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[FilterScript] [0.3Z] Bullet cam - Printable Version

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+--- Thread: [FilterScript] [0.3Z] Bullet cam (/showthread.php?tid=494085)

Pages: 1 2


[0.3Z] Bullet cam - kadaradam - 11.02.2014

About:
A game inspired me to make this script, it's called "Sniper Elite".
The script only works with the Sniper Riffle(34). Vehicles and players are not supported!

Bugs:
Sometimes the camera stops moving. It's probably a SA-MP bug, not a script.

Video:
[ame]http://www.youtube.com/watch?v=5x7flKNjCRQ[/ame]

Credits:
kadaradam - Creator

Download:

Click here


Sorry for my english!


Re: [0.3Z] Bullet cam - BodyBoardVEVO - 11.02.2014

AWEEEEESOOOOOMEEE !


Re: [0.3Z] Bullet cam - newbienoob - 11.02.2014

EDIT: nvm.. nice script anyways


Re: [0.3Z] Bullet cam - Patrick - 11.02.2014

LoL Nice and Unique creation, this would be good for movies and matrix stuff.


Re: [0.3Z] Bullet cam - LeGGGeNNdA - 11.02.2014

Great job, +repped


Re: [0.3Z] Bullet cam - Omar55555 - 11.02.2014

isn't that should be posted in 3.0z scripting ??

other than that very good !!


Re: [0.3Z] Bullet cam - iZN - 11.02.2014

Quote:
Originally Posted by Omar55555
Посмотреть сообщение
isn't that should be posted in 3.0z scripting ??

other than that very good !!
0.3z* not 3.0z and no it shouldn't be posted there. That board is currently temporary, when the full version will be released, the board will be removed.

OT: Very nice idea! I like it.


Re: [0.3Z] Bullet cam - Cebo - 11.02.2014

holly s.

GREAT!


Re: [0.3Z] Bullet cam - Nightcell - 11.02.2014

Awesome stuff mate!


Re: [0.3Z] Bullet cam - Abagail - 11.02.2014

Nice script, mate. And for that you get some nice reputation points. Keep up the good work please.


Respuesta: [0.3Z] Bullet cam - OTACON - 12.02.2014

nice, good job.


Respuesta: [0.3Z] Bullet cam - MugiwaraNoLuffy - 12.02.2014

Holy shit, very good job. Instead of InterpolateCameraPos you can attach an object to the bullet object and attach player's camera in that object.


Re: [0.3Z] Bullet cam - Pagle - 12.02.2014

C:\Documents and Settings\CJ\Desktop\webcam.pwn(63) : error 017: undefined symbol "VectorSize"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


1 Error.


Please Help Me


Re: [0.3Z] Bullet cam - Rube - 12.02.2014

WoW haha fantastic scripting It'll be so awesome to use for Roleplay scripts XD!


Respuesta: Re: [0.3Z] Bullet cam - OTACON - 12.02.2014

Quote:
Originally Posted by Pagle
Посмотреть сообщение
C:\Documents and Settings\CJ\Desktop\webcam.pwn(63) : error 017: undefined symbol "VectorSize"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


1 Error.


Please Help Me
You must upgrade the version 0.3z
https://sampforum.blast.hk/showthread.php?tid=487997


Re: [0.3Z] Bullet cam - iWhite - 12.02.2014

What if you shoot to the sky? The bullet will fly forever?


Re: [0.3Z] Bullet cam - kadaradam - 12.02.2014

Thanks guys!

Quote:
Originally Posted by MugiwaraNoLuffy
Посмотреть сообщение
Holy shit, very good job. Instead of InterpolateCameraPos you can attach an object to the bullet object and attach player's camera in that object.
Yeah, good idea! But with the InterpolateCameraPos, it looks better. The camera's position is not always at the same position. When you shoot the bullet, the camera is far, and it's getting close.

Quote:
Originally Posted by iWhite
Посмотреть сообщение
What if you shoot to the sky? The bullet will fly forever?
No. It does not interact with players, vehicles (and skies (lol) ).


Re: [0.3Z] Bullet cam - Error000 - 12.02.2014

Dope and unique, +repped.


Respuesta: [0.3Z] Bullet cam - ADOK1NG - 13.02.2014

NICE + NICE= COOL : 3


Re: [0.3Z] Bullet cam - Lordzy - 13.02.2014

Nice! It reminds me about Max Payne 2's sniper shots