Advance Ranks and Killing spree system [iRANKS] -
iSkate - 03.03.2014
Rank System
Six Ranks
- Newbie
- Survivor
- Kill Streaker
- Death Tech
- Rambo
- Kill Machine
The ranks have Text Draws + 3D Text labels over the player's head.
The ranks varies on the player's kills. For example if he kills 20+ players, his rank will be Survivor.
/ranks to show ranks => If you click on a dialog, you will get a message about the rank.
Killing Spree System
Ten Killing Sprees
- First Blood
- Double Kill
- Triple Kill
- Dominating
- Killing Spree
- Monster Kill
- Wicked Sick
- Ludicrous Kill
- Ultra Kill
- Unstoppable
- Godlike (version 1.1)
All the killing sprees have different sounds.
It sends Message to all that a specific player is on a specific killing spree.
Requirements
Credits
- DracoBlue for dini.inc
- inshal for the iRanks and Killing spree system
- Abrar Hassan for Rank System name(s)
- LeGGGeNNdA for killing spree name(s)
I also took some suggestions from other FilterScripts and made it better so they also get to be in credits.
/icredits to see the credits
Download
Version 1.0
Version 1.1
-Don't forget to +rep me if you liked my script.
-Sorry for bad English (I think...)
Re: Advance Ranks and Killing spree system [iRANKS] -
Mckarlis - 03.03.2014
Sounds nice going to test it soon
Re: Advance Ranks and Killing spree system [iRANKS] -
iSkate - 03.03.2014
Thanks. Don't forget to +rep if you like it.
Re: Advance Ranks and Killing spree system [iRANKS] -
Ferjkee - 03.03.2014
Work is good, but bad code
Re: Advance Ranks and Killing spree system [iRANKS] -
iSkate - 03.03.2014
What's bad?
Re: Advance Ranks and Killing spree system [iRANKS] -
iSkate - 04.03.2014
Updated the script : fixed some bugs.
Re: Advance Ranks and Killing spree system [iRANKS] -
LeGGGeNNdA - 04.03.2014
Looks pretty cool, add Godlike after Unstoppable at killing spree. +2
Re: Advance Ranks and Killing spree system [iRANKS] -
Walkingfire - 04.03.2014
Cool
Re: Advance Ranks and Killing spree system [iRANKS] -
iSkate - 05.03.2014
Nice suggestion. I will add it!
Re: Advance Ranks and Killing spree system [iRANKS] -
Vince - 07.03.2014
Quote:
Originally Posted by inshal
What's bad? 
|
Lots of things, actually.
- Using dini.
- Not checking if killerid is valid before using it in an array: generates out of bounds runtime errors if player dies from falling, explosions, drowning, etc.
- Attaching a shitload of labels to players: you never check if they already have a label attached and keep adding about 30 more every second (see points 4 and 5 below).
- Using OnPlayerUpdate to update stats; kills and deaths do not magically accumulate. Use OnPlayerDeath.
- Label variables aren't saved, making them impossible to destroy.
- Not using switch statements where appropriate (although debatable).
- Repeated code