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Clarification about lagcompmode - Printable Version

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Clarification about lagcompmode - DiDok - 13.02.2014

If it's in server.cfg - does this mean we can dynamically adjust it via modifying server.cfg and reloading it (or editing svar via RCON) and it doesn't require gamemode/server restart?


Re: Clarification about lagcompmode - Mauzen - 13.02.2014

As this affects some major stuff about the connections, I guess changing it wont work without a restart. Else there would probably be a scripting function instead of a config key.


Respuesta: Clarification about lagcompmode - Gryphus One - 16.02.2014

I highly doubt you can change this setting while the server is running. What you can do however is using legacy mode and scripting your own damage system with OnPlayerGiveDamage and SetPlayerTeam (just like we have been doing before), so you can turn it on and off whenever you want.


Re: Clarification about lagcompmode - [ABK]Antonio - 16.02.2014

Most likely read only like rates


Re: Clarification about lagcompmode - DiDok - 16.02.2014

Yep, I figured out not everything changes during exec server, eg. maxplayers, so it could be the same in this case, thx