new Float:px, Float:py, Float:pz; GetPlayerPos(pID, px, py, pz); AttachingPlayerObjects[pID] = SetPlayerAttachedObject(pID, 0, objectid, 2, 0.101, -0.0, 0.0, 5.50, 84.60, 83.7, 1, 1, 1, 0xFFFFFFFF);