0.3z - OnPlayerTakeDamage(...., bodypart) -
Kyance - 05.03.2014
If i try adding the " ,bodypart)" thing to the "OnPlayerTakeDamage", i get this error:
Код:
\test2.pwn(6167) : error 025: function heading differs from prototype
pawn Код:
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)
If i remove the "bodypart", then i get:
Код:
\test2.pwn(6175) : error 017: undefined symbol "bodypart"
Do i need to update the Y_INI etc..?
Re: 0.3z - OnPlayerTakeDamage(...., bodypart) -
KaliKs - 05.03.2014
you should try to define the "Bodypart"
Re: 0.3z - OnPlayerTakeDamage(...., bodypart) -
Kyance - 05.03.2014
Quote:
Originally Posted by KaliKs
you should try to define the "Bodypart"
|
This?
pawn Код:
#define WEAPON_BODY_PART_CHEST 3
#define WEAPON_BODY_PART_CROTCH 4
#define WEAPON_BODY_PART_LEFT_ARM 5
#define WEAPON_BODY_PART_RIGHT_ARM 6
#define WEAPON_BODY_PART_LEFT_LEG 7
#define WEAPON_BODY_PART_RIGHT_LEG 8
#define WEAPON_BODY_PART_HEAD 9
Re: 0.3z - OnPlayerTakeDamage(...., bodypart) -
[XST]O_x - 05.03.2014
...Did you update your server files to the 0.3z ones? The includes folder?
Re: 0.3z - OnPlayerTakeDamage(...., bodypart) -
XK - 05.03.2014
you have to update everything in the pawno file for 0.3z ones,then it will work
Re: 0.3z - OnPlayerTakeDamage(...., bodypart) -
Kyance - 05.03.2014
Quote:
Originally Posted by [XST]O_x
...Did you update your server files to the 0.3z ones? The includes folder?
|
Quote:
Originally Posted by XK
you have to update everything in the pawno file for 0.3z ones,then it will work
|
Yes i do, all the files are updated.
(Downloaded it 2x..)
But, maybe it's something with the includes? ;d
Re: 0.3z - OnPlayerTakeDamage(...., bodypart) -
XK - 05.03.2014
try to update all of the includes
Re: 0.3z - OnPlayerTakeDamage(...., bodypart) -
Kyance - 05.03.2014
Quote:
Originally Posted by XK
try to update all of the includes
|
Upgrading Y_INI/YSI worked ;p