfo[playerid][God] = 1;
ResetPlayerWeapons(playerid);
SetTimerEx("JailPlayer", 3000, false, "i", playerid);
return SendClientMessage(playerid,red,"|- You can't escape your punishment. You Are Still In Jail -|");
}
//--------------------------------------------------------------------------
//Player Clan Weapons Anulat
//--------------------------------------------------------------------------
if(IsPlayerAnyClanMember(playerid))
{
SetPlayerColor(playerid, ClanColors[GetClanColor(GetPlayerClan(playerid))]);
GivePlayerWeapon(playerid, GetClanWeapon1(GetPlayerClan(playerid)), 1000000);
GivePlayerWeapon(playerid, GetClanWeapon2(GetPlayerClan(playerid)), 1000000);
GivePlayerWeapon(playerid, GetClanWeapon3(GetPlayerClan(playerid)), 1000000);
GivePlayerWeapon(playerid, GetClanWeapon4(GetPlayerClan(playerid)), 1000000);
GivePlayerWeapon(playerid, GetClanWeapon5(GetPlayerClan(playerid)), 1000000);
GivePlayerWeapon(playerid, GetClanWeapon6(GetPlayerClan(playerid)), 1000000);
}
//--------------------------------------------------------------------------
//Server Spawn's
//--------------------------------------------------------------------------
new RandomPSpawn = random(7);
switch(RandomPSpawn)
{
case 0: SetPlayerPos(playerid, 404.8082,2448.4775,16.1368); //AA
case 1: SetPlayerPos(playerid, 1857.1230,-2281.7593,17.0903); //LSAir
case 2: SetPlayerPos(playerid, -1374.3136,-257.4903,19.3436); //SFAir
case 3: SetPlayerPos(playerid, 1590.6398,1448.2764,14.3303); //LVAir
case 4: SetPlayerPos(playerid, -2335.8875,-1626.1935,483.3552); //Chilliad
case 5: SetPlayerPos(playerid, -527.418701,2023.649047,48.490310); //Stunt Dam
case 6: SetPlayerPos(playerid, -2633.8022,1359.0215,6.6751); //SFStunt
}
//--------------------------------------------------------------------------
//Setting Player Skin
//--------------------------------------------------------------------------
if(AccInfo[playerid][Level] > 0 || AccInfo[playerid][pVip] > 0)
{
if(AccInfo[playerid][USkin] == 1)
{
SetPlayerSkin(playerid, AccInfo[playerid][FSkin]);
}
}
//--------------------------------------------------------------------------
//Holds System
//--------------------------------------------------------------------------
if(AccInfo[playerid][WMode] == 0)
{
if(AccInfo[playerid][UHolds] == 1)
{
for(new i; i < 10; i++)
{
RemovePlayerAttachedObject(playerid,i);
}
LoadPlayerHolds(playerid);
}
else
{
for(new i; i < 10; i++)
{
RemovePlayerAttachedObject(playerid,i);
}
}
}
else if(AccInfo[playerid][WMode] == 1)
{
SetPlayerWeather(playerid, 40);
SetPlayerTime(playerid, 0, 0);
//----------------------------------------------------------------------
for(new i; i < 10; i++)
{
RemovePlayerAttachedObject(playerid, i);
}
//----------------------------------------------------------------------
SetPlayerAttachedObject(playerid, 0, 19065, 2, 0.121128, 0.023578, 0.001139, 222.540847, 90.773872, 211.130859, 1.098305, 1.122310, 1.106640 ); // SantaHat
SetPlayerAttachedObject(playerid, 1, 18864, 2); // Snow
//----------------------------------------------------------------------
}
return 1;
}
Код:
public OnFilterScriptExit()
{
//--------------------------------------------------------------------------
BUD::Exit(); KillTimer(PingTimer); KillTimer(GodTimer);
//--------------------------------------------------------------------------
for(new i = 0; i <= MAX_HOUSES; i++)
{
DestroyPickup(HousePickup[i]);
}
//--------------------------------------------------------------------------
BuildCreatedVehicle = (BuildCreatedVehicle == 0x01) ? (DestroyVehicle(BuildVehicle), BuildCreatedVehicle = 0x00) : (DestroyVehicle(BuildVehicle), BuildCreatedVehicle = 0x00);
KillTimer(rCounter);
KillTimer(CountTimer);
Loop(i, MAX_PLAYERS)
{
DisablePlayerRaceCheckpoint(i); PlayerTextDrawDestroy(i, RInfo[i][0]);
PlayerTextDrawDestroy(i, RInfo[i][1]); PlayerTextDrawDestroy(i, RInfo[i][2]);
PlayerTextDrawDestroy(i, RInfo[i][3]); PlayerTextDrawDestroy(i, RInfo[i][4]);
PlayerTextDrawDestroy(i, RInfo[i][5]); PlayerTextDrawDestroy(i, RInfo[i][6]);
PlayerTextDrawDestroy(i, RInfo[i][7]); DestroyVehicle(CreatedRaceVeh[i]);
Joined[i] = false; KillTimer(InfoTimer[i]);
}
JoinCount = 0;
FinishCount = 0;
return 1;
}
Thank you.
Compile with the -d3 flag for more debug info (line number specifically).
Also you should really refrain from having multiple statements on lines. It looks extremely cluttered and is difficult to read.
Also that ternary operator line seems to not do anything (both result from the condition do the same thing).