Radius of talk - Printable Version
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+--- Thread: Radius of talk (
/showthread.php?tid=498875)
Radius of talk -
CallumDaBest - 05.03.2014
How do i set the Radius when people talk so it only goes up to 10 metres and it is RPLY!
Re: Radius of talk -
XK - 05.03.2014
add this ,i have edited it:
pawn Код:
stock ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
if(IsPlayerConnected(playerid))
{
new Float:posx, Float:posy, Float:posz;
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
new invehicle[MAX_PLAYERS];
new virtualworld = GetPlayerVirtualWorld(playerid);
new interior = GetPlayerInterior(playerid);
new vehicleid = GetPlayerVehicleID(playerid);
new ivehicleid;
if(vehicleid)
{
GetVehiclePos(vehicleid,oldposx,oldposy,oldposz);
}
else
{
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
vehicleid = GetPlayerVehicleID(playerid);
}
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(!BigEar[i])
{
if(GetPlayerVirtualWorld(i) == virtualworld)
{
if((GetPlayerInterior(i) == interior))
{
if(vehicleid)
{
if(IsPlayerInVehicle(i,vehicleid)) invehicle[i] = 1;
}
if(!invehicle[i])
{
if(IsPlayerInAnyVehicle(i))
{
ivehicleid = GetPlayerVehicleID(i);
GetVehiclePos(ivehicleid,posx,posy,posz);
}
else
{
GetPlayerPos(i,posx,posy,posz);
}
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16))) SendClientMessage(i, col1, string);
else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8))) SendClientMessage(i, col2, string);
else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4))) SendClientMessage(i, col3, string);
else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2))) SendClientMessage(i, col4, string);
else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) SendClientMessage(i, col5, string);
}
else SendClientMessage(i, col1, string);
}
}
}
else SendClientMessage(i, col1, string);
}
}
}
return 1;
}
Now to make it 10 meters use this:
pawn Код:
new string[128];
format(string, sizeof(string), "%s says: %s",PlayerName(playerid),text);
ProxDetector(10.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
You can change the color fade ....
colors are used for like:
if i am 10 meters away from you it says like dark grey which is FADE5 and if 8 FADE8 which is lighter and like this...
Re: Radius of talk -
CallumDaBest - 05.03.2014
where
Re: Radius of talk -
Lajko1 - 05.03.2014
pawn Код:
public OnPlayerText(playerid,text[]);
{
new Name[MAX_PLAYER_NAME];
GetPlayerName(playerid, Name, sizeof(Name));
new string[128];
format(string, sizeof(string), "%s says: %s",Name,text);
ProxDetector(10.0, playerid,string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
return 1;
}
And put that stock a guy posted above on bottom of your script NOT in any callback just past it at end of your script..
Re: Radius of talk -
XK - 05.03.2014
Under
pawn Код:
public OnPlayerText(playerid,text[]);
Re: Radius of talk -
MP2 - 05.03.2014
If you're using the normal SA-MP chat simply use LimitGlobalChatRadius.
Re: Radius of talk -
Clad - 05.03.2014
public OnPlayerText and use the wiki.