Faction Chat help for dynamic factions - Printable Version
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+--- Thread: Faction Chat help for dynamic factions (
/showthread.php?tid=494027)
Faction Chat help for dynamic factions -
jueix - 11.02.2014
ok, So I'm trying to make it so that when a player types /f it sends the message to players in his faction I can make it work with my non Dynamic faction system but when I try make it with the dynamic system it doesn't work.
code dynamic:
pawn Код:
forward SendMessageToOfficialFaction(color,const string[]);
public SendMessageToOfficialFaction(color,const string[])
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) == 1)
if(PlayerInfo[i][pFaction] == PlayerInfo[playerid][pFaction])
SendClientMessage(i, color, string);
}
return 1;
}
Error Message Dynamic:
Код:
C:\Users\nathan\Desktop\Sa-mp v2\gamemodes\hrp.pwn(1114) : error 017: undefined symbol "playerid"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
1 Error.
Code non dynamic:
pawn Код:
forward SendMessageToPoliceFaction(color,const string[]);
public SendMessageToPoliceFaction(color,const string[])
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) == 1) //the admin gotta be connected
if(PlayerInfo[i][pFaction] == 30)
SendClientMessage(i, color, string);
}
return 1;
}
Re: Faction Chat help for dynamic factions -
$Marco$ - 11.02.2014
pawn Код:
if((PlayerInfo[i][pFaction]) == (PlayerInfo[playerid][pFaction]))
Maybe try this?
Re: Faction Chat help for dynamic factions -
Flake. - 11.02.2014
pawn Код:
forward SendMessageToOfficialFaction(playerid, color,const string[]);
public SendMessageToOfficialFaction(playerid, color,const string[])
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) == 1)
if(PlayerInfo[i][pFaction] == PlayerInfo[playerid][pFaction])
SendClientMessage(i, color, string);
}
return 1;
}
Try that
Re: Faction Chat help for dynamic factions -
Beckett - 11.02.2014
pawn Код:
forward SendMessageToOfficialFaction(color,const string[]);
public SendMessageToOfficialFaction(color,const string[])
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) == 1)
if(PlayerInfo[i][pFaction] == PlayerInfo[playerid][pFaction]) // THIS PLAYERID IS INVALID!
SendClientMessage(i, color, string);
}
return 1;
}