AFK Problem in 0.3z - Printable Version
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+--- Thread: AFK Problem in 0.3z (
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AFK Problem in 0.3z -
dimitri8 - 15.02.2014
I've to say thats wonderfull 0.3z cause there arent any lagshots BUT anyone in RP servers can now DM while player being AFK and they can abuse it alot, and no one will see who killed him...
Re: AFK Problem in 0.3z -
Konstantinos - 15.02.2014
Do you refer to that bug was reported since the RC stage? If so, a solution already has been posted. In OnPlayerWeaponShot callback, check if the type is player and that player is afk (alt-tabbed) and if they are, return 0 to prevent the player from being hit.
Re: AFK Problem in 0.3z -
dimitri8 - 15.02.2014
Well, I dont have that callback, what to do?
AW: Re: AFK Problem in 0.3z -
Mellnik - 15.02.2014
Quote:
Originally Posted by dimitri8
Well, I dont have that callback, what to do?
|
Adding it.
https://sampwiki.blast.hk/wiki/OnPlayerWeaponShot
Re: AFK Problem in 0.3z -
dimitri8 - 15.02.2014
And thats would avoid that everyone can kills you when you AFK?
Re: AFK Problem in 0.3z -
Konstantinos - 15.02.2014
By adding the callback to your mode only, no. You should do those checks I mentioned above and of course you need to have a system that detects when players are alt-tabbed. By searching you can find all of them!
Re: AFK Problem in 0.3z -
dimitri8 - 15.02.2014
How can I've it? I'm not scripter proffesional... I've the code he brought me on WIki and now what?