Hello, im currently remaking a gamemode from GTA V (Further details to be released soon), as I mentioned in my last post, but there is a problem with GetPlayerName, but luckily no errors. The killer's name won't show within the chat (Just a side note, people are being eliminated via vehicle vs vehicle)
Код:
public OnPlayerDeath(playerid, killerid, reason)
{
playerveh = GetPlayerVehicleID(playerid);
DestroyVehicle(playerveh);
SendDeathMessage(killerid, playerid, reason);
SetPlayerScore(killerid,GetPlayerScore(killerid)+5);
SetPlayerScore(playerid,GetPlayerScore(playerid)-1);
GivePlayerMoney(killerid, 100000);
GivePlayerMoney(playerid, -15000);
PlayerPlaySound(playerid, 1085, 0.0, 0.0, 10.0);
new pID_name[MAX_PLAYER_NAME], killerID_name[MAX_PLAYER_NAME], Message[128];
GetPlayerName(playerid, pID_name, MAX_PLAYER_NAME);
GetPlayerName(killerid, killerID_name, MAX_PLAYER_NAME);
switch(random(56))
{
case 0: format(Message, sizeof(Message), "%s beat down %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_ORANGE, Message);
case 1: format(Message, sizeof(Message), "%s smashed %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_GREEN, Message);
case 2: format(Message, sizeof(Message), "%s butchered %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_BLUE, Message);
case 3: format(Message, sizeof(Message), "%s cut up %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_YELLOW, Message);
case 4: format(Message, sizeof(Message), "%s spiked %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_BLUE, Message);
case 5: format(Message, sizeof(Message), "%s striped %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_ORANGE, Message);
case 6: format(Message, sizeof(Message), "%s capped %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_ORANGE, Message);
case 7: format(Message, sizeof(Message), "%s clocked %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_BLUE, Message);
case 8: format(Message, sizeof(Message), "%s pistoled %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_ORANGE, Message);
case 9: format(Message, sizeof(Message), "%s smoked %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_ORANGE, Message);
case 10: format(Message, sizeof(Message), "%s whacked %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_ORANGE, Message);
case 11: format(Message, sizeof(Message), "%s 12 bored %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_BLUE, Message);
case 12: format(Message, sizeof(Message), "%s blew away %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_ORANGE, Message);
case 13: format(Message, sizeof(Message), "%s farmed %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_ORANGE, Message);
case 14: format(Message, sizeof(Message), "%s opened up %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_ORANGE, Message);
case 15: format(Message, sizeof(Message), "%s perforated %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_ORANGE, Message);
case 16: format(Message, sizeof(Message), "%s shelled %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_ORANGE, Message);
case 17: format(Message, sizeof(Message), "%s put a load in %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_BLUE, Message);
case 18: format(Message, sizeof(Message), "%s cancelled %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_ORANGE, Message);
case 19: format(Message, sizeof(Message), "%s crossed out %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_ORANGE, Message);
case 20: format(Message, sizeof(Message), "%s cut down %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_BLUE, Message);
case 21: format(Message, sizeof(Message), "%s massacred %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_ORANGE, Message);
case 22: format(Message, sizeof(Message), "%s peppered %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_ORANGE, Message);
case 23: format(Message, sizeof(Message), "%s plugged %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_BLUE, Message);
case 24: format(Message, sizeof(Message), "%s riddled %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_ORANGE, Message);
case 25: format(Message, sizeof(Message), "%s sprayed %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_ORANGE, Message);
case 26: format(Message, sizeof(Message), "%s ventilated %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_ORANGE, Message);
case 27: format(Message, sizeof(Message), "%s 3rd worlded %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_BLUE, Message);
case 28: format(Message, sizeof(Message), "%s armied %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_ORANGE, Message);
case 29: format(Message, sizeof(Message), "%s drilled %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_ORANGE, Message);
case 30: format(Message, sizeof(Message), "%s ended %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_BLUE, Message);
case 31: format(Message, sizeof(Message), "%s killed %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_ORANGE, Message);
case 32: format(Message, sizeof(Message), "%s machined %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_ORANGE, Message);
case 33: format(Message, sizeof(Message), "%s terminated %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_BLUE, Message);
case 34: format(Message, sizeof(Message), "%s brought down %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_ORANGE, Message);
case 35: format(Message, sizeof(Message), "%s lightning bolted %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_ORANGE, Message);
case 36: format(Message, sizeof(Message), "%s picked off %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_ORANGE, Message);
case 37: format(Message, sizeof(Message), "%s sniped %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_ORANGE, Message);
case 38: format(Message, sizeof(Message), "%s surprised %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_ORANGE, Message);
case 39: format(Message, sizeof(Message), "%s nailed %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_ORANGE, Message);
case 40: format(Message, sizeof(Message), "%s barbecued %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_ORANGE, Message);//
case 41: format(Message, sizeof(Message), "%s blazed %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_BLUE, Message);
case 42: format(Message, sizeof(Message), "%s burnt %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_ORANGE, Message);
case 43: format(Message, sizeof(Message), "%s cooked %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_ORANGE, Message);
case 44: format(Message, sizeof(Message), "%s flame grilled %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_ORANGE, Message);
case 45: format(Message, sizeof(Message), "%s roasted %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_BLUE, Message);
case 46: format(Message, sizeof(Message), "%s torched %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_ORANGE, Message);
case 47: format(Message, sizeof(Message), "%s atomized %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_ORANGE, Message);
case 48: format(Message, sizeof(Message), "%s blasted %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_ORANGE, Message);
case 49: format(Message, sizeof(Message), "%s blew up %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_ORANGE, Message);
case 50: format(Message, sizeof(Message), "%s detonated %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_ORANGE, Message);
case 51: format(Message, sizeof(Message), "%s f*cked up %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_ORANGE, Message);
case 52: format(Message, sizeof(Message), "%s shocked & awed %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_ORANGE, Message);
case 53: format(Message, sizeof(Message), "%s totaled %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_ORANGE, Message);
case 54: format(Message, sizeof(Message), "%s hit and runned %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_ORANGE, Message);
case 55: format(Message, sizeof(Message), "%s manslaughtered %s!", killerID_name, pID_name), SendClientMessageToAll(COLOR_ORANGE, Message);
}
}
Why? He wants to display the killer name; by doing that his formatting will break completely since it's formatting it as %s ; and that wont fix his issue.
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
new playerveh = GetPlayerVehicleID(playerid);
if(playerveh) DestroyVehicle(playerveh);
SendDeathMessage(killerid, playerid, reason);
SetPlayerScore(killerid, GetPlayerScore(killerid) + 5);
SetPlayerScore(playerid, GetPlayerScore(playerid) - 1);
GivePlayerMoney(killerid, 100000);
GivePlayerMoney(playerid, -15000);
PlayerPlaySound(playerid, 1085, 0.0, 0.0, 10.0);
new player_name[MAX_PLAYER_NAME], killer_name[MAX_PLAYER_NAME];
GetPlayerName(playerid, player_name, sizeof(player_name));
GetPlayerName(killerid, killer_name, sizeof(killer_name));
new msg[75], killedby[20], color = 0xFFFFFFFF;
switch(random(56))
{
case 0: killedby = "beat down", color = COLOR_ORANGE;
case 1: killedby = "smashed", color = COLOR_GREEN;
case 2: killedby = "butchered", color = COLOR_BLUE;
case 3: killedby = "cut up", color = COLOR_YELLOW;
case 4: killedby = "spiked", color = COLOR_BLUE;
case 5: killedby = "striped", color = COLOR_ORANGE;
case 6: killedby = "capped", color = COLOR_ORANGE;
case 7: killedby = "clocked", color = COLOR_BLUE;
case 8: killedby = "pistoled", color = COLOR_ORANGE;
case 9: killedby = "smoked", color = COLOR_ORANGE;
case 10: killedby = "whacked", color = COLOR_ORANGE;
case 11: killedby = "12 bored", color = COLOR_BLUE;
case 12: killedby = "blew away", color = COLOR_ORANGE;
case 13: killedby = "farmed", color = COLOR_ORANGE;
case 14: killedby = "opened up", color = COLOR_ORANGE;
case 15: killedby = "perforated", color = COLOR_ORANGE;
case 16: killedby = "shelled", color = COLOR_ORANGE;
case 17: killedby = "put a load in", color = COLOR_BLUE;
case 18: killedby = "cancelled", color = COLOR_ORANGE;
case 19: killedby = "crossed out", color = COLOR_ORANGE;
case 20: killedby = "cut down", color = COLOR_BLUE;
case 21: killedby = "massacred", color = COLOR_ORANGE;
case 22: killedby = "peppered", color = COLOR_ORANGE;
case 23: killedby = "plugged ", color = COLOR_BLUE;
case 24: killedby = "riddled", color = COLOR_ORANGE;
case 25: killedby = "sprayed", color = COLOR_ORANGE;
case 26: killedby = "ventilated ", color = COLOR_ORANGE;
case 27: killedby = "3rd worlded", color = COLOR_BLUE;
case 28: killedby = "armied", color = COLOR_ORANGE;
case 29: killedby = "drilled", color = COLOR_ORANGE;
case 30: killedby = "ended", color = COLOR_BLUE;
case 31: killedby = "killed", color = COLOR_ORANGE;
case 32: killedby = "machined", color = COLOR_ORANGE;
case 33: killedby = "terminated ", color = COLOR_BLUE;
case 34: killedby = "brought down", color = COLOR_ORANGE;
case 35: killedby = "lightning bolted", color = COLOR_ORANGE;
case 36: killedby = "picked off", color = COLOR_ORANGE;
case 37: killedby = "sniped", color = COLOR_ORANGE;
case 38: killedby = "surprised ", color = COLOR_ORANGE;
case 39: killedby = "nailed", color = COLOR_ORANGE;
case 40: killedby = "barbecued", color = COLOR_ORANGE;//
case 41: killedby = "blazed", color = COLOR_BLUE;
case 42: killedby = "burnt", color = COLOR_ORANGE;
case 43: killedby = "cooked", color = COLOR_ORANGE;
case 44: killedby = "flame grilled", color = COLOR_ORANGE;
case 45: killedby = "roasted", color = COLOR_BLUE;
case 46: killedby = "torched", color = COLOR_ORANGE;
case 47: killedby = "atomized", color = COLOR_ORANGE;
case 48: killedby = "blasted", color = COLOR_ORANGE;
case 49: killedby = "blew up", color = COLOR_ORANGE;
case 50: killedby = "detonated", color = COLOR_ORANGE;
case 51: killedby = "f*cked up", color = COLOR_ORANGE;
case 52: killedby = "shocked & awed", color = COLOR_ORANGE;
case 53: killedby = "totaled", color = COLOR_ORANGE;
case 54: killedby = "hit and runned", color = COLOR_ORANGE;
case 55: killedby = "manslaughtered", color = COLOR_ORANGE;
}
format(msg, sizeof(msg), "%s %s %s!", killer_name, killedby, player_name);
SendClientMessageToAll(color, msg);
return 1;
}
It's also easier to edit now. (NOTE: color = 0xFFFFFFFF is just a debug, so if something goes wrong, which it shouldn't, then it will still send a valid client message. With a valid colour.)
Sorry for the late reply, I'll try those options, I was studying earlier yesterday
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
new playerveh = GetPlayerVehicleID(playerid), msg[75], player_name[MAX_PLAYER_NAME];
if(playerveh) DestroyVehicle(playerveh);
SendDeathMessage(killerid, playerid, reason);
GivePlayerMoney(playerid, -15000);
SetPlayerScore(playerid, GetPlayerScore(playerid) - 1);
PlayerPlaySound(playerid, 1085, 0.0, 0.0, 10.0);
GetPlayerName(playerid, player_name, sizeof(player_name));
if(killerid == INVALID_PLAYER_ID || killerid == playerid)
{
format(msg, sizeof(msg), "%s died somehow.", player_name);
SendClientMessageToAll(COLOR_ORANGE, msg);
return 1;
}
SetPlayerScore(killerid, GetPlayerScore(killerid) + 5);
GivePlayerMoney(killerid, 100000);
new killer_name[MAX_PLAYER_NAME];
GetPlayerName(killerid, killer_name, sizeof(killer_name));
new killedby[20], color = 0xFFFFFFFF;
switch(random(56))
{
case 0: killedby = "beat down", color = COLOR_ORANGE;
case 1: killedby = "smashed", color = COLOR_GREEN;
case 2: killedby = "butchered", color = COLOR_BLUE;
case 3: killedby = "cut up", color = COLOR_YELLOW;
case 4: killedby = "spiked", color = COLOR_BLUE;
case 5: killedby = "striped", color = COLOR_ORANGE;
case 6: killedby = "capped", color = COLOR_ORANGE;
case 7: killedby = "clocked", color = COLOR_BLUE;
case 8: killedby = "pistoled", color = COLOR_ORANGE;
case 9: killedby = "smoked", color = COLOR_ORANGE;
case 10: killedby = "whacked", color = COLOR_ORANGE;
case 11: killedby = "12 bored", color = COLOR_BLUE;
case 12: killedby = "blew away", color = COLOR_ORANGE;
case 13: killedby = "farmed", color = COLOR_ORANGE;
case 14: killedby = "opened up", color = COLOR_ORANGE;
case 15: killedby = "perforated", color = COLOR_ORANGE;
case 16: killedby = "shelled", color = COLOR_ORANGE;
case 17: killedby = "put a load in", color = COLOR_BLUE;
case 18: killedby = "cancelled", color = COLOR_ORANGE;
case 19: killedby = "crossed out", color = COLOR_ORANGE;
case 20: killedby = "cut down", color = COLOR_BLUE;
case 21: killedby = "massacred", color = COLOR_ORANGE;
case 22: killedby = "peppered", color = COLOR_ORANGE;
case 23: killedby = "plugged ", color = COLOR_BLUE;
case 24: killedby = "riddled", color = COLOR_ORANGE;
case 25: killedby = "sprayed", color = COLOR_ORANGE;
case 26: killedby = "ventilated ", color = COLOR_ORANGE;
case 27: killedby = "3rd worlded", color = COLOR_BLUE;
case 28: killedby = "armied", color = COLOR_ORANGE;
case 29: killedby = "drilled", color = COLOR_ORANGE;
case 30: killedby = "ended", color = COLOR_BLUE;
case 31: killedby = "killed", color = COLOR_ORANGE;
case 32: killedby = "machined", color = COLOR_ORANGE;
case 33: killedby = "terminated ", color = COLOR_BLUE;
case 34: killedby = "brought down", color = COLOR_ORANGE;
case 35: killedby = "lightning bolted", color = COLOR_ORANGE;
case 36: killedby = "picked off", color = COLOR_ORANGE;
case 37: killedby = "sniped", color = COLOR_ORANGE;
case 38: killedby = "surprised ", color = COLOR_ORANGE;
case 39: killedby = "nailed", color = COLOR_ORANGE;
case 40: killedby = "barbecued", color = COLOR_ORANGE;//
case 41: killedby = "blazed", color = COLOR_BLUE;
case 42: killedby = "burnt", color = COLOR_ORANGE;
case 43: killedby = "cooked", color = COLOR_ORANGE;
case 44: killedby = "flame grilled", color = COLOR_ORANGE;
case 45: killedby = "roasted", color = COLOR_BLUE;
case 46: killedby = "torched", color = COLOR_ORANGE;
case 47: killedby = "atomized", color = COLOR_ORANGE;
case 48: killedby = "blasted", color = COLOR_ORANGE;
case 49: killedby = "blew up", color = COLOR_ORANGE;
case 50: killedby = "detonated", color = COLOR_ORANGE;
case 51: killedby = "f*cked up", color = COLOR_ORANGE;
case 52: killedby = "shocked & awed", color = COLOR_ORANGE;
case 53: killedby = "totaled", color = COLOR_ORANGE;
case 54: killedby = "hit and runned", color = COLOR_ORANGE;
case 55: killedby = "manslaughtered", color = COLOR_ORANGE;
}
format(msg, sizeof(msg), "%s %s %s!", killer_name, killedby, player_name);
SendClientMessageToAll(color, msg);
return 1;
}