Respawning vehicles -
rakshith122 - 14.02.2014
Well, Alright, I'll make it short and say it simple.
This is my code for respawning cars,
pawn Код:
dcmd_respawncars(playerid,params[])
{
#pragma unused params
#pragma unused playerid
for(new i = 1; i <= MAX_VEHICLES; i++)
{
SetVehicleToRespawn(i);
}
SendClientMessageToAll(0x00E800C8, "[ADMIN] Administrator has respawned all non-occupied vehicles");
return 1;
}
When I use this command, The NPC bot is removed from its vehicle, I want to respawn all the vehicles except the NPC's tram.
Hope someone would help me,
Thanks.
Re: Respawning vehicles -
BigGroter - 14.02.2014
Check if the vehicle is occupied and check if the player is an NPC.
Re: Respawning vehicles -
Clad - 14.02.2014
You use U-RP GameMode ?
Re: Respawning vehicles -
Konstantinos - 14.02.2014
Create a global variable that will hold the vehicleid of that tram that the NPC is going to drive. Then in the loop:
pawn Код:
// global:
new NPC_TramVehicle;
// when creating the vehicle assign its vehicleid to "NPC_TramVehicle".
// in the loop:
for(new i = 1; i < MAX_VEHICLES; i++)
{
if (NPC_TramVehicle == i) continue;
SetVehicleToRespawn(i);
}
That's the best way of doing it, looping through all the players and checking if the player in in that vehicle and the player is an NPC is kind of a bad idea.
Re: Respawning vehicles -
rakshith122 - 14.02.2014
So,
I use new NPCTram; as a global variable
and vehicle
pawn Код:
//Tram
NPCTram = AddStaticVehicle(449,-1539.1951,791.7335,7.4973,354.2815,1,74); // Tram
So, Is the code correct entered below?
pawn Код:
dcmd_respawncars(playerid,params[])
{
#pragma unused params
#pragma unused playerid
for(new i = 1; i <= MAX_VEHICLES; i++)
{
if(NPCTram == i) continue;
SetVehicleToRespawn(i);
}
SendClientMessageToAll(0x00E800C8, "[ADMIN] Administrator has respawned all non-occupied vehicles");
return 1;
}
I guess it is right, Confirming it is a good idea though. Thanks for the help and thanks in advance for answer this question!
Re: Respawning vehicles -
Clad - 14.02.2014
You can use this also, It doesn't spawn NPC vehicles
Код:
if(strcmp(cmd, "/RespawnAllCars", true) == 0 || strcmp(cmd, "/RAC", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pAdmin] < 3)
{
SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command!");
return 1;
}
new bool:unwanted[CAR_AMOUNT];
for(new player=0; player<MAX_PLAYERS; player++)
{
if(IsPlayerInAnyVehicle(player)) { unwanted[GetPlayerVehicleID(player)]=true; }
}
for(new car = 1; car <= 268; car++)
{
if(!unwanted[car]) SetVehicleToRespawn(car);
}
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "SERVER: "COL_WHITE"All unused vehicles were respawned by Administrator %s.", sendername);
SendClientMessageToAll(COLOR_YELLOW,string);
}
return 1;
}
Re: Respawning vehicles -
rakshith122 - 14.02.2014
I use dcmd, and
pawn Код:
dcmd_respawncars(playerid,params[])
{
#pragma unused params
#pragma unused playerid
for(new i = 1; i <= MAX_VEHICLES; i++)
{
if(NPCTram == i) continue;
SetVehicleToRespawn(i);
}
SendClientMessageToAll(0x00E800C8, "[ADMIN] Administrator has respawned all non-occupied vehicles");
return 1;
}
This type of line doesn't even exist on my gamemode.
Thanks for trying your best though.. I appreciate it!
Re: Respawning vehicles -
Clad - 14.02.2014
You can edit it as your gamemode is, The idea is to know the main command