How to use that Traffic Signs Include? -
dimitri8 - 24.02.2014
Hey, I just wanna know how to use it IG that Traffic Signs Include and how to install it:
https://sampforum.blast.hk/showthread.php?tid=493325
I asked there but no body answers.... The
Re: How to use that Traffic Signs Include? -
Bingo - 24.02.2014
Download the include, Place all the files in there respective folders (eg: Trafficsign.inc in pawno > includes) and add at top of your gamemode
#include <Trafficsign> .
Then, Re-compile your gamemode.
Re: How to use that Traffic Signs Include? -
dimitri8 - 24.02.2014
How to use it IG than?
Re: How to use that Traffic Signs Include? -
Bingo - 24.02.2014
Go through the include buddy, Use CreateDynamicObjectEx.
Код:
CreateDynamicObjectEx(8548, x, y, z, 0.0, 0.0, rz, viewdistance, viewdistance);
8548 is Stop sign, Refer guide of objects.
Respuesta: How to use that Traffic Signs Include? -
OTACON - 24.02.2014
pawn Код:
// ----<< Simple editor in-game >>----<
#include <a_samp>
#include <a_signs>
#include <zcmd>
#include <sscanf2>
new countsigns[MAX_PLAYERS];
COMMAND:createsigns(playerid, params[]){
new File:signs, data[30];
if(sscanf(params, "dss[20]", params[0], params[1], params[2])) return SendClientMessage(playerid, -1, "/createsigns (slotsigns(0-500)) (signsid(0-22)) (name file)");
countsigns[playerid]=params[0];
new Float:pos[4];
GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SetPlayerFacingAngle(playerid, pos[3]);
pos[1] = pos[1] + (5.0 * floatsin(-pos[3], degrees));
pos[2] = pos[2] + (5.0 * floatcos(-pos[3], degrees));
countsigns[playerid]=CreateTrafficSign(params[1], pos[0], pos[1], pos[2], pos[3]);
format(data,sizeof(data),"%s.txt",params[2]);
signs = fopen(data, io_append);
format(data, sizeof data, "count signs: %d - CreateTrafficSign(%d, %0.4f, %0.4f, %0.4f, %0.4f);\r\n\r\n",params[0], params[1], pos[0], pos[1], pos[2], pos[3]);
fwrite(signs,data);
fclose(signs);
return true;
}
Re: How to use that Traffic Signs Include? -
dimitri8 - 25.02.2014
I've an error :
Код:
d:\Users\User\Desktop\111\111\pawno\include\a_signs.inc(1) : error 010: invalid function or declaration
Re: How to use that Traffic Signs Include? -
Avi Raj - 25.02.2014
the error is in your include.
not in the script.
Re: Respuesta: How to use that Traffic Signs Include? -
dimitri8 - 25.02.2014
Quote:
Originally Posted by OTACON
pawn Код:
// ----<< Simple editor in-game >>----< #include <a_samp> #include <a_signs> #include <zcmd> #include <sscanf2> new countsigns[MAX_PLAYERS];
COMMAND:createsigns(playerid, params[]){ new File:signs, data[30]; if(sscanf(params, "dss[20]", params[0], params[1], params[2])) return SendClientMessage(playerid, -1, "/createsigns (slotsigns(0-500)) (signsid(0-22)) (name file)"); countsigns[playerid]=params[0]; new Float:pos[4]; GetPlayerPos(playerid, pos[0], pos[1], pos[2]); SetPlayerFacingAngle(playerid, pos[3]); pos[1] = pos[1] + (5.0 * floatsin(-pos[3], degrees)); pos[2] = pos[2] + (5.0 * floatcos(-pos[3], degrees)); countsigns[playerid]=CreateTrafficSign(params[1], pos[0], pos[1], pos[2], pos[3]);
format(data,sizeof(data),"%s.txt",params[2]); signs = fopen(data, io_append); format(data, sizeof data, "count signs: %d - CreateTrafficSign(%d, %0.4f, %0.4f, %0.4f, %0.4f);\r\n\r\n",params[0], params[1], pos[0], pos[1], pos[2], pos[3]); fwrite(signs,data); fclose(signs); return true; }
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When I'm creating sign, it doesnt create anything IG, and btw what's "Name File" What to write there? And should I do one more thing execpt put the include and that command and compile? Something else in the script / in scriptfiles

and what to do...
Re: How to use that Traffic Signs Include? -
dimitri8 - 25.02.2014
Bump...