any ideas??? - Printable Version
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+--- Thread: any ideas??? (
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any ideas??? -
KaliKs - 05.03.2014
hey guys i got a problem with my buygun system..... i get only errors...
Код:
CMD:buyguns(playerid, params[])
{
if(IsPlayerInRangeOfPoint(playerid, 40, 286.148986,-40.644397,1001.515625) || IsPlayerInRangeOfPoint(playerid, 40, 286.800994,-82.547599,1001.515625) || IsPlayerInRangeOfPoint(playerid, 40, 296.919982,-108.071998,1001.515625) || IsPlayerInRangeOfPoint(playerid, 40, 314.820983,-141.431991,999.601562) || IsPlayerInRangeOfPoint(playerid, 40, 316.524993,-167.706985,999.593750))
{
ShowPlayerDialog(playerid, DIALOGWEAPONS, DIALOG_STYLE_LIST, "Hello, what guns can I get you?", "Deagle($10000)\nShotgun($2500)\nMP5($15000)\nSpas12($65000)\nAK-47($45000)\nM4($40000)\nSniper($75000)\nHalf vest($10000)\nFull vest($15000)","Buy","Cancel");
}
return 1;
}
Re: any ideas??? -
CallumDaBest - 05.03.2014
Put where you're #define DIALONG_REGISTER 1 is or what ever,
You put #define DIALOG_WEAPONS
+REP ME IF I HELPED
Re: any ideas??? -
KaliKs - 05.03.2014
already have...
Код:
//buygun
#define DIALOGWEAPONS 1
Re: any ideas??? -
CallumDaBest - 05.03.2014
Yes put #define DIALOG_WEAPONS 1
then edit the DIALOGWEAPONS in the CMD to DIALOG_WEAPONS
Re: any ideas??? -
XK - 05.03.2014
I think you have another dialog with id 1 so change the 1 to another unused dialog id like 1234 or...
You have to define DIALOG_WEAPONS
On the top of the script add
pawn Код:
#define DIALOGWEAPONS "here the id of the dialog make sure that the is is not used"
And you have to make under OnDialogResponse.....
pawn Код:
If(listitem == 1) // which means deagle
{
GivePlayerWeapon(playerid, 24);
GivePlayerCash(playerid, -10000);
SendClientMessage(playerid, -1 , " you have bought a deagle for 100000$");
return 1;
}
And same for the other weapons just change the listitem id and the weapon and the money....