skipping /service ems when dieing help... -
Okay once again i have everything perfect but when i do /kill or get killed or just die some how, i got straight to hosptital i have defined my EMSAttempt and Injured PVar's but it dont work here is the death and spawn code....
Код:
public OnPlayerSpawn(playerid)
{
if(PlayerInfo[playerid][pLoggedIn] != 1)
{
SendClientMessageEx(playerid, COLOR_WHITE, "ERROR: You are not logged in!");
Kick(playerid);
}
if(strlen(PlayerInfo[playerid][pEmail]) < 3)
{
SendClientMessageEx(playerid, COLOR_GRAD2, " We have no email on file for this account, please enter your email below for Password Reset Purposes.");
ShowPlayerDialog(playerid, DIALOG_SET_EMAIL, DIALOG_STYLE_INPUT, "{FFFFFF}Enter Email", "Please enter your Email address into the box.", "Ok", "Cancel");
}
if(PlayerInfo[playerid][pHelper] > 1) SetPVarInt(playerid, "AdvisorDuty", 1); Advisors += 1;
if(turfWarsRadar[playerid] == 0) {
ShowTurfWarsRadar(playerid);
}
if(!gPlayerLogged{playerid})
{
SendClientMessageEx(playerid, COLOR_WHITE, "ERROR: You are not logged in!");
Kick(playerid);
return 1;
}
Streamer_Update(playerid);
if(GetPVarInt(playerid, "WreckingGate"))
{
DestroyObject(GetPVarInt(playerid, "WreckingGate"));
DeletePVar(playerid, "WreckingGate");
return 1;
}
if(GetPVarInt(playerid, "NGPassenger") == 1)
{
new Float:X, Float:Y, Float:Z;
GetVehiclePos(GetPVarInt(playerid, "NGPassengerVeh"), X, Y, Z);
SetPlayerPos(playerid, (X-2.557), (Y-3.049), Z);
SetPlayerWeaponsEx(playerid);
GivePlayerValidWeapon(playerid, 46, 1);
SetPlayerSkin(playerid, GetPVarInt(playerid, "NGPassengerSkin"));
SetPlayerHealth(playerid, GetPVarFloat(playerid, "NGPassengerHP"));
SetPlayerArmour(playerid, GetPVarFloat(playerid, "NGPassengerArmor"));
DeletePVar(playerid, "NGPassenger");
DeletePVar(playerid, "NGPassengerVeh");
DeletePVar(playerid, "NGPassengerArmor");
DeletePVar(playerid, "NGPassengerHP");
DeletePVar(playerid, "NGPassengerSkin");
return 1;
}
if(InsideShamal[playerid] != INVALID_VEHICLE_ID)
{
SetPlayerPos(playerid, GetPVarFloat(playerid, "air_Xpos"), GetPVarFloat(playerid, "air_Ypos"), GetPVarFloat(playerid, "air_Zpos"));
SetPlayerFacingAngle(playerid, GetPVarFloat(playerid, "air_Rpos"));
SetPlayerHealth(playerid, GetPVarFloat(playerid, "air_HP"));
SetPlayerArmour(playerid, GetPVarFloat(playerid, "air_Arm"));
SetPlayerWeaponsEx(playerid);
SetPlayerToTeamColor(playerid);
SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
DeletePVar(playerid, "air_Xpos");
DeletePVar(playerid, "air_Ypos");
DeletePVar(playerid, "air_Zpos");
DeletePVar(playerid, "air_Rpos");
DeletePVar(playerid, "air_HP");
DeletePVar(playerid, "air_Arm");
SetCameraBehindPlayer(playerid);
SetPlayerVirtualWorld(playerid, InsideShamal[playerid]);
return SetPlayerInterior(playerid, 1);
}
SyncPlayerTime(playerid);
if(IsPlayerNPC(playerid)) return 1;
SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWantedLevel]);
STDPlayer[playerid] = 0;
KillTimer(TimerATACH[playerid]);
gTeam[playerid] = PlayerInfo[playerid][pTeam];
if(!gPlayerLogged{playerid}) return Kick(playerid);
SetPlayerSpawn(playerid);
SetPlayerWeapons(playerid);
SetPlayerToTeamColor(playerid);
PlayerTextDrawShow(playerid, ServerTips);
PlayerTextDrawShow(playerid, MessagesTD);
PlayerTextDrawShow(playerid, ServerBanner);
CheckPH(playerid);
SetWeaponSkills(playerid);
return 1;
}
CreateStopSigns() {
StopSigns[1] = CreateDynamicObject(16023, 2332.18, -1664.10, 13.69, 0.00, 0.00, 0.00);
SetDynamicObjectMaterial(StopSigns[1], 0, 16023, "cj_barr_set_1", "Stop2_64", 0);
StopSigns[2] = CreateDynamicObject(16023, 2353.51, -1653.81, 13.44, 0.00, 0.00, 180.00);
SetDynamicObjectMaterial(StopSigns[2], 0, 16023, "cj_barr_set_1", "Stop2_64", 0);
StopSigns[3] = CreateDynamicObject(16023, 1322.74, -1566.93, 13.69, 0.00, 0.00, -180.00);
SetDynamicObjectMaterial(StopSigns[3], 0, 16023, "cj_barr_set_1", "Stop2_64", 0);
StopSigns[4] = CreateDynamicObject(16023, 1596.73, -1430.88, 13.69, 0.00, 0.00, -90.00);
SetDynamicObjectMaterial(StopSigns[4], 0, 16023, "cj_barr_set_1", "Stop2_64", 0);
StopSigns[5] = CreateDynamicObject(16023, 1297.44, -1842.16, 13.44, 0.00, 0.00, -90.00);
SetDynamicObjectMaterial(StopSigns[5], 0, 16023, "cj_barr_set_1", "Stop2_64", 0);
StopSigns[6] = CreateDynamicObject(16023, 1297.44, -1842.16, 13.44, 0.00, 0.00, -90.00);
SetDynamicObjectMaterial(StopSigns[6], 0, 16023, "cj_barr_set_1", "Stop2_64", 0);
}
SetWeaponSkills(playerid) {
if(PlayerInfo[playerid][p9mmSkill] == 1) SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999);
else SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 400);
if(PlayerInfo[playerid][pSilencedSkill] == 1) SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 999);
else SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 400);
if(PlayerInfo[playerid][pDeagleSkill] == 1) SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 999);
else SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 400);
if(PlayerInfo[playerid][pShotgunSkill] == 1) SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 999);
else SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 400);
if(PlayerInfo[playerid][pSawnoffSkill] == 1) SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999);
else SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 400);
if(PlayerInfo[playerid][pSpasSkill] == 1) SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 999);
else SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 400);
if(PlayerInfo[playerid][pUziSkill] == 1) SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999);
else SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 400);
if(PlayerInfo[playerid][pMp5Skill] == 1) SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 999);
else SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 400);
if(PlayerInfo[playerid][pAKSkill] == 1) SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 999);
else SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 400);
if(PlayerInfo[playerid][pM4Skill] == 1) SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 999);
else SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 400);
}
stock RegisterVehicleNumberPlate(vehicleid, sz_NumPlate[]) {
new
Float: a_CarPos[4], Float: fuel; // X, Y, Z, Z Angle, Fuel
GetVehiclePos(vehicleid, a_CarPos[0], a_CarPos[1], a_CarPos[2]);
GetVehicleZAngle(vehicleid, a_CarPos[3]);
SetVehicleNumberPlate(vehicleid, sz_NumPlate);
SetVehicleToRespawn(vehicleid);
SetVehiclePos(vehicleid, a_CarPos[0], a_CarPos[1], a_CarPos[2]);
SetVehicleZAngle(vehicleid, a_CarPos[3]);
return 1;
}
/*Log(sz_fileName[], sz_input[]) {
new
sz_logEntry[156],
i_dateTime[2][3],
File: fileHandle = fopen(sz_fileName, io_append);
gettime(i_dateTime[0][0], i_dateTime[0][1], i_dateTime[0][2]);
getdate(i_dateTime[1][0], i_dateTime[1][1], i_dateTime[1][2]);
format(sz_logEntry, sizeof(sz_logEntry), "[%i/%i/%i - %i:%i:%i] %s\r\n", i_dateTime[1][0], i_dateTime[1][1], i_dateTime[1][2], i_dateTime[0][0], i_dateTime[0][1], i_dateTime[0][2], sz_input);
fwrite(fileHandle, sz_logEntry);
return fclose(fileHandle);
}
*/
Log(sz_table[], sz_input[]) {
new i_dateTime[2][3], query[256], fulldate[50], fulltime[50];
format(query,sizeof(query),"CREATE TABLE IF NOT EXISTS `%s` (`Date` TEXT NOT NULL ,`Time` TEXT NOT NULL ,`Log` TEXT NOT NULL)",sz_table);
mysql_query(query, THREAD_INSERT_LOG);
gettime(i_dateTime[0][0], i_dateTime[0][1], i_dateTime[0][2]);
getdate(i_dateTime[1][0], i_dateTime[1][1], i_dateTime[1][2]);
format(fulldate,sizeof(fulldate),"%i/%i/%i",i_dateTime[1][0], i_dateTime[1][1], i_dateTime[1][2]);
format(fulltime,sizeof(fulltime),"%i:%i:%i",i_dateTime[0][0], i_dateTime[0][1], i_dateTime[0][2]);
format(query, sizeof(query), "INSERT INTO `%s` (`Date`, `Time`, `Log`) VALUES ('%s', '%s', '%s');",sz_table,fulldate,fulltime,sz_input);
return mysql_query(query, THREAD_INSERT_LOG);
}
LogIP(sz_name[], sz_ip[]) {
new i_dateTime[2][3], query[256], fulldate[50], fulltime[50];
format(query,sizeof(query),"CREATE TABLE IF NOT EXISTS `PlayerIP` (`Date` TEXT NOT NULL ,`Time` TEXT NOT NULL ,`Name` TEXT NOT NULL, `IP` TEXT NOT NULL)");
mysql_query(query, THREAD_INSERT_LOG);
gettime(i_dateTime[0][0], i_dateTime[0][1], i_dateTime[0][2]);
getdate(i_dateTime[1][0], i_dateTime[1][1], i_dateTime[1][2]);
format(fulldate,sizeof(fulldate),"%i/%i/%i",i_dateTime[1][0], i_dateTime[1][1], i_dateTime[1][2]);
format(fulltime,sizeof(fulltime),"%i:%i:%i",i_dateTime[0][0], i_dateTime[0][1], i_dateTime[0][2]);
format(query, sizeof(query), "INSERT INTO `PlayerIP` (`Date`, `Time`, `Name`, `IP`) VALUES ('%s', '%s', '%s', '%s');",fulldate,fulltime,sz_name,sz_ip);
return mysql_query(query, THREAD_INSERT_LOG);
}
public OnPlayerLeaveCheckpoint(playerid)
{
if(GetPVarInt(playerid,"IsInArena") >= 0)
{
new arenaid = GetPVarInt(playerid, "IsInArena");
if(PaintBallArena[arenaid][pbGameType] == 4 || PaintBallArena[arenaid][pbGameType] == 5)
{
}
return 1;
}
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
if(gPlayerCheckpointStatus[playerid] == ROUTE) {
new vehicleid = GetPlayerVehicleID(playerid);
if(IsABankCar(vehicleid)) {
DisablePlayerCheckpoint(playerid);
gPlayerCheckpointStatus[playerid] = RETURN;
GameTextForPlayer(playerid, "~w~Delivery Complete", 5000, 1);
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* Return to the depot to get your paycheck! (see checkpoint on radar).");
SetPlayerCheckpoint(playerid,2520.6016,2447.6489,10.9427, 4);
return 1;
}
else {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You need to be in a bank car!");
return 1;
}
}
else if(gPlayerCheckpointStatus[playerid] == LAROUTE) {
new vehicleid = GetPlayerVehicleID(playerid);
if(IsABankCar(vehicleid)) {
DisablePlayerCheckpoint(playerid);
gPlayerCheckpointStatus[playerid] = RETURN;
GameTextForPlayer(playerid, "~w~Delivery Complete", 5000, 1);
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* Return to the depot to get your paycheck! (see checkpoint on radar).");
SetPlayerCheckpoint(playerid,1433.0181,-962.2107,36.3097, 10);
return 1;
}
else {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You need to be in a bank car!");
return 1;
}
}
else if(gPlayerCheckpointStatus[playerid] == RETURN) {
if(GetPVarInt(playerid, "tpSTruckRunTimer") != 0)
{
new string[128];
format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s (ID %d) is possibly /trackcar exploiting.", GetPlayerNameEx(playerid), playerid);
ABroadCast( COLOR_YELLOW, string, 2 );
format(string, sizeof(string), "%s (ID %d) is possibly /trackcar exploiting.", GetPlayerNameEx(playerid), playerid);
Log("logs/hack.log", string);
}
new vehicleid = GetPlayerVehicleID(playerid);
if(IsABankCar(vehicleid)) {
gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
DisablePlayerCheckpoint(playerid);
new skin;
skin = GetPVarInt(playerid, "OriginalSkin");
PlayerInfo[playerid][pChar] = skin;
PlayerInfo[playerid][pModel] = skin;
SetPlayerSkin(playerid, skin);
new BankCarID;
BankCarID = GetPVarInt(playerid, "BankCarID");
if(BankCarID != vehicleid) {
SendClientMessageEx(playerid, COLOR_RED, "You did not receive payment because you completed the rotue in a different vehicle than you started in!");
return 1;
}
new Float:health;
new brinks, string[128];
GetVehicleHealth(vehicleid, health);
if(health >= 4000) {
SendClientMessageEx(playerid, COLOR_YELLOW, "* You earned a bonus for returning the vehicle undamaged!");
brinks += 5500;
}
else {
brinks += floatround((health), floatround_ceil);
}
format(string, sizeof(string), "* You earned %d for completing the route!", brinks);
SendClientMessageEx(playerid, COLOR_YELLOW, string);
GivePlayerCash(playerid, brinks);
brinks = 0;
return 1;
}
else {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You need to be in a bank car!");
return 1;
}
}
if(gPlayerCheckpointStatus[playerid] == REPAIR) {
DisablePlayerCheckpoint(playerid);
gPlayerCheckpointStatus[playerid] = REPAIRBACK;
GameTextForPlayer(playerid, "~w~Repair Complete", 5000, 1);
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* Return to the repair shop to get your paycheck! (see checkpoint on radar).");
SetPlayerCheckpoint(playerid,981.3501,2082.9370,10.8203, 4);
return 1;
}
else if(gPlayerCheckpointStatus[playerid] == REPAIRBACK) {
if(GetPVarInt(playerid, "tpSTruckRunTimer") != 0)
{
new string[128];
format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s (ID %d) is possibly /trackcar exploiting.", GetPlayerNameEx(playerid), playerid);
ABroadCast( COLOR_YELLOW, string, 2 );
format(string, sizeof(string), "%s (ID %d) is possibly /trackcar exploiting.", GetPlayerNameEx(playerid), playerid);
Log("logs/hack.log", string);
}
new vehicleid = GetPlayerVehicleID(playerid);
if(IsARepair(vehicleid)) {
gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
DisablePlayerCheckpoint(playerid);
new skin;
skin = GetPVarInt(playerid, "OriginalSkin");
PlayerInfo[playerid][pChar] = skin;
PlayerInfo[playerid][pModel] = skin;
SetPlayerSkin(playerid, skin);
new Float:health;
new repairpay, string[128];
GetVehicleHealth(vehicleid, health);
if(health >= 1000) {
SendClientMessageEx(playerid, COLOR_YELLOW, "* You earned a bonus for returning the vehicle undamaged!");
repairpay += 1500;
}
else {
repairpay += floatround((health*0.5), floatround_ceil);
}
repairpay += 1000;
format(string, sizeof(string), "* You earned %d for completing the route!", repairpay);
SendClientMessageEx(playerid, COLOR_YELLOW, string);
GivePlayerCash(playerid, repairpay);
repairpay = 0;
return 1;
}
else {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You need to be in a repair truck!");
return 1;
}
}
if(IsLoaded[playerid] || IsBooked[playerid])
{
switch(MissionData[playerid][player_misstype])
{
case MISSION_TYPE_A1:
{
if(GetPVarInt(playerid, "tpSTruckRunTimer") != 0)
{
new string[128];
format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s (ID %d) is possibly /trackcar exploiting.", GetPlayerNameEx(playerid), playerid);
ABroadCast( COLOR_YELLOW, string, 2 );
format(string, sizeof(string), "%s (ID %d) is possibly /trackcar exploiting.", GetPlayerNameEx(playerid), playerid);
Log("logs/hack.log", string);
}
if(GetVehicleModel(GetVehicleTrailer(GetPlayerVehicleID(playerid))) != 435) return SendClientMessage(playerid, COLOR_RED, "You do not have a trailer to unload.");
IsLoaded[playerid]=0;
DisablePlayerCheckpoint(playerid);
GivePlayerCash(playerid, tpsa1work[MissionData[playerid][player_missnumber]][tps_pay]);
new string[128];
format(string, 128, "You have delivered a load of %s to %s and earned $%d", tpsa1work[MissionData[playerid][player_missnumber]][tps_cargo], tpsa1work[MissionData[playerid][player_missnumber]][tps_dest],tpsa1work[MissionData[playerid][player_missnumber]][tps_pay]);
SendClientMessage(playerid, -1, string);
SetVehicleToRespawn(GetVehicleTrailer(GetPlayerVehicleID(playerid)));
}
case MISSION_TYPE_A3:
{
if(GetPVarInt(playerid, "tpSTruckRunTimer") != 0)
{
new string[128];
format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s (ID %d) is possibly /trackcar exploiting.", GetPlayerNameEx(playerid), playerid);
ABroadCast( COLOR_YELLOW, string, 2 );
format(string, sizeof(string), "%s (ID %d) is possibly /trackcar exploiting.", GetPlayerNameEx(playerid), playerid);
Log("logs/hack.log", string);
}
if(GetVehicleModel(GetVehicleTrailer(GetPlayerVehicleID(playerid))) != 591) return SendClientMessage(playerid, COLOR_RED, "You do not have a trailer to unload.");
IsLoaded[playerid]=0;
DisablePlayerCheckpoint(playerid);
GivePlayerCash(playerid, tpsa3work[MissionData[playerid][player_missnumber]][tps_pay]);
new string[128];
format(string, 128, "You have delivered a load of %s to %s and earned $%d", tpsa3work[MissionData[playerid][player_missnumber]][tps_cargo], tpsa3work[MissionData[playerid][player_missnumber]][tps_dest],tpsa3work[MissionData[playerid][player_missnumber]][tps_pay]);
SendClientMessage(playerid, -1, string);
SetVehicleToRespawn(GetVehicleTrailer(GetPlayerVehicleID(playerid)));
}
case MISSION_TYPE_FUEL:
{
if(GetPVarInt(playerid, "tpSTruckRunTimer") != 0)
{
new string[128];
format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s (ID %d) is possibly /trackcar exploiting.", GetPlayerNameEx(playerid), playerid);
ABroadCast( COLOR_YELLOW, string, 2 );
format(string, sizeof(string), "%s (ID %d) is possibly /trackcar exploiting.", GetPlayerNameEx(playerid), playerid);
Log("logs/hack.log", string);
}
if(GetVehicleModel(GetVehicleTrailer(GetPlayerVehicleID(playerid))) != 584) return SendClientMessage(playerid, COLOR_RED, "You do not have a trailer to unload.");
IsLoaded[playerid]=0;
DisablePlayerCheckpoint(playerid);
GivePlayerCash(playerid, tpsfuelwork[MissionData[playerid][player_missnumber]][tps_pay]);
new string[128];
format(string, 128, "You have delivered a load of %s to %s and earned $%d", tpsfuelwork[MissionData[playerid][player_missnumber]][tps_cargo], tpsfuelwork[MissionData[playerid][player_missnumber]][tps_dest],tpsfuelwork[MissionData[playerid][player_missnumber]][tps_pay]);
SendClientMessage(playerid, -1, string);
SetVehicleToRespawn(GetVehicleTrailer(GetPlayerVehicleID(playerid)));
}
case MISSION_TYPE_DUMP:
{
if(GetPVarInt(playerid, "tpSTruckRunTimer") != 0)
{
new string[128];
format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s (ID %d) is possibly /trackcar exploiting.", GetPlayerNameEx(playerid), playerid);
ABroadCast( COLOR_YELLOW, string, 2 );
format(string, sizeof(string), "%s (ID %d) is possibly /trackcar exploiting.", GetPlayerNameEx(playerid), playerid);
Log("logs/hack.log", string);
}
if(GetVehicleModel(GetVehicleTrailer(GetPlayerVehicleID(playerid))) != 450) return SendClientMessage(playerid, COLOR_RED, "You do not have a trailer to unload.");
IsLoaded[playerid]=0;
DisablePlayerCheckpoint(playerid);
GivePlayerCash(playerid, tpsdumperwork[MissionData[playerid][player_missnumber]][tps_pay]);
new string[128];
format(string, 128, "You have delivered a load of %s to %s and earned $%d", tpsdumperwork[MissionData[playerid][player_missnumber]][tps_cargo], tpsdumperwork[MissionData[playerid][player_missnumber]][tps_dest],tpsdumperwork[MissionData[playerid][player_missnumber]][tps_pay]);
SendClientMessage(playerid, -1, string);
SetVehicleToRespawn(GetVehicleTrailer(GetPlayerVehicleID(playerid)));
}
case MISSION_TYPE_SFA1:
{
if(GetPVarInt(playerid, "tpSTruckRunTimer") != 0)
{
new string[128];
format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s (ID %d) is possibly /trackcar exploiting.", GetPlayerNameEx(playerid), playerid);
ABroadCast( COLOR_YELLOW, string, 2 );
format(string, sizeof(string), "%s (ID %d) is possibly /trackcar exploiting.", GetPlayerNameEx(playerid), playerid);
Log("logs/hack.log", string);
}
if(GetVehicleModel(GetVehicleTrailer(GetPlayerVehicleID(playerid))) != 435) return SendClientMessage(playerid, COLOR_RED, "You do not have a trailer to unload.");
IsLoaded[playerid]=0;
DisablePlayerCheckpoint(playerid);
GivePlayerCash(playerid, cdlsfa1work[MissionData[playerid][player_missnumber]][sfcdl_pay]);
new string[128];
format(string, 128, "You have delivered a load of %s to %s and earned $%d", cdlsfa1work[MissionData[playerid][player_missnumber]][sfcdl_cargo], cdlsfa1work[MissionData[playerid][player_missnumber]][sfcdl_dest],cdlsfa1work[MissionData[playerid][player_missnumber]][sfcdl_pay]);
SendClientMessage(playerid, -1, string);
SetVehicleToRespawn(GetVehicleTrailer(GetPlayerVehicleID(playerid)));
}
case MISSION_TYPE_SFA3:
{
if(GetPVarInt(playerid, "tpSTruckRunTimer") != 0)
{
new string[128];
format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s (ID %d) is possibly /trackcar exploiting.", GetPlayerNameEx(playerid), playerid);
ABroadCast( COLOR_YELLOW, string, 2 );
format(string, sizeof(string), "%s (ID %d) is possibly /trackcar exploiting.", GetPlayerNameEx(playerid), playerid);
Log("logs/hack.log", string);
}
if(GetVehicleModel(GetVehicleTrailer(GetPlayerVehicleID(playerid))) != 591) return SendClientMessage(playerid, COLOR_RED, "You do not have a trailer to unload.");
IsLoaded[playerid]=0;
DisablePlayerCheckpoint(playerid);
GivePlayerCash(playerid, cdlsfa3work[MissionData[playerid][player_missnumber]][sfcdl_pay]);
new string[128];
format(string, 128, "You have delivered a load of %s to %s and earned $%d", cdlsfa3work[MissionData[playerid][player_missnumber]][sfcdl_cargo], cdlsfa3work[MissionData[playerid][player_missnumber]][sfcdl_dest],cdlsfa3work[MissionData[playerid][player_missnumber]][sfcdl_pay]);
SendClientMessage(playerid, -1, string);
SetVehicleToRespawn(GetVehicleTrailer(GetPlayerVehicleID(playerid)));
}
case MISSION_TYPE_SFFUEL:
{
if(GetPVarInt(playerid, "tpSTruckRunTimer") != 0)
{
new string[128];
format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s (ID %d) is possibly /trackcar exploiting.", GetPlayerNameEx(playerid), playerid);
ABroadCast( COLOR_YELLOW, string, 2 );
format(string, sizeof(string), "%s (ID %d) is possibly /trackcar exploiting.", GetPlayerNameEx(playerid), playerid);
Log("logs/hack.log", string);
}
if(GetVehicleModel(GetVehicleTrailer(GetPlayerVehicleID(playerid))) != 584) return SendClientMessage(playerid, COLOR_RED, "You do not have a trailer to unload.");
IsLoaded[playerid]=0;
DisablePlayerCheckpoint(playerid);
GivePlayerCash(playerid, cdlsffuelwork[MissionData[playerid][player_missnumber]][sfcdl_pay]);
new string[128];
format(string, 128, "You have delivered a load of %s to %s and earned $%d", cdlsffuelwork[MissionData[playerid][player_missnumber]][sfcdl_cargo], cdlsffuelwork[MissionData[playerid][player_missnumber]][sfcdl_dest],cdlsffuelwork[MissionData[playerid][player_missnumber]][sfcdl_pay]);
SendClientMessage(playerid, -1, string);
SetVehicleToRespawn(GetVehicleTrailer(GetPlayerVehicleID(playerid)));
}
case MISSION_TYPE_SFDUMP:
{
if(GetPVarInt(playerid, "tpSTruckRunTimer") != 0)
{
new string[128];
format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s (ID %d) is possibly /trackcar exploiting.", GetPlayerNameEx(playerid), playerid);
ABroadCast( COLOR_YELLOW, string, 2 );
format(string, sizeof(string), "%s (ID %d) is possibly /trackcar exploiting.", GetPlayerNameEx(playerid), playerid);
Log("logs/hack.log", string);
}
if(GetVehicleModel(GetVehicleTrailer(GetPlayerVehicleID(playerid))) != 450) return SendClientMessage(playerid, COLOR_RED, "You do not have a trailer to unload.");
IsLoaded[playerid]=0;
DisablePlayerCheckpoint(playerid);
GivePlayerCash(playerid, cdlsfdumpwork[MissionData[playerid][player_missnumber]][sfcdl_pay]);
new string[128];
format(string, 128, "You have delivered a load of %s to %s and earned $%d", cdlsfdumpwork[MissionData[playerid][player_missnumber]][sfcdl_cargo], cdlsfdumpwork[MissionData[playerid][player_missnumber]][sfcdl_dest],cdlsfdumpwork[MissionData[playerid][player_missnumber]][sfcdl_pay]);
SendClientMessage(playerid, -1, string);
SetVehicleToRespawn(GetVehicleTrailer(GetPlayerVehicleID(playerid)));
}
case MISSION_TYPE_AIR:
{
if(GetPVarInt(playerid, "tpSTruckRunTimer") != 0)
{
new string[128];
format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s (ID %d) is possibly /trackcar exploiting.", GetPlayerNameEx(playerid), playerid);
ABroadCast( COLOR_YELLOW, string, 2 );
format(string, sizeof(string), "%s (ID %d) is possibly /trackcar exploiting.", GetPlayerNameEx(playerid), playerid);
Log("logs/hack.log", string);
}
new vehicleid = GetPlayerVehicleID(playerid);
if(!IsAPlane(vehicleid)) {
IsBooked[playerid]=0;
DisablePlayerCheckpoint(playerid);
return Error(playerid, "You need to be in the same airplane you loaded the cargo into!");
}
else {
IsBooked[playerid]=0;
DisablePlayerCheckpoint(playerid);
GivePlayerCash(playerid, airwork[MissionData[playerid][player_missnumber]][air_pay]);
new string[128];
IsDoingAirMission[playerid] = 0;
format(string, 128, "You have flew a plane of %s to %s and earned $%d", airwork[MissionData[playerid][player_missnumber]][air_cargo], airwork[MissionData[playerid][player_missnumber]][air_dest],airwork[MissionData[playerid][player_missnumber]][air_pay]);
SendClientMessage(playerid, -1, string);
return 1;
}
}
}
}
if(GetPVarInt(playerid,"IsInArena") >= 0)
{
new arenaid = GetPVarInt(playerid, "IsInArena");
if(PaintBallArena[arenaid][pbGameType] == 4 || PaintBallArena[arenaid][pbGameType] == 5)
{
}
return 1;
}
if(GetPVarInt(playerid,"TrackCar") != 0)
{
PlayerPlaySound(playerid, 1057, 0.0, 0.0, 0.0);
DisablePlayerCheckpoint(playerid);
DeletePVar(playerid, "TrackCar");
return 1;
}
if(GetPVarInt(playerid,"IsOnGPS") != 0)
{
PlayerPlaySound(playerid, 1057, 0.0, 0.0, 0.0);
DisablePlayerCheckpoint(playerid);
SetPVarInt(playerid, "IsOnGPS", 0);
SendClientMessageEx(playerid,COLOR_YELLOW,"You have reached your destination!");
return 1;
}
for(new h = 0; h < MAX_POINTS; h++)
{
if(GetPVarInt(playerid, "CrateDeliver") == 1 && IsPlayerInRangeOfPoint(playerid, 6.0, 2166.3772,-1675.3829,15.0859))
{
new string[128];
if(GetPVarInt(playerid, "tpDrugRunTimer") != 0)
{
format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s (ID %d) is possibly teleport drugrunning.", GetPlayerNameEx(playerid), playerid);
ABroadCast( COLOR_YELLOW, string, 2 );
format(string, sizeof(string), "%s (ID %d) is possibly teleport drugrunning.", GetPlayerNameEx(playerid), playerid);
Log("logs/hack.log", string);
}
DisablePlayerCheckpoint(playerid);
new level = PlayerInfo[playerid][pSmugSkill];
if(level >= 0 && level <= 20)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE,"* You received $250 for delivering the Drug Crates.");
GivePlayerCash(playerid, 250);
}
else if(level >= 21 && level <= 50)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE,"* You received $500 for delivering the Drug Crates.");
GivePlayerCash(playerid, 500);
}
else if(level >= 51 && level <= 100)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE,"* You received $200 for delivering the Drug Crates.");
GivePlayerCash(playerid, 200);
}
else if(level >= 101 && level <= 200)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE,"* You received $300 for delivering the Drug Crates.");
GivePlayerCash(playerid, 300);
}
else if(level >= 201)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE,"* You received $400 for delivering the Drug Crates.");
GivePlayerCash(playerid, 400);
}
DeletePVar(playerid, "CrateDeliver");
PlayerInfo[playerid][pCrates] = 0;
drugsys[DrugPotAmmount] += random(30);
PlayerInfo[playerid][pSmugSkill]++;
SaveDrugSystem();
return 1;
}
else if(GetPVarInt(playerid, "CrateDeliver") == 2 && IsPlayerInRangeOfPoint(playerid, 6.0, 2354.2808,-1169.2959,28.0066))
{
new string[128];
if(GetPVarInt(playerid, "tpDrugRunTimer") != 0)
{
format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s (ID %d) is possibly teleport drugrunning.", GetPlayerNameEx(playerid), playerid);
ABroadCast( COLOR_YELLOW, string, 2 );
format(string, sizeof(string), "%s (ID %d) is possibly teleport drugrunning.", GetPlayerNameEx(playerid), playerid);
Log("logs/hack.log", string);
}
DisablePlayerCheckpoint(playerid);
new level = PlayerInfo[playerid][pSmugSkill];
if(level >= 0 && level <= 20)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE,"* You received $125 for delivering the Drug Crates.");
GivePlayerCash(playerid, 125);
}
else if(level >= 21 && level <= 50)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE,"* You received $150 for delivering the Drug Crates.");
GivePlayerCash(playerid, 150);
}
else if(level >= 51 && level <= 100)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE,"* You received $200 for delivering the Drug Crates.");
GivePlayerCash(playerid, 200);
}
else if(level >= 101 && level <= 200)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE,"* You received $300 for delivering the Drug Crates.");
GivePlayerCash(playerid, 300);
}
else if(level >= 201)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE,"* You received $400 for delivering the Drug Crates.");
GivePlayerCash(playerid, 400);
}
DeletePVar(playerid, "CrateDeliver");
PlayerInfo[playerid][pCrates] = 0;
drugsys[DrugCrackAmmount] += random(30);
PlayerInfo[playerid][pSmugSkill]++;
SaveDrugSystem();
return 1;
}
else if(Points[h][Type] == 2 && GetPVarInt(playerid, "MatDeliver") == Points[h][MatPoint] && IsPlayerInRangeOfPoint(playerid, 6.0, Points[h][Pointx], Points[h][Pointy], Points[h][Pointz]))
{
if(GetPVarInt(playerid, "Packages") > 0)
{
new string[128];
if(GetPVarInt(playerid, "tpMatRunTimer") != 0)
{
format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s (ID %d) is possibly teleport matrunning.", GetPlayerNameEx(playerid), playerid);
ABroadCast( COLOR_YELLOW, string, 2 );
format(string, sizeof(string), "%s (ID %d) is possibly teleport matrunning.", GetPlayerNameEx(playerid), playerid);
Log("logs/hack.log", string);
}
new payout = (25)*(GetPVarInt(playerid, "Packages"));
if(PlayerInfo[playerid][pDonateRank] == 1)
{
PlayerInfo[playerid][pMats] += 375;
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* The factory gave you 375 materials for your 15 materials packages.");
SendClientMessageEx(playerid, COLOR_YELLOW,"Bronze VIP: You received 1.5x more materials than normal.");
}
else if(PlayerInfo[playerid][pDonateRank] == 2 || PlayerInfo[playerid][pDonateRank] == 3)
{
PlayerInfo[playerid][pMats] += 500;
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* The factory gave you 500 materials for your 20 materials packages.");
SendClientMessageEx(playerid, COLOR_YELLOW,"Silver & Gold VIP: You received 2x more materials than normal.");
}
else if(PlayerInfo[playerid][pDonateRank] >= 4)
{
PlayerInfo[playerid][pMats] += 625;
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* The factory gave you 625 materials for your 25 materials packages.");
SendClientMessageEx(playerid, COLOR_YELLOW,"Platinum VIP: You received 2.5x more materials than normal.");
}
else
{
PlayerInfo[playerid][pMats] += 250;
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* The factory gave you 250 materials for your 10 materials packages.");
}
DeletePVar(playerid, "Packages");
DeletePVar(playerid, "MatDeliver");
DisablePlayerCheckpoint(playerid);
for(new p = 0; p < sizeof(FamilyInfo); p++)
{
if(strcmp(Points[h][Owner], FamilyInfo[p][FamilyName], true) == 0)
{
FamilyInfo[p][FamilyBank] = FamilyInfo[p][FamilyBank]+(payout/3);
//SendClientMessageEx(playerid, COLOR_WHITE, " Family owner recieved 50 percent of the cost.");
}
}
return 1;
}
}
else if(GetPVarInt(playerid, "MatDeliver") == 333 && IsPlayerInRangeOfPoint(playerid, 6.0, -330.44, -467.54, 0.85))
{
if(GetPVarInt(playerid, "Packages") > 0)
{
new vehicle = GetPlayerVehicleID(playerid);
if(IsABoat(vehicle))
{
if(PlayerInfo[playerid][pDonateRank] == 1)
{
PlayerInfo[playerid][pMats] += 675;
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* The factory gave you 675 materials for your 23 materials packages.");
SendClientMessageEx(playerid, COLOR_YELLOW,"Bronze VIP: You received 1.5x more materials than normal.");
}
else if(PlayerInfo[playerid][pDonateRank] == 2 || PlayerInfo[playerid][pDonateRank] == 3)
{
PlayerInfo[playerid][pMats] += 900;
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* The factory gave you 900 materials for your 30 materials packages.");
SendClientMessageEx(playerid, COLOR_YELLOW,"Silver & Gold VIP: You received 2x more materials than normal.");
}
else if(PlayerInfo[playerid][pDonateRank] >= 4)
{
PlayerInfo[playerid][pMats] += 625;
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* The factory gave you 1125 materials for your 38 materials packages.");
SendClientMessageEx(playerid, COLOR_YELLOW,"Platinum VIP: You received 2.5x more materials than normal.");
}
else
{
PlayerInfo[playerid][pMats] += 450;
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* The factory gave you 450 materials for your 15 materials packages.");
}
DeletePVar(playerid, "Packages");
DeletePVar(playerid, "MatDeliver");
DisablePlayerCheckpoint(playerid);
}
else
{
GameTextForPlayer(playerid, "~r~You are not in a boat!", 3000, 1);
return 1;
}
if(GetPVarInt(playerid, "tpMatRunTimer") != 0)
{
new string[128];
format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s (ID %d) is possibly teleport matrunning.", GetPlayerNameEx(playerid), playerid);
ABroadCast( COLOR_YELLOW, string, 2 );
format(string, sizeof(string), "%s (ID %d) is possibly teleport matrunning.", GetPlayerNameEx(playerid), playerid);
Log("logs/hack.log", string);
}
return 1;
}
}
else if(GetPVarInt(playerid, "MatDeliver") == 444 && IsPlayerInRangeOfPoint(playerid, 6.0, -1872.879760, 1416.312500, 7.180089))
{
if(GetPVarInt(playerid, "Packages") > 0)
{
if(PlayerInfo[playerid][pDonateRank] == 1)
{
PlayerInfo[playerid][pMats] += 450;
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* The factory gave you 450 materials for your 18 materials packages.");
SendClientMessageEx(playerid, COLOR_YELLOW,"Bronze VIP: You received 1.5x more materials than normal.");
}
else if(PlayerInfo[playerid][pDonateRank] == 2 || PlayerInfo[playerid][pDonateRank] == 3)
{
PlayerInfo[playerid][pMats] += 600;
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* The factory gave you 600 materials for your 24 materials packages.");
SendClientMessageEx(playerid, COLOR_YELLOW,"Silver & Gold VIP: You received 2x more materials than normal.");
}
else if(PlayerInfo[playerid][pDonateRank] >= 4)
{
PlayerInfo[playerid][pMats] += 750;
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* The factory gave you 750 materials for your 30 materials packages.");
SendClientMessageEx(playerid, COLOR_YELLOW,"Platinum VIP: You received 2.5x more materials than normal.");
}
else
{
PlayerInfo[playerid][pMats] += 300;
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* The factory gave you 300 materials for your 12 materials packages.");
}
DeletePVar(playerid, "Packages");
DeletePVar(playerid, "MatDeliver");
DisablePlayerCheckpoint(playerid);
if(GetPVarInt(playerid, "tpMatRunTimer") != 0)
{
new string[128];
format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s (ID %d) is possibly teleport matrunning.", GetPlayerNameEx(playerid), playerid);
ABroadCast( COLOR_YELLOW, string, 2 );
format(string, sizeof(string), "%s (ID %d) is possibly teleport matrunning.", GetPlayerNameEx(playerid), playerid);
Log("logs/hack.log", string);
}
return 1;
}
}
}
if(GetPVarInt(playerid, "TruckDeliver") > 0 && gPlayerCheckpointStatus[playerid] != CHECKPOINT_RETURNTRUCK)
{
new vehicleid = GetPlayerVehicleID(playerid);
if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER)
{
SendClientMessageEx(playerid, COLOR_WHITE, "You are not in a Truck!");
return 1;
}
if(TruckUsed[playerid] != INVALID_VEHICLE_ID && vehicleid != TruckUsed[playerid])
{
SendClientMessageEx(playerid, COLOR_WHITE, "This is not your Truck with the goods you are suppose to deliver!");
return 1;
}
if(!IsAtTruckDeliveryPoint(playerid))
{// In the case the player finds a way to exploit the checkpoint to different location
CancelTruckDelivery(playerid);
SendClientMessageEx(playerid, COLOR_REALRED, "ERROR: Wrong checkpoint entered. Truck delivery canceled completely.");
return 1;
}
if(GetPVarInt(playerid, "tpTruckRunTimer") != 0)
{
new string[128];
format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s (ID %d) is possibly teleport truckrunning.", GetPlayerNameEx(playerid), playerid);
ABroadCast( COLOR_YELLOW, string, 2 );
format(string, sizeof(string), "%s (ID %d) is possibly teleport truckrunning.", GetPlayerNameEx(playerid), playerid);
Log("logs/hack.log", string);
}
new truckdeliver = GetPVarInt(playerid, "TruckDeliver");
TruckContents[vehicleid] = 0;
if(truckdeliver >= 1 && truckdeliver <= 3)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You delivered the food & beverages, return the truck to the Los Angeles Docks to collect your pay.");
}
else if(truckdeliver >= 4 && truckdeliver <= 6)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You delivered the clothing, return the truck to the Los Angeles Docks to collect your pay.");
}
else if(truckdeliver == 7)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You delivered the materials, return the truck to the Los Angeles Docks to collect your pay.");
}
else if(truckdeliver >= 8 && truckdeliver <= 10)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You delivered the 24/7 items, return the truck to the Los Angeles Docks to collect your pay.");
}
else if(truckdeliver >= 11 && truckdeliver <= 15)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You delivered the weapons, return the truck to the Los Angeles Docks to collect your pay.");
}
else if(truckdeliver >= 16 && truckdeliver <= 20)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You delivered the drugs, return the truck to the Los Angeles Docks to collect your pay.");
}
else if(truckdeliver >= 21 && truckdeliver <= 25)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You delivered the illegal materials, return the truck to the Los Angeles Docks to collect your pay.");
}
else if(truckdeliver >= 26 && truckdeliver <= 30)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You delivered the illegal county run, return the truck to the Los Angeles Docks to collect your pay.");
}
DisablePlayerCheckpoint(playerid);
gPlayerCheckpointStatus[playerid] = CHECKPOINT_RETURNTRUCK;
SetPlayerCheckpoint(playerid, 2439.6140,-2116.7917,13.5469, 5);
GameTextForPlayer(playerid, "~w~Waypoint set ~r~Los Angeles Docks", 5000, 1);
SendClientMessageEx(playerid, COLOR_WHITE, "HINT: Return to the Los Angeles Docks (see checkpoint on radar).");
SetPVarInt(playerid, "tpTruckRunTimer", 30);
SetTimerEx("OtherTimerEx", 1000, false, "ii", playerid, TYPE_TPTRUCKRUNTIMER);
return 1;
}
if(GetPVarInt(playerid, "VanDeliver") > 0 && gPlayerCheckpointStatus[playerid] != CHECKPOINT_RETURNVAN)
{
new string[128];
new vehicleid = GetPlayerVehicleID(playerid);
if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER)
{
SendClientMessageEx(playerid, COLOR_WHITE, "You are not in a Van!");
return 1;
}
if(VanUsed[playerid] != INVALID_VEHICLE_ID && vehicleid != VanUsed[playerid])
{
SendClientMessageEx(playerid, COLOR_WHITE, "This is not your Van with the goods you are suppose to deliver!");
return 1;
}
if(!IsAtVanDeliveryPoint(playerid))
{// In the case the player finds a way to exploit the checkpoint to different location
CancelVanDelivery(playerid);
SendClientMessageEx(playerid, COLOR_REALRED, "ERROR: Wrong checkpoint entered. Van delivery canceled completely.");
return 1;
}
if (GetPVarInt(playerid, "tpFedexTimer") != 0)
{
format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s (ID %d) is possibly teleport Fedex Running.", GetPlayerNameEx(playerid), playerid);
ABroadCast( COLOR_YELLOW, string, 2 );
format(string, sizeof(string), "%s (ID %d) is possibly teleport Fedex Running.", GetPlayerNameEx(playerid), playerid);
Log("logs/hack.log", string);
}
new vandeliver = GetPVarInt(playerid, "VanDeliver");
VanContents[vehicleid] = 0;
if(vandeliver >= 1 && vandeliver <= 3)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You delivered the food & beverages, return the van to the San Fierro Yard to collect your pay.");
}
else if(vandeliver >= 4 && vandeliver <= 6)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You delivered the clothing, return the van to the San Fierro Yard to collect your pay.");
}
else if(vandeliver == 7)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You delivered the materials, return the van to the San Fierro Yard to collect your pay.");
}
else if(vandeliver >= 8 && vandeliver <= 10)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You delivered the 24/7 items, return the van to the San Fierro Yard to collect your pay.");
}
else if(vandeliver >= 11 && vandeliver <= 15)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You delivered the weapons, return the van to the San Fierro Yard to collect your pay.");
}
else if(vandeliver >= 16 && vandeliver <= 20)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You delivered the drugs, return the van to the San Fierro Yard to collect your pay.");
}
else if(vandeliver >= 21 && vandeliver <= 25)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You delivered the illegal materials, return the van to the San Fierro Yard to collect your pay.");
}
else if(vandeliver >= 26 && vandeliver <= 30)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You delivered the illegal county run, return the van to the San Fierro Yard to collect your pay.");
}
DisablePlayerCheckpoint(playerid);
gPlayerCheckpointStatus[playerid] = CHECKPOINT_RETURNVAN;
SetPlayerCheckpoint(playerid, -2135.9277,-247.8900,36.2119, 5);
GameTextForPlayer(playerid, "~w~Waypoint set ~r~San Fierro Yard", 5000, 1);
SendClientMessageEx(playerid, COLOR_WHITE, "HINT: Return to the San Fierro Yard (see checkpoint on radar).");
SetPVarInt(playerid, "tpFedexTimer", 30);
SetTimerEx("OtherTimerEx", 1000, false, "ii", playerid, TYPE_TPFEDEXRUNTIMER);
return 1;
}
// Pizza Delivery
if(GetPVarInt(playerid, "Pizza") > 0 && IsPlayerInRangeOfPoint(playerid, 5.0, HouseInfo[GetPVarInt(playerid, "Pizza")][hExteriorX], HouseInfo[GetPVarInt(playerid, "Pizza")][hExteriorY], HouseInfo[GetPVarInt(playerid, "Pizza")][hExteriorZ]))
{
new string[128];
if (GetPVarInt(playerid, "tpPizzaTimer") != 0)
{
format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s (ID %d) is possibly teleport pizzarunning.", GetPlayerNameEx(playerid), playerid);
ABroadCast( COLOR_YELLOW, string, 2 );
format(string, sizeof(string), "%s (ID %d) is possibly teleport pizzarunning.", GetPlayerNameEx(playerid), playerid);
Log("logs/hack.log", string);
}
DestroyProgressBar(PizzaBar[playerid]);
format(string, sizeof(string), "You have delivered the pizza to the destination! You have made $%d.", (GetPVarInt(playerid, "pizzaTimer") * 10));
Tax -= (GetPVarInt(playerid, "pizzaTimer") * 10);
SaveStuff();
GivePlayerCash(playerid, floatround((GetPVarInt(playerid, "pizzaTimer") * 3), floatround_round));
SendClientMessageEx(playerid, COLOR_WHITE, string);
SetPVarInt(playerid, "Pizza", 0);
DisablePlayerCheckpoint(playerid);
}
// Burger Delivery
if(GetPVarInt(playerid, "Burger") > 0 && IsPlayerInRangeOfPoint(playerid, 5.0, HouseInfo[GetPVarInt(playerid, "Burger")][hExteriorX], HouseInfo[GetPVarInt(playerid, "Burger")][hExteriorY], HouseInfo[GetPVarInt(playerid, "Burger")][hExteriorZ]))
{
new string[128];
if (GetPVarInt(playerid, "tpPizzaTimer") != 0)
{
format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s (ID %d) is possibly teleport burgerrunning.", GetPlayerNameEx(playerid), playerid);
ABroadCast( COLOR_YELLOW, string, 2 );
format(string, sizeof(string), "%s (ID %d) is possibly teleport burgerrunning.", GetPlayerNameEx(playerid), playerid);
Log("logs/hack.log", string);
}
format(string, sizeof(string), "You have made the delivery to the destination! You have made $%d.", (GetPVarInt(playerid, "burgerTimer") * 10));
Tax -= (GetPVarInt(playerid, "burgerTimer") * 10);
SaveStuff();
GivePlayerCash(playerid, floatround((GetPVarInt(playerid, "burgerTimer") * 10), floatround_round));
SendClientMessageEx(playerid, COLOR_WHITE, string);
SetPVarInt(playerid, "Burger", 0);
DisablePlayerCheckpoint(playerid);
}
if(GetPVarInt(playerid, "Finding")>=1)
{
DeletePVar(playerid, "Finding");
DisablePlayerCheckpoint(playerid);
GameTextForPlayer(playerid, "~w~Reached destination", 5000, 1);
}
if(TaxiCallTime[playerid] > 0 && TaxiAccepted[playerid] < 999)
{
TaxiAccepted[playerid] = 999;
GameTextForPlayer(playerid, "~w~Reached destination", 5000, 1);
TaxiCallTime[playerid] = 0;
DisablePlayerCheckpoint(playerid);
}
else if(EMSCallTime[playerid] > 0 && EMSAccepted[playerid] < 999)
{
if(GetPVarInt(EMSAccepted[playerid], "Injured") == 1)
{
SendEMSQueue(EMSAccepted[playerid],2);
EMSAccepted[playerid] = 999;
GameTextForPlayer(playerid, "~g~Reached destination", 5000, 1);
if(PlayerInfo[playerid][pMember]==4||PlayerInfo[playerid][pLeader]==4 || (PlayerInfo[playerid][pMember] == 12 && PlayerInfo[playerid][pDivision] == 3) || (PlayerInfo[playerid][pMember] == 11 && (PlayerInfo[playerid][pDivision] == 7 || PlayerInfo[playerid][pDivision] == 3))) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* Don't forget to grab your ALS bag in the back of the Ambulance (/getals)");
}
EMSCallTime[playerid] = 0;
DisablePlayerCheckpoint(playerid);
}
else
{
EMSAccepted[playerid] = 999;
GameTextForPlayer(playerid, "~r~Patient has died", 5000, 1);
EMSCallTime[playerid] = 0;
DisablePlayerCheckpoint(playerid);
((DONT MIND THIS I DELETED ALOT OF CODE))
// MoveEMS Function(playerid)
public MoveEMS(playerid)
{
new Float:mX, Float:mY, Float:mZ;
GetPlayerPos(playerid, mX, mY, mZ);
SetPVarFloat(GetPVarInt(playerid, "MovingStretcher"), "MedicX", mX);
SetPVarFloat(GetPVarInt(playerid, "MovingStretcher"), "MedicY", mY);
SetPVarFloat(GetPVarInt(playerid, "MovingStretcher"), "MedicZ", mZ);
SetPVarInt(GetPVarInt(playerid, "MovingStretcher"), "MedicVW", GetPlayerVirtualWorld(playerid));
SetPVarInt(GetPVarInt(playerid, "MovingStretcher"), "MedicInt", GetPlayerInterior(playerid));
Streamer_UpdateEx(GetPVarInt(playerid, "MovingStretcher"), mX, mY, mZ);
SetPlayerPos(GetPVarInt(playerid, "MovingStretcher"), mX, mY, mZ);
SetPlayerInterior(GetPVarInt(playerid, "MovingStretcher"), GetPlayerVirtualWorld(playerid));
SetPlayerVirtualWorld(GetPVarInt(playerid, "MovingStretcher"), GetPlayerVirtualWorld(playerid));
ClearAnimations(GetPVarInt(playerid, "MovingStretcher"));
ApplyAnimation(GetPVarInt(playerid, "MovingStretcher"), "SWAT", "gnstwall_injurd", 4.0, 0, 1, 1, 1, 0, 1);
DeletePVar(GetPVarInt(playerid, "MovingStretcher"), "OnStretcher");
SetPVarInt(playerid, "MovingStretcher", -1);
}
// MoveCOP Function(playerid)
stock MoveCOP(playerid)
{
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
SetPVarFloat(GetPVarInt(playerid, "DraggingPlayer"), "DragX", X);
SetPVarFloat(GetPVarInt(playerid, "DraggingPlayer"), "DragY", Y);
SetPVarFloat(GetPVarInt(playerid, "DraggingPlayer"), "DragZ", Z);
SetPVarInt(GetPVarInt(playerid, "DraggingPlayer"), "DragWorld", GetPlayerVirtualWorld(playerid));
SetPVarInt(GetPVarInt(playerid, "DraggingPlayer"), "DragInt", GetPlayerInterior(playerid));
Streamer_UpdateEx(GetPVarInt(playerid, "DraggingPlayer"), X, Y, Z);
SetPlayerPos(GetPVarInt(playerid, "DraggingPlayer"), X, Y, Z);
SetPlayerInterior(GetPVarInt(playerid, "DraggingPlayer"), GetPlayerVirtualWorld(playerid));
SetPlayerVirtualWorld(GetPVarInt(playerid, "DraggingPlayer"), GetPlayerVirtualWorld(playerid));
DeletePVar(GetPVarInt(playerid, "DraggingPlayer"), "BeingDragged");
SetPVarInt(playerid, "DraggingPlayer", -1);
}
//KillEMSQueue Function(playerid)
public KillEMSQueue(playerid)
{
DeletePVar(playerid, "Injured");
DeletePVar(playerid, "EMSAttempt");
SetPVarInt(playerid, "MedicBill", 1);
DeletePVar(playerid, "MedicCall");
return 1;
}
forward SendEMSQueue(playerid,type);
public SendEMSQueue(playerid,type)
{
switch (type)
{
case 1:
{
Streamer_UpdateEx(playerid, GetPVarFloat(playerid,"MedicX"), GetPVarFloat(playerid,"MedicY"), GetPVarFloat(playerid,"MedicZ"));
SetPlayerPos(playerid, GetPVarFloat(playerid,"MedicX"), GetPVarFloat(playerid,"MedicY"), GetPVarFloat(playerid,"MedicZ"));
SetPlayerVirtualWorld(playerid, GetPVarInt(playerid,"MedicVW"));
SetPlayerInterior(playerid, GetPVarInt(playerid,"MedicInt"));
SetPVarInt(playerid, "EMSAttempt", -1);
if(GetPlayerInterior(playerid) > 0) Player_StreamPrep(playerid, GetPVarFloat(playerid,"MedicX"), GetPVarFloat(playerid,"MedicY"), GetPVarFloat(playerid,"MedicZ"), 4000);
GameTextForPlayer(playerid, "~r~Injured~n~~w~ /service ems", 5000, 3);
ClearAnimations(playerid);
ApplyAnimation(playerid, "KNIFE", "KILL_Knife_Ped_Die", 4.0, 0, 1, 1, 1, 0, 1);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid,0);
if(GetPVarInt(playerid, "usingfirstaid") == 1)
{
firstaidexpire(playerid);
}
SetPVarInt(playerid,"MedicCall",1);
}
case 2:
{
SetPVarInt(playerid,"EMSAttempt", 2);
ClearAnimations(playerid);
ApplyAnimation(playerid, "SWAT", "gnstwall_injurd", 4.0, 0, 1, 1, 1, 0, 1);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid,0);
}
}
return 1;
}
Re: skipping /service ems when dieing help... -
Re: skipping /service ems when dieing help... -
Re: skipping /service ems when dieing help... -
Re: skipping /service ems when dieing help... -
Oh ,Didnt you say that you are the one who messed up the OnPlayerDeath ? I see that you cant fix it now XD