if (newkeys == KEY_WALK)
{
if(Showing[playerid] == 1)
{
TextDrawHideForPlayer(playerid, Textdraw1);
TextDrawHideForPlayer(playerid, Textdraw2);
TextDrawHideForPlayer(playerid, Textdraw4);
TextDrawHideForPlayer(playerid, Textdraw5);
TextDrawHideForPlayer(playerid, Textdraw6);
return 1;
}
}
if (newkeys == KEY_WALK)
{
if(Showing[playerid] == 0)
{
TextDrawHideForPlayer(playerid, Textdraw1);
TextDrawHideForPlayer(playerid, Textdraw2);
TextDrawHideForPlayer(playerid, Textdraw4);
TextDrawHideForPlayer(playerid, Textdraw5);
TextDrawHideForPlayer(playerid, Textdraw6);
return 1;
}
}
|
Where are using this? And when do you want the textdraws to dissapear OnPlayerSpawn or what?
|
if(getCheckpointType(playerid) == CP_CityHallMain)
{
if(IsPlayerInAnyVehicle(playerid))
{
SendClientMessage(playerid,COLOR_RED,"You must exit your vehicle before entering a checkpoint.");
return 1;
}
if(Showing[playerid] == 1)
{
Showing[playerid] = 0;
TextDrawHideForPlayer(playerid, Textdraw1);
TextDrawHideForPlayer(playerid, Textdraw2);
TextDrawHideForPlayer(playerid, Textdraw4);
TextDrawHideForPlayer(playerid, Textdraw5);
TextDrawHideForPlayer(playerid, Textdraw6);
}
else
{
Showing[playerid] = 1;
TextDrawShowForPlayer(playerid, Textdraw1);
TextDrawShowForPlayer(playerid, Textdraw2);
TextDrawShowForPlayer(playerid, Textdraw4);
TextDrawShowForPlayer(playerid, Textdraw5);
TextDrawShowForPlayer(playerid, Textdraw6);
}
return 1;
}