Reconnect possible 0.3z? - Printable Version
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+--- Thread: Reconnect possible 0.3z? (
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Reconnect possible 0.3z? -
Blackazur - 27.02.2014
Hello, is a reconnect command to reconnect someone, still possible in 0.3z?
Re: Reconnect possible 0.3z? -
Beckett - 27.02.2014
Was it even possible in the older versions?
Re: Reconnect possible 0.3z? -
DobbysGamertag - 27.02.2014
Yus its in useful functions thread iirc, or use search
Re: Reconnect possible 0.3z? -
Threshold - 27.02.2014
pawn Код:
new bool:reconnecting[MAX_PLAYERS];
new playersip[MAX_PLAYERS][16];
public OnPlayerConnect(playerid)
{
reconnecting[playerid] = false;
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, "/reconnectme", true) == 0)
{
if(reconnecting[playerid]) return SendClientMessage(playerid, 0xFF0000FF, "You are already being reconnected, please wait.");
SendClientMessage(playerid, 0xFFFF00FF, "You are now being reconnected. Please wait while the server reconnects you.");
GetPlayerIp(playerid, playersip[playerid], 16);
reconnecting[playerid] = true;
new rconmsg[25];
format(rconmsg, sizeof(rconmsg), "banip %s", playersip[playerid]);
SendRconCommand(rconmsg);
return 1;
}
return 0;
}
public OnPlayerDisconnect(playerid, reason)
{
if(reconnecting[playerid])
{
new rconmsg[25];
format(rconmsg, sizeof(rconmsg), "unbanip %s", playersip[playerid]);
SendRconCommand(rconmsg);
SendRconCommand("reloadbans");
}
return 1;
}
NOTE: This doesn't work 100% of the time, I don't know of any that actually does. If the player reconnects before the reloadbans command is actually sent (which can occur like 10% of the time), then it will deny him access to the server and he will have to /quit and relog. However, this is one of the only ways to actually reconnect a player as far as I know. Players won't be banned innocently however, the ip ban is removed when they disconnect. So don't worry about having to unban players that haven't been unbanned correctly.