if(strcmp(cmdtext, "/Entrar", true) == 0)
{
if(IsPlayerInRangeOfPoint(playerid, 3.0, 1555.5046, -1675.6525, 16.1953))
{//Entrada Policia Militar
GameTextForPlayer(playerid, "~b~DP ~w~Policia Militar ", 5000, 1);
SetPlayerInterior(playerid, 6);
SetPlayerPos(playerid,246.783996,63.900199,1003.640625);
SetPlayerInterior(playerid, 6);
SetPlayerVirtualWorld(playerid, 1);
}
if(IsPlayerInRangeOfPoint(playerid, 3.0, 325.4222,-1514.9178,36.0325))
{//Entrada B.O.P.E
GameTextForPlayer(playerid, "~b~DP ~w~B.O.P.E", 5000, 1);
SetPlayerInterior(playerid, 10);
SetPlayerPos(playerid,246.375991,109.245994,1003.218750);
SetPlayerInterior(playerid, 10);
SetPlayerVirtualWorld(playerid, 2);
}
if(IsPlayerInRangeOfPoint(playerid, 3.0, -516.1125,-539.2328,25.5234))
{//Entrada Policia Federal
GameTextForPlayer(playerid, "~b~DP ~w~Policia Federal", 5000, 1);
SetPlayerInterior(playerid, 5);
SetPlayerPos(playerid,322.197998,302.497985,999.148437);
SetPlayerInterior(playerid, 5);
SetPlayerVirtualWorld(playerid, 3);
}
if(IsPlayerInRangeOfPoint(playerid, 3.0, 919.4677,-1252.2434,16.2109))
{//Entrada Policia Civil
GameTextForPlayer(playerid, "~b~DP ~w~Policia Civil", 5000, 1);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,288.745971,169.350997,1007.171875);
SetPlayerInterior(playerid, 3);
SetPlayerVirtualWorld(playerid, 4);
}
if(IsPlayerInRangeOfPoint(playerid, 3.0, 1374.1147,404.9474,19.9555))
{//Entrada Interpol
GameTextForPlayer(playerid, "~b~DP ~w~Interpol", 5000, 1);
SetPlayerInterior(playerid, 18);
SetPlayerPos(playerid,1710.433715,-1669.379272,20.225049);
SetPlayerInterior(playerid, 18);
SetPlayerVirtualWorld(playerid, 5);
}
if(strcmp(cmdtext, "/Sair", true) == 0)
{
if(IsPlayerInRangeOfPoint(playerid, 3.0, 246.783996,63.900199,1003.640625))
{//Saida Policia Militar
GameTextForPlayer(playerid, "~b~DP ~w~Policia Militar ", 5000, 1);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,1555.5046, -1675.6525, 16.1953);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
}
if(IsPlayerInRangeOfPoint(playerid, 3.0, 246.375991,109.245994,1003.218750))
{//Saida B.O.P.E
GameTextForPlayer(playerid, "~b~DP ~w~B.O.P.E", 5000, 1);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,325.4222,-1514.9178,36.0325);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
}
if(IsPlayerInRangeOfPoint(playerid, 3.0, 322.197998,302.497985,999.148437))
{//Saida Policia Federal
GameTextForPlayer(playerid, "~b~DP ~w~Policia Federal", 5000, 1);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,-516.1125,-539.2328,25.5234);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
}
if(IsPlayerInRangeOfPoint(playerid, 3.0, 288.745971,169.350997,1007.171875))
{//Saida Policia Civil
GameTextForPlayer(playerid, "~b~DP ~w~Policia Civil", 5000, 1);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,919.4677,-1252.2434,16.2109);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
}
if(IsPlayerInRangeOfPoint(playerid, 3.0, 1710.433715,-1669.379272,20.225049))
{//Saida Interpol
GameTextForPlayer(playerid, "~b~DP ~w~Interpol", 5000, 1);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,1374.1147,404.9474,19.9555);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
}
new NaDP[MAX_PLAYERS] = 0;
// ao entrar em LS
NaDP[playerid] = 1;
// ao entrar em LV
NaDP[playerid] = 2;
// ao sair
switch(NaDP[playerid])
{
case 1: // set pos 1
case 2: // set pos 2
}
new entropolial[MAX_PLAYER];
if(strcmp(cmdtext, "/Entrar", true) == 0)
{
if(IsPlayerInRangeOfPoint(playerid, 3.0, 1555.5046, -1675.6525, 16.1953))
{//Entrada Policia Militar
entropolicial[playerid] = 1;
GameTextForPlayer(playerid, "~b~DP ~w~Policia Militar ", 5000, 1);
SetPlayerInterior(playerid, 6);
SetPlayerPos(playerid,246.783996,63.900199,1003.640625);
SetPlayerInterior(playerid, 6);
SetPlayerVirtualWorld(playerid, 1);
}
}
if(strcmp(cmdtext, "/Sair", true) == 0)
{
if(IsPlayerInRangeOfPoint(playerid, 3.0, 246.783996,63.900199,1003.640625))
{//Saida Policia Militar
if(entropolicial[playerid] == 1)
{
GameTextForPlayer(playerid, "~b~DP ~w~Policia Militar ", 5000, 1);
entropolicial[playerid] = 0;
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,1555.5046, -1675.6525, 16.1953);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
}
}
}
if(strcmp(cmdtext, "/Entrar", true) == 0)
{
if(IsPlayerInRangeOfPoint(playerid, 3.0, 1555.5046, -1675.6525, 16.1953))
{//Entrada Policia Militar
GameTextForPlayer(playerid, "~b~DP ~w~Policia Militar ", 5000, 1);
SetPlayerInterior(playerid, 6);
SetPlayerPos(playerid,246.783996,63.900199,1003.640625);
SetPlayerInterior(playerid, 6);
SetPlayerVirtualWorld(playerid, 1);
}
if(IsPlayerInRangeOfPoint(playerid, 3.0, 325.4222,-1514.9178,36.0325))
{//Entrada B.O.P.E
GameTextForPlayer(playerid, "~b~DP ~w~B.O.P.E", 5000, 1);
SetPlayerInterior(playerid, 10);
SetPlayerPos(playerid,246.375991,109.245994,1003.218750);
SetPlayerInterior(playerid, 10);
SetPlayerVirtualWorld(playerid, 2);
}
if(IsPlayerInRangeOfPoint(playerid, 3.0, -516.1125,-539.2328,25.5234))
{//Entrada Policia Federal
GameTextForPlayer(playerid, "~b~DP ~w~Policia Federal", 5000, 1);
SetPlayerInterior(playerid, 5);
SetPlayerPos(playerid,322.197998,302.497985,999.148437);
SetPlayerInterior(playerid, 5);
SetPlayerVirtualWorld(playerid, 3);
}
if(IsPlayerInRangeOfPoint(playerid, 3.0, 919.4677,-1252.2434,16.2109))
{//Entrada Policia Civil
GameTextForPlayer(playerid, "~b~DP ~w~Policia Civil", 5000, 1);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,288.745971,169.350997,1007.171875);
SetPlayerInterior(playerid, 3);
SetPlayerVirtualWorld(playerid, 4);
}
if(IsPlayerInRangeOfPoint(playerid, 3.0, 1374.1147,404.9474,19.9555))
{//Entrada Interpol
GameTextForPlayer(playerid, "~b~DP ~w~Interpol", 5000, 1);
SetPlayerInterior(playerid, 18);
SetPlayerPos(playerid,1710.433715,-1669.379272,20.225049);
SetPlayerInterior(playerid, 18);
SetPlayerVirtualWorld(playerid, 5);
}
if(IsPlayerInRangeOfPoint(playerid, 3.0, 2440.6763,-1517.3083,23.9954))
{//Entrada PCC
GameTextForPlayer(playerid, "~b~HQ ~w~PCC ", 5000, 1);
SetPlayerInterior(playerid, 8);
SetPlayerPos(playerid,2365.2134,-1135.5975,1050.8826);
SetPlayerInterior(playerid, 8);
SetPlayerVirtualWorld(playerid, 6);
}
if(IsPlayerInRangeOfPoint(playerid, 3.0, 691.5787,-1275.9244,13.5607))
{//Entrada Yakuza
GameTextForPlayer(playerid, "~b~HQ ~w~Yakuza", 5000, 1);
SetPlayerInterior(playerid, 1);
SetPlayerPos(playerid,-2169.7590,645.5231,1057.5938);
SetPlayerInterior(playerid, 1);
SetPlayerVirtualWorld(playerid, 7);
}
if(IsPlayerInRangeOfPoint(playerid, 3.0, 776.3509,-1036.2004,24.2736))
{//Entrada Comando Vermelho
GameTextForPlayer(playerid, "~b~HQ ~w~Comando Vermelho", 5000, 1);
SetPlayerInterior(playerid, 6);
SetPlayerPos(playerid,2308.5269,-1211.2737,1049.0234);
SetPlayerInterior(playerid, 6);
SetPlayerVirtualWorld(playerid, 8);
}
if(IsPlayerInRangeOfPoint(playerid, 3.0, -86.1556,2.5869,3.1172))
{//Entrada Taliban
GameTextForPlayer(playerid, "~b~HQ ~w~Taliban", 5000, 1);
SetPlayerInterior(playerid, 1);
SetPlayerPos(playerid,244.411987,305.032989,999.148437);
SetPlayerInterior(playerid, 1);
SetPlayerVirtualWorld(playerid, 9);
}
if(IsPlayerInRangeOfPoint(playerid, 3.0, 933.0014,-927.6544,42.6016))
{//Entrada Cosa Nostra
GameTextForPlayer(playerid, "~b~HQ ~w~Cosa Nostra", 5000, 1);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,-2636.8501,1405.0787,906.4609);
SetPlayerInterior(playerid, 3);
SetPlayerVirtualWorld(playerid, 10);
}
//
if(IsPlayerInRangeOfPoint(playerid, 3.0, 2322.7817,-1273.5804,22.5000))
{//Entrada Hitmans
GameTextForPlayer(playerid, "~b~HQ ~w~Hitmans ", 5000, 1);
SetPlayerInterior(playerid, 6);
SetPlayerPos(playerid,345.0741,305.5558,999.1484);
SetPlayerInterior(playerid, 6);
SetPlayerVirtualWorld(playerid, 11);
}
if(IsPlayerInRangeOfPoint(playerid, 3.0, 1173.7439,-964.1605,42.9375))
{//Entrada Los Aztecas
GameTextForPlayer(playerid, "~b~HQ ~w~Los Aztecas", 5000, 1);
SetPlayerInterior(playerid, 8);
SetPlayerPos(playerid,2807.8213,-1173.5691,1025.5703);
SetPlayerInterior(playerid, 8);
SetPlayerVirtualWorld(playerid, 12);
}
if(IsPlayerInRangeOfPoint(playerid, 3.0, 364.9257,-11.7908,1001.8516))
{//Saida Cluckin Bell
GameTextForPlayer(playerid, "~w~Cluckin Bell ", 5000, 1);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,-2155.2839,-2460.1238,30.8516);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
}
if(IsPlayerInRangeOfPoint(playerid, 3.0, 381.169189,-188.803024,1000.632812))
{//Saida Casa De Rosquinhas Jim Ring
GameTextForPlayer(playerid, "~w~Casa De Rosquinhas Jim Ring ", 5000, 1);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,1038.1412,-1340.7286,13.7451);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
}
if(IsPlayerInRangeOfPoint(playerid, 3.0, -25.884498,-185.868988,1003.546875))
{//Saida Mercadinho Diamante
GameTextForPlayer(playerid, "~w~Mercadinho Diamante ", 5000, 1);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,1315.5116,-897.6838,39.5781);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
}
PHP код:
|
SetPlayerVirtualWorld(playerid, 1);
SetPlayerVirtualWorld(playerid, 2);
SetPlayerVirtualWorld(playerid, 3);
SetPlayerVirtualWorld(playerid, 4);
SetPlayerVirtualWorld(playerid, 5);