Y_INI problem - Printable Version
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+--- Thread: Y_INI problem (
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Y_INI problem -
Nourdin - 15.02.2014
Hello there,
If someone buys a bullet from the shop his points will raise to 100000+ instead of removing 2500 of the current points he got. Anyone knows the problem?
pawn Код:
SendClientMessage(playerid, COLOR_LIME, "[Success]{FFFFFF} You have bought a Bullet for 2500 points! Use /carhelp to see your abilities!");
pInfo[playerid][points] -= 2500;
pInfo[playerid][vehicle] = true;
new INI:file = INI_Open(Path(playerid));
INI_SetTag(file,"Player's Data");
INI_WriteInt(file,"Points", pInfo[playerid][points]);
Re: Y_INI problem -
Nourdin - 15.02.2014
Anyone?
Re: Y_INI problem -
Souffi030 - 15.02.2014
I guess that pInfo[playerid][points] is bugged or something
Re: Y_INI problem -
Nourdin - 15.02.2014
Well I have tried everything around that but the bug stills appears. I guess it's the yini and not the enum due the fact if I remove Y_ini it works perfect.
Re: Y_INI problem -
JacobSanchez - 15.02.2014
try this
pawn Код:
SendClientMessage(playerid, COLOR_LIME, "[Success]{FFFFFF} You have bought a Bullet for 2500 points! Use /carhelp to see your abilities!");
pInfo[playerid][points] = -2500;
pInfo[playerid][vehicle] = true;
new INI:file = INI_Open(Path(playerid));
INI_SetTag(file,"Player's Data");
INI_WriteInt(file,"Points", pInfo[playerid][points]);
Re: Y_INI problem -
Nourdin - 15.02.2014
That works but it changes the amount to -2500 instead of removing 2500.
Re: Y_INI problem -
JacobSanchez - 15.02.2014
what do you mean? it should be removing 2500... please add me on skype if you need extra help...
"michaelwharton101"
Re: Y_INI problem -
Mattakil - 15.02.2014
jacob's code isn't right.
pawn Код:
pInfo[playerid][points] = -2500;
should be
pawn Код:
pInfo[playerid][points] -= 2500;
Re: Y_INI problem -
JacobSanchez - 15.02.2014
Quote:
Originally Posted by Mattakil
jacob's code isn't right.
pawn Код:
pInfo[playerid][points] = -2500;
should be
pawn Код:
pInfo[playerid][points] -= 2500;
|
That's what he has and it does not work still...