public StartRandomFire(randomloc) { new string[512], zone[MAX_ZONE_NAME]; new RAND = randomloc; RandomFire_X = RandomFireSpawns[RAND][0]; RandomFire_Y = RandomFireSpawns[RAND][1]; RandomFire_Z = RandomFireSpawns[RAND][2]; new fireslot = GetNextFire(); format(RandomFireLocation, 256, "%s", RandomFireLocationNames[RAND]); FireBurnout[fireslot] = SetTimerEx("BurnoutTimer",300000,0, "i", fireslot); Fire[fireslot][Fire_Exists] = 1; Fire[fireslot][Fire_id] = fireslot; ActiveFires ++; Fire[fireslot][Fire_X] = RandomFireSpawns[RAND][0]; Fire[fireslot][Fire_Y] = RandomFireSpawns[RAND][1]; Fire[fireslot][Fire_Z] = RandomFireSpawns[RAND][2]; FireObjects[fireslot][0] = CreateFire(fireslot, RandomFire_X, RandomFire_Y, RandomFire_Z); FireObjects[fireslot][1] = CreateFire(fireslot, RandomFire_X+random(3),RandomFire_Y+random(3),RandomFire_Z+random(2)); FireObjects[fireslot][2] = CreateFire(fireslot, RandomFire_X-random(3),RandomFire_Y-random(3),RandomFire_Z-random(2)); FireObjects[fireslot][3] = CreateFire(fireslot, RandomFire_X+random(3),RandomFire_Y-random(3),RandomFire_Z+random(1)); Get3DZone(RandomFire_X, RandomFire_Y, RandomFire_Z, zone, sizeof(zone)); Fire[fireslot][Fire_Zone] = zone; FireHealth[fireslot] = 100; format(string, sizeof(string), "Fire Health: \n %d /100", FireHealth[fireslot]); FireHealthText[fireslot] = CreateDynamic3DTextLabel(string, COLOR_WHITE, RandomFire_X, RandomFire_Y, RandomFire_Z, 20); foreach(Player, i) { if(IsPlayerInCircle(i,RandomFire_X,RandomFire_Y,70)) { format(string, sizeof(string), "(INFO) A fire has erupted in the vicinity."); SendClientMessage(i,COLOR_YELLOW,string); } if((PlayerInfo[i][pMember] == 4 && RAND < 24)) { new szMessage[256]; new Float:x2,Float:y2,Float:z2; GetPlayerPos(i,x2,y2,z2); PlayAudioStreamForPlayer(i, "http://shock-roleplay.net/sounds/pagertones.mp3"); format(szMessage, sizeof(szMessage), "* %s's pager just activated, you hear the sound.", GetPlayerNameEx(i)); ProxDetector(25.0, i, szMessage, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); if((IsPlayerInCircle(i, 1761.3842,-1783.0110, 15)) || (IsPlayerInCircle(i, 1760.6700,2082.7996, 15))) { PlayAudioStreamForPlayer(i, "http://shock-roleplay.net/sounds/stationtones.mp3"); } } if((PlayerInfo[i][pMember] == 17 && RAND > 23)) { new szMessage[256]; new Float:x2,Float:y2,Float:z2; GetPlayerPos(i,x2,y2,z2); PlayAudioStreamForPlayer(i, "http://shock-roleplay.net/sounds/pagertones.mp3"); format(szMessage, sizeof(szMessage), "* %s's pager just activated, you hear the sound.", GetPlayerNameEx(i)); ProxDetector(25.0, i, szMessage, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); if((IsPlayerInCircle(i, 1761.3842,-1783.0110, 15)) || (IsPlayerInCircle(i, 1760.6700,2082.7996, 15))) { PlayAudioStreamForPlayer(i, "http://shock-roleplay.net/sounds/stationtones.mp3"); } } } switch(RAND) { case 0: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "LAFD Stations, fire response, location below."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Information: Toro Commercial Sprinkler System, Automatic Fire Alarm."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); foreach(Player, i) { if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Toro Commercial Sprinkler System, Automatic Fire Alarm.", RandomFireLocation, zone); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); } case 1: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "LAFD Stations, fire response, location below."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Information: Pull Station Alarm."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); foreach(Player, i) { if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Pull Station alarm.", RandomFireLocation, zone); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); } case 2: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "LAFD Stations, fire response, location below."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Information: Visible Smoke, Gym Roof."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); foreach(Player, i) { if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for Visible Smoke, Gym Roof.", RandomFireLocation, zone); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); } case 3: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "LAFD Stations, fire response, location below."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Information: Structural Fire, Ten Green Bottles."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); foreach(Player, i) { if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Structural Fire.", RandomFireLocation, zone); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); } case 4: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "LAFD Stations, fire response, location below."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Information: Pyrotechnics Fire, Stage A."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); foreach(Player, i) { if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Pyrotechnics Fire, Stage A.", RandomFireLocation, zone); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); } case 5: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "LAFD Stations, fire response, location below."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Information: Gas Leak, Forum Arena, Visual Reports."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); foreach(Player, i) { if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for Gas Leak, Forum Arena, Visual Reports.", RandomFireLocation, zone); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); } case 6: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); CreateExplosion( RandomFire_X, RandomFire_Y, RandomFire_Z, 7, 3); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "LAFD Stations, fire response, location below."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Information: Gas Tank Explosion, Oil Refinery."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Clear Injured, Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); foreach(Player, i) { if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Gas Tank Explosion, Oil Refinery.", RandomFireLocation, zone); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); } case 7: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "LAFD Stations, fire response, location below."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Information: Grease Fire, Cluckin Bell, Automatic Fire Alarm."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); foreach(Player, i) { if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Grease Fire, Cluckin Bell, Automatic Fire Alarm.", RandomFireLocation, zone); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); } case 8: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "LAFD Stations, fire response, location below."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Information: Toro Commercial Sprinkler System, Automatic Fire Alarm."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); foreach(Player, i) { if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Toro Commercial Sprinkler System, Automatic Fire Alarm", RandomFireLocation, zone); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); } case 9: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(4, COLOR_RED, string); CreateExplosion( RandomFire_X, RandomFire_Y, RandomFire_Z, 7, 3); format(string, sizeof(string), "LAFD Stations, fire response, location below."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Information: Gas Leak, Automatic Fire Alarm."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); foreach(Player, i) { if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Gas Leak, Automatic Fire Alarm", RandomFireLocation, zone); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); } case 10: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "LAFD Stations, fire response, location below."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Information: Toro Commercial Sprinkler System, Automatic Fire Alarm."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); foreach(Player, i) { if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Toro Commercial Sprinkler System, Automatic Fire Alarm", RandomFireLocation, zone); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); } case 11: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "LAFD Stations, fire response, location below."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Information: Visible Smoke, Eyewitness Report."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); foreach(Player, i) { if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Visible Smoke, Eyewitness Report", RandomFireLocation, zone); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); } case 12: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "LAFD Stations, fire response, location below."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Information: MAC Security Services, Residential Fire Alarm."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); foreach(Player, i) { if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a MAC Security Services, Residential Fire Alarm.", RandomFireLocation, zone); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); } case 13: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "LAFD Stations, fire response, location below."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Information: Electrical Fire, Box Short Circuit."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); foreach(Player, i) { if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Electrical Fire, Box Short Circuit.", RandomFireLocation, zone); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); } case 14: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(4, COLOR_RED, string); CreateExplosion( RandomFire_X, RandomFire_Y, RandomFire_Z, 7, 3); format(string, sizeof(string), "LAFD Stations, fire response, location below."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Information: Gas Spill and Explosion."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Clear Injured, Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); foreach(Player, i) { if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Gas Spill and Explosion.", RandomFireLocation, zone); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); } case 15: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "LAFD Stations, fire response, location below."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Information: Structure Fire, Eyewitness Report."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); foreach(Player, i) { if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Structure Fire, Eyewitness Report.", RandomFireLocation, zone); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); } case 16: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "LAFD Stations, fire response, location below."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Information: Electrical Fire, Box Short Circuit."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); foreach(Player, i) { if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Electrical Fire, Box Short Circuit.", RandomFireLocation, zone); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); } case 17: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "LAFD Stations, fire response, location below."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Information: MAC Security Services, Residential Fire Alarm."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); foreach(Player, i) { if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for MAC Security Services, Residential Fire Alarm..", RandomFireLocation, zone); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); } case 18: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "LAFD Stations, fire response, location below."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Information: Structure Fire, Residential Fire Alarm."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); foreach(Player, i) { if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Structure Fire, Residential Fire Alarm.", RandomFireLocation, zone); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); } case 19: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "LAFD Stations, fire response, location below."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Information: Grease Fire, J&J's Restaurant."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); foreach(Player, i) { if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Grease Fire, J&J's Restaurant.", RandomFireLocation, zone); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); } case 20: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "LAFD Stations, fire response, location below."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Information: Grease Fire, Cluckin' Bell."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); foreach(Player, i) { if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Grease Fire, Cluckin' Bell.", RandomFireLocation, zone); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); } case 21: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "LAFD Stations, fire response, location below."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Information: Visible Smoke, Ammu-Nation, Eyewitness Report."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); foreach(Player, i) { if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Visible Smoke, Ammu-Nation, Eyewitness Report.", RandomFireLocation, zone); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); } case 22: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "LAFD Stations, fire response, location below."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Information: Reported Arson, Liquor Store."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); foreach(Player, i) { if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Reported Arson, Liquor Store.", RandomFireLocation, zone); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); } case 23: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(17, COLOR_RED, string); CreateExplosion( RandomFire_X, RandomFire_Y, RandomFire_Z, 7, 3); format(string, sizeof(string), "CCFD Stations, fire response, location below."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Information: Pyrotechnics Fire, Pirate Ship."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(17, COLOR_RED, string); foreach(Player, i) { if( PlayerInfo[i][pMember] == 17) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Pyrotechnics Fire, Pirate Ship.", RandomFireLocation, zone); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(19, COLOR_RED, string); } case 24: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "CCFD Stations, fire response, location below."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Information: Suspected Arson, Residential Fire Alarm."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(17, COLOR_RED, string); foreach(Player, i) { if( PlayerInfo[i][pMember] == 17) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Suspected Arson, Residential Fire Alarm.", RandomFireLocation, zone); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(19, COLOR_RED, string); } case 25: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "CCFD Stations, fire response, location below."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Information: Grease Fire, Commercial Fire Alarm."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(17, COLOR_RED, string); foreach(Player, i) { if( PlayerInfo[i][pMember] == 17) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Grease Fire, Commercial Fire Alarm.", RandomFireLocation, zone); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(19, COLOR_RED, string); } case 26: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(17, COLOR_RED, string); CreateExplosion( RandomFire_X, RandomFire_Y, RandomFire_Z, 7, 3); format(string, sizeof(string), "CCFD Stations, fire response, location below."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Information: Gas Leak, Visual Report."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(17, COLOR_RED, string); foreach(Player, i) { if( PlayerInfo[i][pMember] == 17) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Gas Leak, Visual Report.", RandomFireLocation, zone); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(19, COLOR_RED, string); } case 27: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "CCFD Stations, fire response, location below."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Information: Toro Commercial Sprinkler Systems, Automatic Fire Alarm."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(17, COLOR_RED, string); foreach(Player, i) { if( PlayerInfo[i][pMember] == 17) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Toro Commercial Sprinkler Systems, Automatic Fire Alarm.", RandomFireLocation, zone); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(19, COLOR_RED, string); } case 28: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "CCFD Stations, fire response, location below."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Information: Smoke Showing, Visual Report."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(17, COLOR_RED, string); foreach(Player, i) { if( PlayerInfo[i][pMember] == 17) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Smoke Showing, Visual Report.", RandomFireLocation, zone); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(19, COLOR_RED, string); } case 29: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(17, COLOR_RED, string); CreateExplosion( RandomFire_X, RandomFire_Y, RandomFire_Z, 7, 3); format(string, sizeof(string), "CCFD Stations, fire response, location below."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Information: Diesel Fire, 911 Report."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(17, COLOR_RED, string); foreach(Player, i) { if( PlayerInfo[i][pMember] == 17) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Diesel Fire, 911 Report.", RandomFireLocation, zone); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(19, COLOR_RED, string); } case 30: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(17, COLOR_RED, string); CreateExplosion( RandomFire_X, RandomFire_Y, RandomFire_Z, 7, 3); format(string, sizeof(string), "CCFD Stations, fire response, location below."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Information: Ammunitions Fire, Commerical Fire Alarm."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(17, COLOR_RED, string); foreach(Player, i) { if( PlayerInfo[i][pMember] == 17) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Ammunitions Fire, Commercial Fire Alarm.", RandomFireLocation, zone); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(19, COLOR_RED, string); } case 31: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "CCFD Stations, fire response, location below."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Information: Electrical Fire, Commercial Fire Alarm."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(17, COLOR_RED, string); foreach(Player, i) { if( PlayerInfo[i][pMember] == 17) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Electrical Fire, Commercial Fire Alarm.", RandomFireLocation, zone); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(19, COLOR_RED, string); } } }
I've a Problem With the FD FIre system.When a Fire Starts it doesnt make a real fire ,it only makes a flame which doesnt effect on you if you went throw it,Can Someone help me with it please ? i want to make it fire exploding and makes damage and the Fire fighters can extinguish it
Here is the Start Random Fire Code Код:
public StartRandomFire(randomloc) { new string[512], zone[MAX_ZONE_NAME]; new RAND = randomloc; RandomFire_X = RandomFireSpawns[RAND][0]; RandomFire_Y = RandomFireSpawns[RAND][1]; RandomFire_Z = RandomFireSpawns[RAND][2]; new fireslot = GetNextFire(); format(RandomFireLocation, 256, "%s", RandomFireLocationNames[RAND]); FireBurnout[fireslot] = SetTimerEx("BurnoutTimer",300000,0, "i", fireslot); Fire[fireslot][Fire_Exists] = 1; Fire[fireslot][Fire_id] = fireslot; ActiveFires ++; Fire[fireslot][Fire_X] = RandomFireSpawns[RAND][0]; Fire[fireslot][Fire_Y] = RandomFireSpawns[RAND][1]; Fire[fireslot][Fire_Z] = RandomFireSpawns[RAND][2]; FireObjects[fireslot][0] = CreateFire(fireslot, RandomFire_X, RandomFire_Y, RandomFire_Z); FireObjects[fireslot][1] = CreateFire(fireslot, RandomFire_X+random(3),RandomFire_Y+random(3),RandomFire_Z+random(2)); FireObjects[fireslot][2] = CreateFire(fireslot, RandomFire_X-random(3),RandomFire_Y-random(3),RandomFire_Z-random(2)); FireObjects[fireslot][3] = CreateFire(fireslot, RandomFire_X+random(3),RandomFire_Y-random(3),RandomFire_Z+random(1)); Get3DZone(RandomFire_X, RandomFire_Y, RandomFire_Z, zone, sizeof(zone)); Fire[fireslot][Fire_Zone] = zone; FireHealth[fireslot] = 100; format(string, sizeof(string), "Fire Health: \n %d /100", FireHealth[fireslot]); FireHealthText[fireslot] = CreateDynamic3DTextLabel(string, COLOR_WHITE, RandomFire_X, RandomFire_Y, RandomFire_Z, 20); foreach(Player, i) { if(IsPlayerInCircle(i,RandomFire_X,RandomFire_Y,70)) { format(string, sizeof(string), "(INFO) A fire has erupted in the vicinity."); SendClientMessage(i,COLOR_YELLOW,string); } if((PlayerInfo[i][pMember] == 4 && RAND < 24)) { new szMessage[256]; new Float:x2,Float:y2,Float:z2; GetPlayerPos(i,x2,y2,z2); PlayAudioStreamForPlayer(i, "http://shock-roleplay.net/sounds/pagertones.mp3"); format(szMessage, sizeof(szMessage), "* %s's pager just activated, you hear the sound.", GetPlayerNameEx(i)); ProxDetector(25.0, i, szMessage, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); if((IsPlayerInCircle(i, 1761.3842,-1783.0110, 15)) || (IsPlayerInCircle(i, 1760.6700,2082.7996, 15))) { PlayAudioStreamForPlayer(i, "http://shock-roleplay.net/sounds/stationtones.mp3"); } } if((PlayerInfo[i][pMember] == 17 && RAND > 23)) { new szMessage[256]; new Float:x2,Float:y2,Float:z2; GetPlayerPos(i,x2,y2,z2); PlayAudioStreamForPlayer(i, "http://shock-roleplay.net/sounds/pagertones.mp3"); format(szMessage, sizeof(szMessage), "* %s's pager just activated, you hear the sound.", GetPlayerNameEx(i)); ProxDetector(25.0, i, szMessage, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); if((IsPlayerInCircle(i, 1761.3842,-1783.0110, 15)) || (IsPlayerInCircle(i, 1760.6700,2082.7996, 15))) { PlayAudioStreamForPlayer(i, "http://shock-roleplay.net/sounds/stationtones.mp3"); } } } switch(RAND) { case 0: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "LAFD Stations, fire response, location below."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Information: Toro Commercial Sprinkler System, Automatic Fire Alarm."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); foreach(Player, i) { if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Toro Commercial Sprinkler System, Automatic Fire Alarm.", RandomFireLocation, zone); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); } case 1: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "LAFD Stations, fire response, location below."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Information: Pull Station Alarm."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); foreach(Player, i) { if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Pull Station alarm.", RandomFireLocation, zone); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); } case 2: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "LAFD Stations, fire response, location below."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Information: Visible Smoke, Gym Roof."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); foreach(Player, i) { if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for Visible Smoke, Gym Roof.", RandomFireLocation, zone); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); } case 3: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "LAFD Stations, fire response, location below."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Information: Structural Fire, Ten Green Bottles."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); foreach(Player, i) { if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Structural Fire.", RandomFireLocation, zone); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); } case 4: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "LAFD Stations, fire response, location below."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Information: Pyrotechnics Fire, Stage A."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); foreach(Player, i) { if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Pyrotechnics Fire, Stage A.", RandomFireLocation, zone); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); } case 5: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "LAFD Stations, fire response, location below."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Information: Gas Leak, Forum Arena, Visual Reports."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); foreach(Player, i) { if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for Gas Leak, Forum Arena, Visual Reports.", RandomFireLocation, zone); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); } case 6: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); CreateExplosion( RandomFire_X, RandomFire_Y, RandomFire_Z, 7, 3); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "LAFD Stations, fire response, location below."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Information: Gas Tank Explosion, Oil Refinery."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Clear Injured, Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); foreach(Player, i) { if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Gas Tank Explosion, Oil Refinery.", RandomFireLocation, zone); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); } case 7: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "LAFD Stations, fire response, location below."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Information: Grease Fire, Cluckin Bell, Automatic Fire Alarm."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); foreach(Player, i) { if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Grease Fire, Cluckin Bell, Automatic Fire Alarm.", RandomFireLocation, zone); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); } case 8: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "LAFD Stations, fire response, location below."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Information: Toro Commercial Sprinkler System, Automatic Fire Alarm."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); foreach(Player, i) { if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Toro Commercial Sprinkler System, Automatic Fire Alarm", RandomFireLocation, zone); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); } case 9: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(4, COLOR_RED, string); CreateExplosion( RandomFire_X, RandomFire_Y, RandomFire_Z, 7, 3); format(string, sizeof(string), "LAFD Stations, fire response, location below."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Information: Gas Leak, Automatic Fire Alarm."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); foreach(Player, i) { if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Gas Leak, Automatic Fire Alarm", RandomFireLocation, zone); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); } case 10: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "LAFD Stations, fire response, location below."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Information: Toro Commercial Sprinkler System, Automatic Fire Alarm."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); foreach(Player, i) { if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Toro Commercial Sprinkler System, Automatic Fire Alarm", RandomFireLocation, zone); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); } case 11: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "LAFD Stations, fire response, location below."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Information: Visible Smoke, Eyewitness Report."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); foreach(Player, i) { if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Visible Smoke, Eyewitness Report", RandomFireLocation, zone); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); } case 12: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "LAFD Stations, fire response, location below."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Information: MAC Security Services, Residential Fire Alarm."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); foreach(Player, i) { if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a MAC Security Services, Residential Fire Alarm.", RandomFireLocation, zone); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); } case 13: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "LAFD Stations, fire response, location below."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Information: Electrical Fire, Box Short Circuit."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); foreach(Player, i) { if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Electrical Fire, Box Short Circuit.", RandomFireLocation, zone); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); } case 14: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(4, COLOR_RED, string); CreateExplosion( RandomFire_X, RandomFire_Y, RandomFire_Z, 7, 3); format(string, sizeof(string), "LAFD Stations, fire response, location below."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Information: Gas Spill and Explosion."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Clear Injured, Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); foreach(Player, i) { if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Gas Spill and Explosion.", RandomFireLocation, zone); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); } case 15: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "LAFD Stations, fire response, location below."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Information: Structure Fire, Eyewitness Report."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); foreach(Player, i) { if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Structure Fire, Eyewitness Report.", RandomFireLocation, zone); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); } case 16: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "LAFD Stations, fire response, location below."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Information: Electrical Fire, Box Short Circuit."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); foreach(Player, i) { if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Electrical Fire, Box Short Circuit.", RandomFireLocation, zone); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); } case 17: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "LAFD Stations, fire response, location below."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Information: MAC Security Services, Residential Fire Alarm."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); foreach(Player, i) { if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for MAC Security Services, Residential Fire Alarm..", RandomFireLocation, zone); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); } case 18: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "LAFD Stations, fire response, location below."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Information: Structure Fire, Residential Fire Alarm."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); foreach(Player, i) { if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Structure Fire, Residential Fire Alarm.", RandomFireLocation, zone); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); } case 19: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "LAFD Stations, fire response, location below."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Information: Grease Fire, J&J's Restaurant."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); foreach(Player, i) { if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Grease Fire, J&J's Restaurant.", RandomFireLocation, zone); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); } case 20: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "LAFD Stations, fire response, location below."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Information: Grease Fire, Cluckin' Bell."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); foreach(Player, i) { if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Grease Fire, Cluckin' Bell.", RandomFireLocation, zone); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); } case 21: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "LAFD Stations, fire response, location below."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Information: Visible Smoke, Ammu-Nation, Eyewitness Report."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); foreach(Player, i) { if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Visible Smoke, Ammu-Nation, Eyewitness Report.", RandomFireLocation, zone); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); } case 22: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "LAFD Stations, fire response, location below."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Information: Reported Arson, Liquor Store."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(4, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(4, COLOR_RED, string); foreach(Player, i) { if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Reported Arson, Liquor Store.", RandomFireLocation, zone); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(1, COLOR_RED, string); SendFamilyMessage(7, COLOR_RED, string); } case 23: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(17, COLOR_RED, string); CreateExplosion( RandomFire_X, RandomFire_Y, RandomFire_Z, 7, 3); format(string, sizeof(string), "CCFD Stations, fire response, location below."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Information: Pyrotechnics Fire, Pirate Ship."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(17, COLOR_RED, string); foreach(Player, i) { if( PlayerInfo[i][pMember] == 17) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Pyrotechnics Fire, Pirate Ship.", RandomFireLocation, zone); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(19, COLOR_RED, string); } case 24: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "CCFD Stations, fire response, location below."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Information: Suspected Arson, Residential Fire Alarm."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(17, COLOR_RED, string); foreach(Player, i) { if( PlayerInfo[i][pMember] == 17) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Suspected Arson, Residential Fire Alarm.", RandomFireLocation, zone); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(19, COLOR_RED, string); } case 25: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "CCFD Stations, fire response, location below."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Information: Grease Fire, Commercial Fire Alarm."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(17, COLOR_RED, string); foreach(Player, i) { if( PlayerInfo[i][pMember] == 17) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Grease Fire, Commercial Fire Alarm.", RandomFireLocation, zone); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(19, COLOR_RED, string); } case 26: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(17, COLOR_RED, string); CreateExplosion( RandomFire_X, RandomFire_Y, RandomFire_Z, 7, 3); format(string, sizeof(string), "CCFD Stations, fire response, location below."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Information: Gas Leak, Visual Report."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(17, COLOR_RED, string); foreach(Player, i) { if( PlayerInfo[i][pMember] == 17) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Gas Leak, Visual Report.", RandomFireLocation, zone); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(19, COLOR_RED, string); } case 27: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "CCFD Stations, fire response, location below."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Information: Toro Commercial Sprinkler Systems, Automatic Fire Alarm."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(17, COLOR_RED, string); foreach(Player, i) { if( PlayerInfo[i][pMember] == 17) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Toro Commercial Sprinkler Systems, Automatic Fire Alarm.", RandomFireLocation, zone); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(19, COLOR_RED, string); } case 28: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "CCFD Stations, fire response, location below."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Information: Smoke Showing, Visual Report."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(17, COLOR_RED, string); foreach(Player, i) { if( PlayerInfo[i][pMember] == 17) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Smoke Showing, Visual Report.", RandomFireLocation, zone); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(19, COLOR_RED, string); } case 29: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(17, COLOR_RED, string); CreateExplosion( RandomFire_X, RandomFire_Y, RandomFire_Z, 7, 3); format(string, sizeof(string), "CCFD Stations, fire response, location below."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Information: Diesel Fire, 911 Report."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(17, COLOR_RED, string); foreach(Player, i) { if( PlayerInfo[i][pMember] == 17) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Diesel Fire, 911 Report.", RandomFireLocation, zone); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(19, COLOR_RED, string); } case 30: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(17, COLOR_RED, string); CreateExplosion( RandomFire_X, RandomFire_Y, RandomFire_Z, 7, 3); format(string, sizeof(string), "CCFD Stations, fire response, location below."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Information: Ammunitions Fire, Commerical Fire Alarm."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(17, COLOR_RED, string); foreach(Player, i) { if( PlayerInfo[i][pMember] == 17) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Ammunitions Fire, Commercial Fire Alarm.", RandomFireLocation, zone); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(19, COLOR_RED, string); } case 31: { format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "DPS AUTOMATED DISPATCH"); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "CCFD Stations, fire response, location below."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Information: Electrical Fire, Commercial Fire Alarm."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible."); SendFamilyMessage(17, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(17, COLOR_RED, string); foreach(Player, i) { if( PlayerInfo[i][pMember] == 17) { SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS."); } } format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "FIRE COMM DISPATCH"); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "Dispatching Fire to %s in %s for a Electrical Fire, Commercial Fire Alarm.", RandomFireLocation, zone); SendFamilyMessage(19, COLOR_RED, string); format(string, sizeof(string), "____________________________________________________________________________________________________________"); SendFamilyMessage(19, COLOR_RED, string); } } } |