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[Map] HQ Policial - Printable Version

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+----- Thread: [Map] HQ Policial (/showthread.php?tid=497855)



HQ Policial - IGp - 28.02.2014

Uma уtima HQ para alguma organizaзгo policial, totalmente cercada, e feita por mim

Imagens :






Download :
CLIQUE AQUI PARA BAIXAR

* As бrvores no helicуptero e mesinhas estгo retiradas no code.



Re: HQ Policial - N3XTMapper - 28.02.2014

Muito bom cara, muito bom mesmo, continue assim

#Nгoliguemprosmods


Re: HQ Policial - IGp - 28.02.2014

Obrigado cara, й com elogios e criticas que vou evoluindo!

#Nгoliguemprosmods І


Re: HQ Policial - N3XTMapper - 01.03.2014

O Que mais me impressionou no mapa dele foi aquele lugar para pousar o helicoptero, tirando as бrvores, o lugar deve ter ficado muito bom mesmo, continue assim evoluindo rapas


Re: HQ Policial - yNexus - 01.03.2014

Orrivel, simplesmente Ruim .

@Brincadeira

Gostei lek, fico zika

+RAP



Re: HQ Policial - Schocc - 01.03.2014

Legal, rep+=4;

A unica coisa que vocк poderia alterar й o tamanho da imagem. Diminuir um pouco, ninguйm aqui й sego.
Podem deixar o cуdigo no prуprio tуpico, usem pastebin para scripts maiores.
pawn Код:
// MAPA CRIADO POR IGp || iTz_Black || Black 35FT

// OnPlayerConnect

RemoveBuildingForPlayer(playerid, 1432, 1787.0469, -1360.9063, 14.8594, 0.25);
RemoveBuildingForPlayer(playerid, 1432, 1787.0781, -1357.2656, 14.8672, 0.25);
RemoveBuildingForPlayer(playerid, 674, 1754.5391, -1350.0781, 14.5859, 0.25);
RemoveBuildingForPlayer(playerid, 674, 1759.8047, -1350.0781, 14.5859, 0.25);
RemoveBuildingForPlayer(playerid, 1432, 1787.0469, -1353.7813, 14.8594, 0.25);
RemoveBuildingForPlayer(playerid, 1432, 1791.4766, -1351.6406, 14.7813, 0.25);

// OnGameModeInit

AddStaticVehicleEx(490,1767.1999512,-1363.1999512,16.0000000,0.0000000,0,0,-1);
AddStaticVehicleEx(490,1771.1999512,-1363.1999512,16.0000000,0.0000000,0,0,-1);
AddStaticVehicleEx(490,1775.1500244,-1363.1999512,16.0000000,0.0000000,0,0,-1);
AddStaticVehicleEx(490,1787.1600342,-1363.1999512,16.0000000,0.0000000,0,0,-1);
AddStaticVehicleEx(596,1752.9000244,-1355.9000244,15.6999998,270.0000000,0,0,-1);
AddStaticVehicleEx(596,1752.9000244,-1343.9000244,15.6999998,270.0000000,0,0,-1);
AddStaticVehicleEx(523,1777.0000000,-1343.0999756,15.5000000,180.0000000,0,0,-1);
AddStaticVehicleEx(523,1775.3000488,-1343.0999756,15.5000000,180.0000000,0,0,-1);
AddStaticVehicleEx(523,1778.5999756,-1343.0999756,15.5000000,180.0000000,0,0,-1);
AddStaticVehicleEx(523,1780.5000000,-1343.0999756,15.5000000,180.0000000,0,0,-1);
AddStaticVehicleEx(523,1782.1999512,-1343.0999756,15.5000000,180.0000000,0,0,-1);
AddStaticVehicleEx(523,1783.9000244,-1343.0999756,15.5000000,180.0000000,0,0,-1);
AddStaticVehicleEx(523,1786.0000000,-1343.0999756,15.5000000,180.0000000,0,0,-1);
AddStaticVehicleEx(523,1787.5000000,-1343.0999756,15.5000000,180.0000000,0,0,-1);
AddStaticVehicleEx(523,1789.0999756,-1343.0999756,15.5000000,180.0000000,0,0,-1);
AddStaticVehicleEx(497,1759.0996094,-1349.8994141,16.7999992,270.0000000,0,0,-1);
AddStaticVehicleEx(490,1779.1600342,-1363.1999512,16.0000000,0.0000000,0,0,-1);
AddStaticVehicleEx(490,1783.1999512,-1363.1999512,16.0000000,0.0000000,0,0,-1);
AddStaticVehicleEx(596,1760.8000488,-1343.9000244,15.6999998,270.0000000,0,0,-1);
AddStaticVehicleEx(596,1760.8000488,-1355.9000244,15.6999998,270.0000000,0,0,-1);
CreateObject(3749,1780.5999756,-1368.0300293,20.6000004,0.0000000,0.0000000,0.0000000);
CreateObject(3749,1776.6999512,-1368.0200195,20.6000004,0.0000000,0.0000000,0.0000000);
CreateObject(3749,1772.8000488,-1368.0100098,20.6000004,0.0000000,0.0000000,0.0000000);
CreateObject(3749,1768.9000244,-1368.0400391,20.6000004,0.0000000,0.0000000,0.0000000);
CreateObject(3749,1747.8000488,-1349.6999512,20.6000004,0.0000000,0.0000000,90.0000000);
CreateObject(3749,1747.8100586,-1353.5999756,20.6000004,0.0000000,0.0000000,90.0000000);
CreateObject(3749,1747.8000488,-1357.5000000,20.6000004,0.0000000,0.0000000,90.0000000);
CreateObject(3749,1747.8000488,-1361.4000244,20.6000004,0.0000000,0.0000000,90.0000000);
CreateObject(3749,1798.2998047,-1347.8994141,20.0000000,0.0000000,0.0000000,90.0000000);
CreateObject(2921,1797.3000488,-1353.6999512,18.8999996,0.0000000,0.0000000,0.0000000);
CreateObject(2921,1798.3000488,-1342.0999756,18.7999992,0.0000000,0.0000000,176.2287598);

// Coords. Portгo

CreateObject(980,1797.5000000,-1348.0000000,17.2999992,0.0000000,0.0000000,90.0000000); // PORTAO FECHADO
CreateObject(980,1797.5000000,-1348.0000000,24.0,0.0000000,0.0000000,90.0000000); // PORTAO ABERTO



Re: HQ Policial - IGp - 01.03.2014

@Schocc;

1. Tem alguns computadores (Tipo o meu) que quando dб CTRL C + CTRL V, fica tudo em uma linha, ai tem que ficar identando e fazer em linhas separadas.

2. Jб editei o tamanho, e adicionei outra Por mim o fуrum redimensionava a imagem sozinho pra mim.


Respuesta: HQ Policial - DeMoN99 - 02.03.2014

Bem legal seu mapa mais ficaria melhor mudar o local do helicoptero