ZCMD, sscanf2 in strcmp - Printable Version
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ZCMD, sscanf2 in strcmp -
JeanHooke - 18.02.2014
Hi, my gamemode is in 'strcmp' and i must put the command in 'OnPlayerCommandText'.
I want put in my gamemode #include sscanf2 & zcmd but if i put the commands in STRCMP don't work.
I must put new call back?
If yes, what call back i must put?
Re: ZCMD, sscanf2 in strcmp -
Dignity - 18.02.2014
ZCMD commands can go anywhere but a callback. Place them outside callbacks for them to work.
Re: ZCMD, sscanf2 in strcmp -
JeanHooke - 18.02.2014
Yes, this i know, but if i put new callbacks and #include <zcmd> & <sscanf2> strcmp don't work, i want that STRCMP(onplayercommandtext) & zcmd work together
Re: ZCMD, sscanf2 in strcmp -
dominik523 - 18.02.2014
you don't use strcmp for checking what did the player write, you just put CMD:tag near any command and you are good to go. I would suggest you to check sscanf and zcmd tutorials.
Re: ZCMD, sscanf2 in strcmp -
Konstantinos - 18.02.2014
Quote:
Originally Posted by JeanHooke
Yes, this i know, but if i put new callbacks and #include <zcmd> & <sscanf2> strcmp don't work, i want that STRCMP(onplayercommandtext) & zcmd work together
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Those two cannot work together because the one will give unknown command. Switch to ZCMD or y_commands and replace any strtok to sscanf.
Re: ZCMD, sscanf2 in strcmp -
JeanHooke - 18.02.2014
And i must convert all strrok in sscanf? :O Are 50k lines gamemode з.з