public StartRandomFire(randomloc)
{
new string[512], zone[MAX_ZONE_NAME];
new RAND = randomloc;
RandomFire_X = RandomFireSpawns[RAND][0];
RandomFire_Y = RandomFireSpawns[RAND][1];
RandomFire_Z = RandomFireSpawns[RAND][2];
new fireslot = GetNextFire();
format(RandomFireLocation, 256, "%s", RandomFireLocationNames[RAND]);
FireBurnout[fireslot] = SetTimerEx("BurnoutTimer",300000,0, "i", fireslot);
Fire[fireslot][Fire_Exists] = 1;
Fire[fireslot][Fire_id] = fireslot;
ActiveFires ++;
Fire[fireslot][Fire_X] = RandomFireSpawns[RAND][0];
Fire[fireslot][Fire_Y] = RandomFireSpawns[RAND][1];
Fire[fireslot][Fire_Z] = RandomFireSpawns[RAND][2];
FireObjects[fireslot][0] = CreateFire(fireslot, RandomFire_X, RandomFire_Y, RandomFire_Z);
FireObjects[fireslot][1] = CreateFire(fireslot, RandomFire_X+random(3),RandomFire_Y+random(3),RandomFire_Z+random(2));
FireObjects[fireslot][2] = CreateFire(fireslot, RandomFire_X-random(3),RandomFire_Y-random(3),RandomFire_Z-random(2));
FireObjects[fireslot][3] = CreateFire(fireslot, RandomFire_X+random(3),RandomFire_Y-random(3),RandomFire_Z+random(1));
Get3DZone(RandomFire_X, RandomFire_Y, RandomFire_Z, zone, sizeof(zone));
Fire[fireslot][Fire_Zone] = zone;
FireHealth[fireslot] = 100;
format(string, sizeof(string), "Fire Health: \n %d /100", FireHealth[fireslot]);
FireHealthText[fireslot] = CreateDynamic3DTextLabel(string, COLOR_WHITE, RandomFire_X, RandomFire_Y, RandomFire_Z, 20);
foreach(Player, i)
{
if(IsPlayerInCircle(i,RandomFire_X,RandomFire_Y,70))
{
format(string, sizeof(string), "(INFO) A fire has erupted in the vicinity.");
SendClientMessage(i,COLOR_YELLOW,string);
}
if((PlayerInfo[i][pMember] == 4 && RAND < 24))
{
new szMessage[256];
new Float:x2,Float:y2,Float:z2;
GetPlayerPos(i,x2,y2,z2);
PlayAudioStreamForPlayer(i, "http://shock-roleplay.net/sounds/pagertones.mp3");
format(szMessage, sizeof(szMessage), "* %s's pager just activated, you hear the sound.", GetPlayerNameEx(i));
ProxDetector(25.0, i, szMessage, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
if((IsPlayerInCircle(i, 1761.3842,-1783.0110, 15)) || (IsPlayerInCircle(i, 1760.6700,2082.7996, 15)))
{
PlayAudioStreamForPlayer(i, "http://shock-roleplay.net/sounds/stationtones.mp3");
}
}
if((PlayerInfo[i][pMember] == 17 && RAND > 23))
{
new szMessage[256];
new Float:x2,Float:y2,Float:z2;
GetPlayerPos(i,x2,y2,z2);
PlayAudioStreamForPlayer(i, "http://shock-roleplay.net/sounds/pagertones.mp3");
format(szMessage, sizeof(szMessage), "* %s's pager just activated, you hear the sound.", GetPlayerNameEx(i));
ProxDetector(25.0, i, szMessage, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
if((IsPlayerInCircle(i, 1761.3842,-1783.0110, 15)) || (IsPlayerInCircle(i, 1760.6700,2082.7996, 15)))
{
PlayAudioStreamForPlayer(i, "http://shock-roleplay.net/sounds/stationtones.mp3");
}
}
}
switch(RAND)
{
case 0:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "LAFD Stations, fire response, location below.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Information: Toro Commercial Sprinkler System, Automatic Fire Alarm.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
foreach(Player, i)
{
if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Toro Commercial Sprinkler System, Automatic Fire Alarm.", RandomFireLocation, zone);
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
}
case 1:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "LAFD Stations, fire response, location below.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Information: Pull Station Alarm.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
foreach(Player, i)
{
if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Pull Station alarm.", RandomFireLocation, zone);
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
}
case 2:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "LAFD Stations, fire response, location below.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Information: Visible Smoke, Gym Roof.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
foreach(Player, i)
{
if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for Visible Smoke, Gym Roof.", RandomFireLocation, zone);
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
}
case 3:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "LAFD Stations, fire response, location below.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Information: Structural Fire, Ten Green Bottles.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
foreach(Player, i)
{
if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Structural Fire.", RandomFireLocation, zone);
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
}
case 4:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "LAFD Stations, fire response, location below.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Information: Pyrotechnics Fire, Stage A.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
foreach(Player, i)
{
if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Pyrotechnics Fire, Stage A.", RandomFireLocation, zone);
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
}
case 5:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "LAFD Stations, fire response, location below.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Information: Gas Leak, Forum Arena, Visual Reports.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
foreach(Player, i)
{
if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for Gas Leak, Forum Arena, Visual Reports.", RandomFireLocation, zone);
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
}
case 6:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
CreateExplosion( RandomFire_X, RandomFire_Y, RandomFire_Z, 7, 3);
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "LAFD Stations, fire response, location below.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Information: Gas Tank Explosion, Oil Refinery.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Clear Injured, Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
foreach(Player, i)
{
if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Gas Tank Explosion, Oil Refinery.", RandomFireLocation, zone);
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
}
case 7:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "LAFD Stations, fire response, location below.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Information: Grease Fire, Cluckin Bell, Automatic Fire Alarm.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
foreach(Player, i)
{
if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Grease Fire, Cluckin Bell, Automatic Fire Alarm.", RandomFireLocation, zone);
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
}
case 8:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "LAFD Stations, fire response, location below.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Information: Toro Commercial Sprinkler System, Automatic Fire Alarm.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
foreach(Player, i)
{
if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Toro Commercial Sprinkler System, Automatic Fire Alarm", RandomFireLocation, zone);
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
}
case 9:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(4, COLOR_RED, string);
CreateExplosion( RandomFire_X, RandomFire_Y, RandomFire_Z, 7, 3);
format(string, sizeof(string), "LAFD Stations, fire response, location below.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Information: Gas Leak, Automatic Fire Alarm.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
foreach(Player, i)
{
if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Gas Leak, Automatic Fire Alarm", RandomFireLocation, zone);
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
}
case 10:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "LAFD Stations, fire response, location below.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Information: Toro Commercial Sprinkler System, Automatic Fire Alarm.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
foreach(Player, i)
{
if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Toro Commercial Sprinkler System, Automatic Fire Alarm", RandomFireLocation, zone);
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
}
case 11:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "LAFD Stations, fire response, location below.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Information: Visible Smoke, Eyewitness Report.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
foreach(Player, i)
{
if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Visible Smoke, Eyewitness Report", RandomFireLocation, zone);
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
}
case 12:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "LAFD Stations, fire response, location below.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Information: MAC Security Services, Residential Fire Alarm.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
foreach(Player, i)
{
if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a MAC Security Services, Residential Fire Alarm.", RandomFireLocation, zone);
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
}
case 13:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "LAFD Stations, fire response, location below.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Information: Electrical Fire, Box Short Circuit.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
foreach(Player, i)
{
if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Electrical Fire, Box Short Circuit.", RandomFireLocation, zone);
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
}
case 14:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(4, COLOR_RED, string);
CreateExplosion( RandomFire_X, RandomFire_Y, RandomFire_Z, 7, 3);
format(string, sizeof(string), "LAFD Stations, fire response, location below.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Information: Gas Spill and Explosion.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Clear Injured, Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
foreach(Player, i)
{
if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Gas Spill and Explosion.", RandomFireLocation, zone);
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
}
case 15:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "LAFD Stations, fire response, location below.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Information: Structure Fire, Eyewitness Report.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
foreach(Player, i)
{
if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Structure Fire, Eyewitness Report.", RandomFireLocation, zone);
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
}
case 16:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "LAFD Stations, fire response, location below.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Information: Electrical Fire, Box Short Circuit.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
foreach(Player, i)
{
if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Electrical Fire, Box Short Circuit.", RandomFireLocation, zone);
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
}
case 17:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "LAFD Stations, fire response, location below.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Information: MAC Security Services, Residential Fire Alarm.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
foreach(Player, i)
{
if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for MAC Security Services, Residential Fire Alarm..", RandomFireLocation, zone);
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
}
case 18:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "LAFD Stations, fire response, location below.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Information: Structure Fire, Residential Fire Alarm.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
foreach(Player, i)
{
if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Structure Fire, Residential Fire Alarm.", RandomFireLocation, zone);
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
}
case 19:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "LAFD Stations, fire response, location below.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Information: Grease Fire, J&J's Restaurant.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
foreach(Player, i)
{
if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Grease Fire, J&J's Restaurant.", RandomFireLocation, zone);
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
}
case 20:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "LAFD Stations, fire response, location below.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Information: Grease Fire, Cluckin' Bell.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
foreach(Player, i)
{
if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Grease Fire, Cluckin' Bell.", RandomFireLocation, zone);
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
}
case 21:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "LAFD Stations, fire response, location below.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Information: Visible Smoke, Ammu-Nation, Eyewitness Report.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
foreach(Player, i)
{
if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Visible Smoke, Ammu-Nation, Eyewitness Report.", RandomFireLocation, zone);
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
}
case 22:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "LAFD Stations, fire response, location below.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Information: Reported Arson, Liquor Store.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
foreach(Player, i)
{
if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Reported Arson, Liquor Store.", RandomFireLocation, zone);
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
}
case 23:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(17, COLOR_RED, string);
CreateExplosion( RandomFire_X, RandomFire_Y, RandomFire_Z, 7, 3);
format(string, sizeof(string), "CCFD Stations, fire response, location below.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Information: Pyrotechnics Fire, Pirate Ship.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(17, COLOR_RED, string);
foreach(Player, i)
{
if( PlayerInfo[i][pMember] == 17)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Pyrotechnics Fire, Pirate Ship.", RandomFireLocation, zone);
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(19, COLOR_RED, string);
}
case 24:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "CCFD Stations, fire response, location below.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Information: Suspected Arson, Residential Fire Alarm.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(17, COLOR_RED, string);
foreach(Player, i)
{
if( PlayerInfo[i][pMember] == 17)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Suspected Arson, Residential Fire Alarm.", RandomFireLocation, zone);
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(19, COLOR_RED, string);
}
case 25:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "CCFD Stations, fire response, location below.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Information: Grease Fire, Commercial Fire Alarm.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(17, COLOR_RED, string);
foreach(Player, i)
{
if( PlayerInfo[i][pMember] == 17)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Grease Fire, Commercial Fire Alarm.", RandomFireLocation, zone);
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(19, COLOR_RED, string);
}
case 26:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(17, COLOR_RED, string);
CreateExplosion( RandomFire_X, RandomFire_Y, RandomFire_Z, 7, 3);
format(string, sizeof(string), "CCFD Stations, fire response, location below.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Information: Gas Leak, Visual Report.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(17, COLOR_RED, string);
foreach(Player, i)
{
if( PlayerInfo[i][pMember] == 17)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Gas Leak, Visual Report.", RandomFireLocation, zone);
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(19, COLOR_RED, string);
}
case 27:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "CCFD Stations, fire response, location below.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Information: Toro Commercial Sprinkler Systems, Automatic Fire Alarm.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(17, COLOR_RED, string);
foreach(Player, i)
{
if( PlayerInfo[i][pMember] == 17)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Toro Commercial Sprinkler Systems, Automatic Fire Alarm.", RandomFireLocation, zone);
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(19, COLOR_RED, string);
}
case 28:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "CCFD Stations, fire response, location below.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Information: Smoke Showing, Visual Report.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(17, COLOR_RED, string);
foreach(Player, i)
{
if( PlayerInfo[i][pMember] == 17)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Smoke Showing, Visual Report.", RandomFireLocation, zone);
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(19, COLOR_RED, string);
}
case 29:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(17, COLOR_RED, string);
CreateExplosion( RandomFire_X, RandomFire_Y, RandomFire_Z, 7, 3);
format(string, sizeof(string), "CCFD Stations, fire response, location below.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Information: Diesel Fire, 911 Report.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(17, COLOR_RED, string);
foreach(Player, i)
{
if( PlayerInfo[i][pMember] == 17)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Diesel Fire, 911 Report.", RandomFireLocation, zone);
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(19, COLOR_RED, string);
}
case 30:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(17, COLOR_RED, string);
CreateExplosion( RandomFire_X, RandomFire_Y, RandomFire_Z, 7, 3);
format(string, sizeof(string), "CCFD Stations, fire response, location below.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Information: Ammunitions Fire, Commerical Fire Alarm.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(17, COLOR_RED, string);
foreach(Player, i)
{
if( PlayerInfo[i][pMember] == 17)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Ammunitions Fire, Commercial Fire Alarm.", RandomFireLocation, zone);
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(19, COLOR_RED, string);
}
case 31:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "CCFD Stations, fire response, location below.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Information: Electrical Fire, Commercial Fire Alarm.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(17, COLOR_RED, string);
foreach(Player, i)
{
if( PlayerInfo[i][pMember] == 17)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Electrical Fire, Commercial Fire Alarm.", RandomFireLocation, zone);
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(19, COLOR_RED, string);
}
}
}
|
I've a Problem With the FD FIre system.When a Fire Starts it doesnt make a real fire ,it only makes a flame which doesnt effect on you if you went throw it,Can Someone help me with it please ? i want to make it fire exploding and makes damage and the Fire fighters can extinguish it
Here is the Start Random Fire Code Код:
public StartRandomFire(randomloc)
{
new string[512], zone[MAX_ZONE_NAME];
new RAND = randomloc;
RandomFire_X = RandomFireSpawns[RAND][0];
RandomFire_Y = RandomFireSpawns[RAND][1];
RandomFire_Z = RandomFireSpawns[RAND][2];
new fireslot = GetNextFire();
format(RandomFireLocation, 256, "%s", RandomFireLocationNames[RAND]);
FireBurnout[fireslot] = SetTimerEx("BurnoutTimer",300000,0, "i", fireslot);
Fire[fireslot][Fire_Exists] = 1;
Fire[fireslot][Fire_id] = fireslot;
ActiveFires ++;
Fire[fireslot][Fire_X] = RandomFireSpawns[RAND][0];
Fire[fireslot][Fire_Y] = RandomFireSpawns[RAND][1];
Fire[fireslot][Fire_Z] = RandomFireSpawns[RAND][2];
FireObjects[fireslot][0] = CreateFire(fireslot, RandomFire_X, RandomFire_Y, RandomFire_Z);
FireObjects[fireslot][1] = CreateFire(fireslot, RandomFire_X+random(3),RandomFire_Y+random(3),RandomFire_Z+random(2));
FireObjects[fireslot][2] = CreateFire(fireslot, RandomFire_X-random(3),RandomFire_Y-random(3),RandomFire_Z-random(2));
FireObjects[fireslot][3] = CreateFire(fireslot, RandomFire_X+random(3),RandomFire_Y-random(3),RandomFire_Z+random(1));
Get3DZone(RandomFire_X, RandomFire_Y, RandomFire_Z, zone, sizeof(zone));
Fire[fireslot][Fire_Zone] = zone;
FireHealth[fireslot] = 100;
format(string, sizeof(string), "Fire Health: \n %d /100", FireHealth[fireslot]);
FireHealthText[fireslot] = CreateDynamic3DTextLabel(string, COLOR_WHITE, RandomFire_X, RandomFire_Y, RandomFire_Z, 20);
foreach(Player, i)
{
if(IsPlayerInCircle(i,RandomFire_X,RandomFire_Y,70))
{
format(string, sizeof(string), "(INFO) A fire has erupted in the vicinity.");
SendClientMessage(i,COLOR_YELLOW,string);
}
if((PlayerInfo[i][pMember] == 4 && RAND < 24))
{
new szMessage[256];
new Float:x2,Float:y2,Float:z2;
GetPlayerPos(i,x2,y2,z2);
PlayAudioStreamForPlayer(i, "http://shock-roleplay.net/sounds/pagertones.mp3");
format(szMessage, sizeof(szMessage), "* %s's pager just activated, you hear the sound.", GetPlayerNameEx(i));
ProxDetector(25.0, i, szMessage, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
if((IsPlayerInCircle(i, 1761.3842,-1783.0110, 15)) || (IsPlayerInCircle(i, 1760.6700,2082.7996, 15)))
{
PlayAudioStreamForPlayer(i, "http://shock-roleplay.net/sounds/stationtones.mp3");
}
}
if((PlayerInfo[i][pMember] == 17 && RAND > 23))
{
new szMessage[256];
new Float:x2,Float:y2,Float:z2;
GetPlayerPos(i,x2,y2,z2);
PlayAudioStreamForPlayer(i, "http://shock-roleplay.net/sounds/pagertones.mp3");
format(szMessage, sizeof(szMessage), "* %s's pager just activated, you hear the sound.", GetPlayerNameEx(i));
ProxDetector(25.0, i, szMessage, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
if((IsPlayerInCircle(i, 1761.3842,-1783.0110, 15)) || (IsPlayerInCircle(i, 1760.6700,2082.7996, 15)))
{
PlayAudioStreamForPlayer(i, "http://shock-roleplay.net/sounds/stationtones.mp3");
}
}
}
switch(RAND)
{
case 0:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "LAFD Stations, fire response, location below.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Information: Toro Commercial Sprinkler System, Automatic Fire Alarm.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
foreach(Player, i)
{
if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Toro Commercial Sprinkler System, Automatic Fire Alarm.", RandomFireLocation, zone);
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
}
case 1:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "LAFD Stations, fire response, location below.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Information: Pull Station Alarm.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
foreach(Player, i)
{
if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Pull Station alarm.", RandomFireLocation, zone);
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
}
case 2:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "LAFD Stations, fire response, location below.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Information: Visible Smoke, Gym Roof.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
foreach(Player, i)
{
if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for Visible Smoke, Gym Roof.", RandomFireLocation, zone);
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
}
case 3:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "LAFD Stations, fire response, location below.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Information: Structural Fire, Ten Green Bottles.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
foreach(Player, i)
{
if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Structural Fire.", RandomFireLocation, zone);
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
}
case 4:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "LAFD Stations, fire response, location below.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Information: Pyrotechnics Fire, Stage A.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
foreach(Player, i)
{
if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Pyrotechnics Fire, Stage A.", RandomFireLocation, zone);
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
}
case 5:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "LAFD Stations, fire response, location below.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Information: Gas Leak, Forum Arena, Visual Reports.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
foreach(Player, i)
{
if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for Gas Leak, Forum Arena, Visual Reports.", RandomFireLocation, zone);
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
}
case 6:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
CreateExplosion( RandomFire_X, RandomFire_Y, RandomFire_Z, 7, 3);
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "LAFD Stations, fire response, location below.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Information: Gas Tank Explosion, Oil Refinery.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Clear Injured, Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
foreach(Player, i)
{
if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Gas Tank Explosion, Oil Refinery.", RandomFireLocation, zone);
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
}
case 7:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "LAFD Stations, fire response, location below.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Information: Grease Fire, Cluckin Bell, Automatic Fire Alarm.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
foreach(Player, i)
{
if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Grease Fire, Cluckin Bell, Automatic Fire Alarm.", RandomFireLocation, zone);
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
}
case 8:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "LAFD Stations, fire response, location below.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Information: Toro Commercial Sprinkler System, Automatic Fire Alarm.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
foreach(Player, i)
{
if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Toro Commercial Sprinkler System, Automatic Fire Alarm", RandomFireLocation, zone);
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
}
case 9:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(4, COLOR_RED, string);
CreateExplosion( RandomFire_X, RandomFire_Y, RandomFire_Z, 7, 3);
format(string, sizeof(string), "LAFD Stations, fire response, location below.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Information: Gas Leak, Automatic Fire Alarm.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
foreach(Player, i)
{
if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Gas Leak, Automatic Fire Alarm", RandomFireLocation, zone);
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
}
case 10:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "LAFD Stations, fire response, location below.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Information: Toro Commercial Sprinkler System, Automatic Fire Alarm.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
foreach(Player, i)
{
if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Toro Commercial Sprinkler System, Automatic Fire Alarm", RandomFireLocation, zone);
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
}
case 11:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "LAFD Stations, fire response, location below.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Information: Visible Smoke, Eyewitness Report.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
foreach(Player, i)
{
if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Visible Smoke, Eyewitness Report", RandomFireLocation, zone);
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
}
case 12:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "LAFD Stations, fire response, location below.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Information: MAC Security Services, Residential Fire Alarm.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
foreach(Player, i)
{
if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a MAC Security Services, Residential Fire Alarm.", RandomFireLocation, zone);
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
}
case 13:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "LAFD Stations, fire response, location below.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Information: Electrical Fire, Box Short Circuit.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
foreach(Player, i)
{
if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Electrical Fire, Box Short Circuit.", RandomFireLocation, zone);
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
}
case 14:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(4, COLOR_RED, string);
CreateExplosion( RandomFire_X, RandomFire_Y, RandomFire_Z, 7, 3);
format(string, sizeof(string), "LAFD Stations, fire response, location below.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Information: Gas Spill and Explosion.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Clear Injured, Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
foreach(Player, i)
{
if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Gas Spill and Explosion.", RandomFireLocation, zone);
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
}
case 15:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "LAFD Stations, fire response, location below.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Information: Structure Fire, Eyewitness Report.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
foreach(Player, i)
{
if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Structure Fire, Eyewitness Report.", RandomFireLocation, zone);
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
}
case 16:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "LAFD Stations, fire response, location below.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Information: Electrical Fire, Box Short Circuit.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
foreach(Player, i)
{
if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Electrical Fire, Box Short Circuit.", RandomFireLocation, zone);
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
}
case 17:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "LAFD Stations, fire response, location below.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Information: MAC Security Services, Residential Fire Alarm.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
foreach(Player, i)
{
if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for MAC Security Services, Residential Fire Alarm..", RandomFireLocation, zone);
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
}
case 18:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "LAFD Stations, fire response, location below.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Information: Structure Fire, Residential Fire Alarm.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
foreach(Player, i)
{
if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Structure Fire, Residential Fire Alarm.", RandomFireLocation, zone);
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
}
case 19:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "LAFD Stations, fire response, location below.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Information: Grease Fire, J&J's Restaurant.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
foreach(Player, i)
{
if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Grease Fire, J&J's Restaurant.", RandomFireLocation, zone);
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
}
case 20:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "LAFD Stations, fire response, location below.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Information: Grease Fire, Cluckin' Bell.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
foreach(Player, i)
{
if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Grease Fire, Cluckin' Bell.", RandomFireLocation, zone);
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
}
case 21:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "LAFD Stations, fire response, location below.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Information: Visible Smoke, Ammu-Nation, Eyewitness Report.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
foreach(Player, i)
{
if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Visible Smoke, Ammu-Nation, Eyewitness Report.", RandomFireLocation, zone);
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
}
case 22:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "LAFD Stations, fire response, location below.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Information: Reported Arson, Liquor Store.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(4, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(4, COLOR_RED, string);
foreach(Player, i)
{
if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pMember] == 15)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Reported Arson, Liquor Store.", RandomFireLocation, zone);
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(1, COLOR_RED, string);
SendFamilyMessage(7, COLOR_RED, string);
}
case 23:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(17, COLOR_RED, string);
CreateExplosion( RandomFire_X, RandomFire_Y, RandomFire_Z, 7, 3);
format(string, sizeof(string), "CCFD Stations, fire response, location below.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Information: Pyrotechnics Fire, Pirate Ship.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(17, COLOR_RED, string);
foreach(Player, i)
{
if( PlayerInfo[i][pMember] == 17)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Pyrotechnics Fire, Pirate Ship.", RandomFireLocation, zone);
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(19, COLOR_RED, string);
}
case 24:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "CCFD Stations, fire response, location below.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Information: Suspected Arson, Residential Fire Alarm.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(17, COLOR_RED, string);
foreach(Player, i)
{
if( PlayerInfo[i][pMember] == 17)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Suspected Arson, Residential Fire Alarm.", RandomFireLocation, zone);
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(19, COLOR_RED, string);
}
case 25:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "CCFD Stations, fire response, location below.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Information: Grease Fire, Commercial Fire Alarm.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(17, COLOR_RED, string);
foreach(Player, i)
{
if( PlayerInfo[i][pMember] == 17)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Grease Fire, Commercial Fire Alarm.", RandomFireLocation, zone);
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(19, COLOR_RED, string);
}
case 26:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(17, COLOR_RED, string);
CreateExplosion( RandomFire_X, RandomFire_Y, RandomFire_Z, 7, 3);
format(string, sizeof(string), "CCFD Stations, fire response, location below.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Information: Gas Leak, Visual Report.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(17, COLOR_RED, string);
foreach(Player, i)
{
if( PlayerInfo[i][pMember] == 17)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Gas Leak, Visual Report.", RandomFireLocation, zone);
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(19, COLOR_RED, string);
}
case 27:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "CCFD Stations, fire response, location below.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Information: Toro Commercial Sprinkler Systems, Automatic Fire Alarm.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(17, COLOR_RED, string);
foreach(Player, i)
{
if( PlayerInfo[i][pMember] == 17)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Toro Commercial Sprinkler Systems, Automatic Fire Alarm.", RandomFireLocation, zone);
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(19, COLOR_RED, string);
}
case 28:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "CCFD Stations, fire response, location below.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Information: Smoke Showing, Visual Report.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(17, COLOR_RED, string);
foreach(Player, i)
{
if( PlayerInfo[i][pMember] == 17)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Smoke Showing, Visual Report.", RandomFireLocation, zone);
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(19, COLOR_RED, string);
}
case 29:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(17, COLOR_RED, string);
CreateExplosion( RandomFire_X, RandomFire_Y, RandomFire_Z, 7, 3);
format(string, sizeof(string), "CCFD Stations, fire response, location below.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Information: Diesel Fire, 911 Report.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(17, COLOR_RED, string);
foreach(Player, i)
{
if( PlayerInfo[i][pMember] == 17)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Diesel Fire, 911 Report.", RandomFireLocation, zone);
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(19, COLOR_RED, string);
}
case 30:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(17, COLOR_RED, string);
CreateExplosion( RandomFire_X, RandomFire_Y, RandomFire_Z, 7, 3);
format(string, sizeof(string), "CCFD Stations, fire response, location below.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Information: Ammunitions Fire, Commerical Fire Alarm.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(17, COLOR_RED, string);
foreach(Player, i)
{
if( PlayerInfo[i][pMember] == 17)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Ammunitions Fire, Commercial Fire Alarm.", RandomFireLocation, zone);
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(19, COLOR_RED, string);
}
case 31:
{
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "DPS AUTOMATED DISPATCH");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "CCFD Stations, fire response, location below.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Location: %s in %s [ID:%d]", RandomFireLocation, zone, Fire[fireslot][Fire_id]);
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Information: Electrical Fire, Commercial Fire Alarm.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "Suggested action: Extinguish flames and confirm no more smoke is visible.");
SendFamilyMessage(17, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(17, COLOR_RED, string);
foreach(Player, i)
{
if( PlayerInfo[i][pMember] == 17)
{
SendClientMessage(i, COLOR_YELLOW, "(INFO) A fire location has been put on your GPS.");
}
}
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "FIRE COMM DISPATCH");
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "Dispatching Fire to %s in %s for a Electrical Fire, Commercial Fire Alarm.", RandomFireLocation, zone);
SendFamilyMessage(19, COLOR_RED, string);
format(string, sizeof(string), "____________________________________________________________________________________________________________");
SendFamilyMessage(19, COLOR_RED, string);
}
}
}
|