CMD;car problem - Printable Version
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+--- Thread: CMD;car problem (
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CMD;car problem -
ReD_HunTeR - 01.03.2014
pawn Код:
CMD:car(playerid, params[])
{
if(PlayerInfo[playerid][pAdmin] >= 4 || IsPlayerAdmin(playerid))
{
new vid, Float:X, Float:Y, Float:Z, Float:Angle, col1, col2;
if(sscanf(params,"d", vid)) return SendClientMessage(playerid, COLOR_GREY,"Syntax /car [vehicleid] [vcol1] [vcol2]");
if(vid < 400 || vid > 611) return SendClientMessage(playerid,COLOR_RED,"Invalid Vehicle ID (400 - 611)");
GetPlayerPos(playerid, X, Y, Z);
GetPlayerFacingAngle(playerid, Angle);
CreateVehicle(vid, X, Y, Z, Angle, col1, col2, 60);
}
else SendClientMessage(playerid,COLOR_RED,"You do not have the right admin permissions for this command!");
return 1;
}
how can i make this to when player leave the car it will be respawn automaticly?
Re: CMD;car problem -
Threshold - 01.03.2014
pawn Код:
native IsValidVehicle(vehicleid); //Add this DIRECTLY under your #include <a_samp> line.
new PlayerVehicle[MAX_PLAYERS]; //Add this at the top of your script.
public OnPlayerConnect(playerid)
{
PlayerVehicle[playerid] = INVALID_VEHICLE_ID; //Will make sure the vehicle does not exist when the player connects.
return 1;
}
CMD:car(playerid, params[])
{
if(PlayerInfo[playerid][pAdmin] < 4 && !IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_RED, "You do not have the right admin permissions for this command!");
new vid, col1, col2;
if(sscanf(params,"dI(0)I(0)", vid)) return SendClientMessage(playerid, COLOR_GREY, "Syntax /car [model] [vcol1] [vcol2]");
if(vid < 400 || vid > 611) return SendClientMessage(playerid, COLOR_RED, "Invalid Vehicle ID (400 - 611)");
new Float:X, Float:Y, Float:Z, Float:Angle;
GetPlayerPos(playerid, X, Y, Z);
GetPlayerFacingAngle(playerid, Angle);
if(IsValidVehicle(PlayerVehicle[playerid])) DestroyVehicle(PlayerVehicle[playerid]); //Will destroy the old vehicle created with /car if it exists.
PlayerVehicle[playerid] = CreateVehicle(vid, X, Y, Z, Angle, col1, col2, 60); //Creates the new car.
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == PLAYER_STATE_ONFOOT && oldstate == PLAYER_STATE_DRIVER) //If the player was a driver, but is now on foot...
{
if(IsValidVehicle(PlayerVehicle[playerid])) SetVehicleToRespawn(PlayerVehicle[playerid]);
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
if(IsValidVehicle(PlayerVehicle[playerid]))
{
DestroyVehicle(PlayerVehicle[playerid]); //Destroy the vehicle, just in case the player quits without leaving the vehicle.
PlayerVehicle[playerid] = INVALID_VEHICLE_ID; //Just to make sure that the vehicle doesn't remain in the server.
}
return 1;
}
Re: CMD;car problem -
ReD_HunTeR - 01.03.2014
Thanks, For The help.