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OnPlayerTakeDamage - Printable Version

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+--- Thread: OnPlayerTakeDamage (/showthread.php?tid=493958)



OnPlayerTakeDamage - FaZeRs - 10.02.2014

I got error when i added OnPlayerTakeDamage to my GM

Code
PHP код:
public OnPlayerTakeDamage(playeridissueridFloatamountweaponidbodypart)
{
    if(
issuerid != INVALID_PLAYER_ID && weaponid == 34 && bodypart == 9)
    {
        
// One shot to the head to kill with sniper rifle
        
SetPlayerHealth(playerid0.0);
    }
    return 
1;

Error
PHP код:
C:\Users\Euronics Latvija\Desktop\LCRP\gamemodes\nlrp.pwn(13322) : error 025: function heading differs from prototype 



Re: OnPlayerTakeDamage - EmilLykke - 10.02.2014

That means that
pawn Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart)
is already emplemented somewhere else.


Re: OnPlayerTakeDamage - [EnErGyS]KING - 10.02.2014

You using 0.3x a_samp.inc you need to use 0.3z a_samp.inc, because "BodyPart" was added only in 0.3z Or you just can remove Bodypart


Re: OnPlayerTakeDamage - Mattakil - 10.02.2014

You are using a 0.3x a_samp, but using a 0.3z funtion. Download the 0.3z pawno.


Re: OnPlayerTakeDamage - FaZeRs - 10.02.2014

Thanks guys.


Re: OnPlayerTakeDamage - Mahde - 11.02.2014

Mmmmmmmmmmm nice step to kill damaged i'm waiting for 0.3z to be released for all =)


Re: OnPlayerTakeDamage - M3HR4N - 11.02.2014

0.3z is currectly released -.-


Re: OnPlayerTakeDamage - Beckett - 11.02.2014

If you wanna stay on 0.3x remove bodypart.

Quote:

bodypart The body part that was hit. (NOTE: This parameter was added in 0.3z. Leave it out if using an older version!)

Read wiki next time.