Problem with Houses. - Printable Version
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+--- Thread: Problem with Houses. (
/showthread.php?tid=496976)
Problem with Houses. -
Drago987 - 24.02.2014
Hello,i've a problem with /hnext command.It shows the next available houses even if its used before,Can someone tell me what is the problem with it ?
pawn Код:
CMD:hnext(playerid, params[])
{
if(PlayerInfo[playerid][pAdmin] >= 4 || PlayerInfo[playerid][pShopTech] == 1)
{
SendClientMessageEx(playerid, COLOR_RED, "* Listing next available house...");
for(new x;x<MAX_HOUSES;x++)
{
if(HouseInfo[x][hOwned] == 0)
{
new string[128];
format(string, sizeof(string), "%d is available to use.", x);
SendClientMessageEx(playerid, COLOR_WHITE, string);
break;
}
}
}
else
{
SendClientMessageEx(playerid, COLOR_GRAD2, "You are not authorized to use that command!");
return 1;
}
return 1;
}
++ REP
Re: Problem with Houses. -
DexterC - 24.02.2014
pawn Код:
CMD:hnext(playerid, params[])
{
if(PlayerInfo[playerid][pAdmin] >= 4 || PlayerInfo[playerid][pShopTech] == 1)
{
SendClientMessageEx(playerid, COLOR_RED, "* Listing next available house...");
for(new i = 0; i < MAX_HOUSES; i++)
{
if(HouseInfo[i][hOwned] == 0 && HouseInfo[i][hExteriorX] == 0.000000)
{
new string[128];
format(string, sizeof(string), "%d is available to use.", i);
SendClientMessageEx(playerid, COLOR_WHITE, string);
break;
}
}
}
else
{
SendClientMessageEx(playerid, COLOR_GRAD2, "You are not authorized to use that command!");
return 1;
}
return 1;
}
Re: Problem with Houses. -
Lidor124 - 24.02.2014
Quote:
Originally Posted by Drago987
Hello,i've a problem with /hnext command.It shows the next available houses even if its used before,Can someone tell me what is the problem with it ?
pawn Код:
CMD:hnext(playerid, params[]) { if(PlayerInfo[playerid][pAdmin] >= 4 || PlayerInfo[playerid][pShopTech] == 1) { SendClientMessageEx(playerid, COLOR_RED, "* Listing next available house..."); for(new x;x<MAX_HOUSES;x++) { if(HouseInfo[x][hOwned] == 0) { new string[128]; format(string, sizeof(string), "%d is available to use.", x); SendClientMessageEx(playerid, COLOR_WHITE, string); break; } } } else { SendClientMessageEx(playerid, COLOR_GRAD2, "You are not authorized to use that command!"); return 1; } return 1; }
++ REP
|
Your loop looks okay... nothing wrong.
if(HouseInfo[x][hOwned] == 0) - means if the house isn't owned by anyone, if there is a owner so it will count the next one non-owned.