OnPlayerRequestClass - Printable Version
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+--- Thread: OnPlayerRequestClass (
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OnPlayerRequestClass -
trukker1998 - 16.02.2014
Hello,
I'm working on a gamemode, but there are some problems.
This is one of them, i hope you can help me fixing this
.
When a player is logged in he has to choose a team, and if we clicks the spawn it works fine.
But I want to send a message to all players to tell them he joined a class.
My code:
Код:
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 180.892608, 1830.717895, 23.242187);
SetPlayerFacingAngle(playerid, 255.810241);
SetPlayerCameraLookAt(playerid, 180.892608, 1830.717895, 23.242187);
SetPlayerCameraPos(playerid, 180.892608 + (5 * floatsin(-255.810241, degrees)), 1830.717895 + (5 * floatcos(-255.810241, degrees)), 23.242187);
switch(classid)
{
case 0:
{
SetPlayerTeam(playerid, TEAMRed);
SendClientMessageToAll(COLOR_RED, "I will write a message here");
GameTextForPlayer(playerid, "~r~Red", 1000, 3);
}
case 1:
{
SetPlayerTeam(playerid, TEAMBlue);
SendClientMessageToAll(COLOR_BLUE, "I will write a message here");
GameTextForPlayer(playerid, "~b~Blue", 1000, 3);
}
}
return 1;
}
Butt it gives messages while switching to see with kind of classes there are..
Can someone help?
Thankyou!
Re: OnPlayerRequestClass -
Bingo - 16.02.2014
Dude, Put that message under:
Re: OnPlayerRequestClass -
Lordzy - 16.02.2014
You can get that performed under OnPlayerSpawn. Use arrays to determine what class the player has chosen.
pawn Код:
new
p_Class[MAX_PLAYERS];
public OnPlayerRequestClass(playerid, classid)
{
p_Class[playerid] = classid; //Sets the classid of the player.
SetPlayerPos(playerid, 180.892608, 1830.717895, 23.242187);
SetPlayerFacingAngle(playerid, 255.810241);
SetPlayerCameraLookAt(playerid, 180.892608, 1830.717895, 23.242187);
SetPlayerCameraPos(playerid, 180.892608 + (5 * floatsin(-255.810241, degrees)), 1830.717895 + (5 * floatcos(-255.810241, degrees)), 23.242187);
switch(classid)
{
case 0:
{
SetPlayerTeam(playerid, TEAMRed);
SendClientMessageToAll(COLOR_RED, "I will write a message here");
GameTextForPlayer(playerid, "~r~Red", 1000, 3);
}
case 1:
{
SetPlayerTeam(playerid, TEAMBlue);
SendClientMessageToAll(COLOR_BLUE, "I will write a message here");
GameTextForPlayer(playerid, "~b~Blue", 1000, 3);
}
}
return 1;
}
public OnPlayerSpawn(playerid)
{
switch(p_Class[playerid]) {
case 0 : SendClientMessage(playerid, -1, "Hello, welcome to Team Red!"); //You can replace these messages, it's just an example.
case 1 : SendClientMessage(playerid, -1, "Hello, welcome to Team Blue!");
}
//Rest codes.
return 1;
}
Re: OnPlayerRequestClass -
trukker1998 - 18.02.2014
Quote:
Originally Posted by Lordz™
You can get that performed under OnPlayerSpawn. Use arrays to determine what class the player has chosen.
pawn Код:
new p_Class[MAX_PLAYERS]; public OnPlayerRequestClass(playerid, classid) { p_Class[playerid] = classid; //Sets the classid of the player. SetPlayerPos(playerid, 180.892608, 1830.717895, 23.242187); SetPlayerFacingAngle(playerid, 255.810241); SetPlayerCameraLookAt(playerid, 180.892608, 1830.717895, 23.242187); SetPlayerCameraPos(playerid, 180.892608 + (5 * floatsin(-255.810241, degrees)), 1830.717895 + (5 * floatcos(-255.810241, degrees)), 23.242187); switch(classid) { case 0: { SetPlayerTeam(playerid, TEAMRed); SendClientMessageToAll(COLOR_RED, "I will write a message here"); GameTextForPlayer(playerid, "~r~Red", 1000, 3); } case 1: { SetPlayerTeam(playerid, TEAMBlue); SendClientMessageToAll(COLOR_BLUE, "I will write a message here"); GameTextForPlayer(playerid, "~b~Blue", 1000, 3); } } return 1; }
public OnPlayerSpawn(playerid) { switch(p_Class[playerid]) { case 0 : SendClientMessage(playerid, -1, "Hello, welcome to Team Red!"); //You can replace these messages, it's just an example. case 1 : SendClientMessage(playerid, -1, "Hello, welcome to Team Blue!"); } //Rest codes. return 1; }
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Thank you sooooooo much!
SOLVED