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OnGameModeInit - Printable Version

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+--- Thread: OnGameModeInit (/showthread.php?tid=499129)



OnGameModeInit - Lidor124 - 06.03.2014

How to check if public OnGameModeInit was loaded, i mean if i have already launched the server, how to detect it?
or just other publics...


Re: OnGameModeInit - Luis- - 06.03.2014

There's no need to check cause it loads anyway.


Re: OnGameModeInit - Lidor124 - 06.03.2014

Quote:
Originally Posted by Luis-
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There's no need to check cause it loads anyway.
I want to make this:
if player owns cars so on his first conenct to the server his vehicles will be spawned on specific locations but when he leaves the vehicles will stay. and whenever he reconnects the cars will be there.
when relaunch the server so all cars will respawn to their original parks.


Re: OnGameModeInit - BKarner - 06.03.2014

The second that samp-server.exe opens OnGameModeInit() executes.


Re : OnGameModeInit - Clad - 06.03.2014

You can't check it loads always


Re: OnGameModeInit - Luis- - 06.03.2014

That'd use OnPlayerConnect


Re: OnGameModeInit - BKarner - 06.03.2014

Quote:
Originally Posted by Lidor124
Посмотреть сообщение
I want to make this:
if player owns cars so on his first conenct to the server his vehicles will be spawned on specific locations but when he leaves the vehicles will stay. and whenever he reconnects the cars will be there.
when relaunch the server so all cars will respawn to their original parks.
You'd need to create the vehicle when the player connects like Luis- said. Just make sure the vehicle doesn't delete when they leave.