public OnPlayerSpawn(playerid)
{
GangZoneShowForAll(grove,COLOR_GREEN);
GangZoneShowForAll(ballas,COLOR_PURPLE);
GangZoneShowForAll(aztecas,COLOR_YELLOW);
GangZoneShowForAll(rifa,COLOR_LIGHTBLUE);
GangZoneShowForAll(triads,COLOR_NAVY);
GangZoneShowForAll(nang,COLOR_ORANGE);
SetPlayerMapIcon( playerid, 19, -1995.035888,91.041084,27.687500, 52, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 18, -2520.780273,-624.952392,132.785202, 30, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 17, -1605.611206,710.273315,13.867183, 30, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 16, -2026.587646,-102.059944,35.164062, 19, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 15, -2270.647460,-155.909088,35.320312, 54, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 14, -2626.641845,208.310791,4.812500, 18, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 13, -2766.420898,375.567749,6.334681, 12, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 12, -2648.894531,376.042358,6.159245, 12, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 11, -2720.941406,-320.740997,7.843750, 19, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 10, -1995.531127,25.438894,33.265567, 9, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 9, -2558.109619,663.109130,14.453125, 22, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 8, -2447.428466,821.423645,35.179687, 31, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 7, -2051.170410,450.543731,35.171875, 56, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 6, -2524.504638,1216.099121,37.671455, 56, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 5, 1555.500610,-1675.572998,16.195299, 30, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 4, 225.100006,1872.199951,13.699996, 23, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 3, 1459.551025,-1010.199584,26.843799, 52, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 2, 2229.847656,-1721.262329,13.561300, 54, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 20, -2489.862548,-29.063192,25.617187, 45, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 21, -1882.312622,866.558105,35.171875, 45, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 22, -2571.387695,246.727722,10.451436, 45, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 23, -1694.584472,951.923095,24.890625, 45, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 24, -2373.777099,910.194396,45.445312, 45, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 25, -2492.464355,2363.175537,10.277318, 45, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 26, 2244.526611,-1665.599731,15.476598, 45, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 27, 1072.310668,-1221.302978,16.890600, 45, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 28, 1158.464477,-1473.457519,15.796898, 45, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 29, 1580.013549,-1845.283203,13.463000, 45, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 30, 2396.144531,-1455.000244,24.010900, 45, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 31, 1111.968383,-1520.968994,15.796898, 45, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 32, -1995.398071,-90.037918,36.020874, 14, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 33, -2672.226074,257.933105,4.632812, 14, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 34, 928.409973,-1353.009765,13.343798, 14, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 35, 2398.204345,-1899.198364,13.546898, 14, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 36, -1816.515258,618.194091,35.171875, 14, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 37, -2027.534423,-40.649131,38.804687, 49, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 38, -2624.598876,1412.598632,7.093750, 49, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 39, 2309.835449,-1643.285888,14.826998, 49, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 40, 1837.038330,-1681.788085,13.322898, 49, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 41, -2336.868408,-166.849899,35.554687, 10, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 42, -1912.389404,827.874206,35.226016, 10, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 43, -2355.903564,1008.118225,50.898437, 10, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 44, 810.525512,-1616.068359,13.546898, 10, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 45, -1808.754150,945.871826,24.890625, 29, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 46, -1720.947753,1359.716552,7.185316, 29, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 47, 2105.488281,-1806.288940,13.554698, 29, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 48, -2442.686767,755.410522,35.171875, 17, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 49, -2420.156250,969.735046,45.296875, 17, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 50, 1078.580322,-1861.912109,13.546898, 17, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 51, 1409.661132,-1881.779052,13.546898, 17, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 52, 1833.780639,-1842.672851,13.578100, 17, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 53, 1928.584838,-1776.384643,13.546898, 17, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 54, 994.370788,-1296.043701,13.546898, 17, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 55, 1000.584472,-919.874328,42.328098, 17, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 56, 1315.562255,-897.682189,39.578098, 17, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 57, 1102.413574,-1458.737182,15.796898, 17, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 58, -78.470199,-1170.115112,2.135298, 17, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 59, -2269.540771,-29.729400,35.320301, 17, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 60, -2032.974853,161.006301,29.046100, 17, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 61, -2223.927490,331.970214,35.320301, 17, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 62, -1719.810180,1274.966796,7.179698, 17, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 63, 1037.735839,-1340.730590,13.745100, 24, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 64, -2767.871582,788.856689,52.781250, 24, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 65, 2113.6999500,-2450.3999000,14.8000000, 56, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 66, 2110.0996100,-1784.0000000,13.1000000, 56, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 67, 1696.5000000,-1517.7998000,13.2000000, 56, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 68, 1275.5000000,-1800.0000000,13.6000000, 56, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 69, -210.0996100,-208.1992200,2.1000000, 56, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 70, -2760.6001000,-313.2000100,6.8000000, 56, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 71, -1873.8000500,-957.5999800,32.3000000, 56, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 72, -352.1000100,-1425.4000200,23.4000000, 56, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 73, 2508.5996100,-2110.8994100,14.3000000, 56, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 74, 1766.0000000,-1070.5996100,23.8000000, 56, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 75, -2129.2998000,-103.5000000,36.1000000, 56, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 76, -1118.5378,-1206.5194,129.2188, 39, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 77, -1653.0000000,1291.4000200,6.9000000, 56, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 78, -2053.5000000,83.5996100,28.6000000, 20, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 79, 1178.1833,-1323.9133,14.1075, 22, 0, MAPICON_LOCAL );
SetPlayerMapIcon( playerid, 80, 2031.7301,-1410.5670,16.9989, 22, 0, MAPICON_LOCAL );
//TextDrawShowForPlayer(playerid, MoneySign);
TextDrawHideForPlayer(playerid, Forums);
new string[256];
if(CaptureOk == drugpointsf && FactionInfo[PlayerInfo[playerid][pFaction]][fType] == 20)
{
GangZoneFlashForPlayer(playerid,drugzonesf,COLOR_RED);
SendClientMessage(playerid, COLOR_ORANGE, "[San Fierro Drug Zone] - This Zone is now available to capture!");
}
if(CaptureOk == drugpointls && FactionInfo[PlayerInfo[playerid][pFaction]][fType] == 20)
{
GangZoneFlashForPlayer(playerid,drugzonels,COLOR_RED);
SendClientMessage(playerid, COLOR_ORANGE, "[Los Santos Drug Zone] - This Zone is now available to capture!");
}
if(CaptureOk == matrunsf && FactionInfo[PlayerInfo[playerid][pFaction]][fType] == 20)
{
GangZoneFlashForPlayer(playerid,matzonesf,COLOR_RED);
SendClientMessage(playerid, COLOR_ORANGE, "[San Fierro Weapon Zone] - This Zone is now available to capture!");
}
if(CaptureOk == matrunls && FactionInfo[PlayerInfo[playerid][pFaction]][fType] == 20)
{
GangZoneFlashForPlayer(playerid,matzonels,COLOR_RED);
SendClientMessage(playerid, COLOR_ORANGE, "[Los Santos Weapon Zone] - This Zone is now available to capture!");
}
if(PlayerInfo[playerid][pInsideInterior] == 1 && JustDied[playerid] == 0 && PlayerInfo[playerid][pDeadAlready] == 0 && PlayerInfo[playerid][pDead] == 0)
{
SetTimerEx("InteriorFreeze2", 100, false, "i", playerid);
}
if(FactionInfo[PlayerInfo[playerid][pFaction]][fType] == 20)
{
GangZoneShowForPlayer(playerid, drugzonesf, COLOR_WHITE);
GangZoneShowForPlayer(playerid, drugzonels, COLOR_WHITE);
GangZoneShowForPlayer(playerid, matzonesf, COLOR_WHITE);
GangZoneShowForPlayer(playerid, matzonels, COLOR_WHITE);
}
if(PlayerInfo[playerid][pTutorial] == 0)
{
SetTimerEx("Cam1", 1000, false, "i", playerid);
return 1;
}
if(PlayerInfo[playerid][pDead] == 1)
{
SetTimerEx("DeadNow", 1000, false, "i", playerid);
return 1;
}
if(PlayerInfo[playerid][pDeadAlready] == 1)
{
SetTimerEx("DeadNow", 1000, false, "i", playerid);
return 1;
}
if(JustDied[playerid] == 1 && PlayerInfo[playerid][pDeadAlready] == 0)
{
if(PlayerInfo[playerid][pPrison] == 0)
{
SendClientMessage(playerid, COLOR_BLUE, "----------------------------------------------------------");
SendClientMessage(playerid, COLOR_BLUE, "You are heavily injured and will soon become unconscious.");
SendClientMessage(playerid, COLOR_BLUE, "If you do become unconscious you will be taken to the nearest Hospital.");
SendClientMessage(playerid, COLOR_BLUE, "You can wait for an EMT to find you or /giveup and go straight to Hospital.");
SendClientMessage(playerid, COLOR_BLUE, "----------------------------------------------------------");
SetPlayerPos(playerid, deadx[playerid], deady[playerid], deadz[playerid]);
SetPlayerInterior(playerid, DeadInt[playerid]);
SetPlayerVirtualWorld(playerid, DeadWorld[playerid]);
SetPlayerCameraPos(playerid, deadx[playerid], deady[playerid], deadz[playerid]+5);
SetPlayerCameraLookAt(playerid, deadx[playerid], deady[playerid], deadz[playerid]);
ApplyAnimation(playerid,"PED","KO_skid_front",4.1,0,1,1,1,0);
SetTimerEx("FallPlayer", 1000, 0, "d", playerid);
PRHealth[playerid] = SetTimerEx("HealthTimer", 1000,1,"i",playerid);
return 1;
}
if(PlayerInfo[playerid][pPrison] == 1)
{
JustDied[playerid] = 0;
TogglePlayerControllable(playerid, 1);
ClearAnimations(playerid);
SetCameraBehindPlayer(playerid);
SetPlayerHealth(playerid, 100);
return 1;
}
}
format(string, sizeof(string), "MOTD - %s", MOTD);
SendClientMessage(playerid, COLOR_SPRINGGREEN, string);
if(PlayerInfo[playerid][pDisease] == LungCancer)
{
SendClientMessage(playerid, COLOR_BLUE, "You're having trouble breathing... (( Lung Cancer ))");
SetTimerEx("Cough", 60000, 1, "d", playerid);
}
return 1;
}
|
Well, is there any problem at all with it?
It seems correctly layed though, except from the first six lines, you're showing the Gangzone to everyone when a player respawns, shouldn't it be that it shows the gangzone to the player that has respawned? |
|
I'm not sure if this is a legit notice, but in the first four if statements, why you didn't use "else if".
With your current code it will have to check for the four cases, although CaptureOK must have only one value. |
if(FactionInfo[PlayerInfo[playerid][pFaction]][fType] == 20)
{
if(CaptureOk == drugpointsf)
{
GangZoneFlashForPlayer(playerid,drugzonesf,COLOR_RED);
SendClientMessage(playerid, COLOR_ORANGE, "[San Fierro Drug Zone] - This Zone is now available to capture!");
}
else if(CaptureOk == drugpointls)
{
GangZoneFlashForPlayer(playerid,drugzonels,COLOR_RED);
SendClientMessage(playerid, COLOR_ORANGE, "[Los Santos Drug Zone] - This Zone is now available to capture!");
}
else if(CaptureOk == matrunsf)
{
GangZoneFlashForPlayer(playerid,matzonesf,COLOR_RED);
SendClientMessage(playerid, COLOR_ORANGE, "[San Fierro Weapon Zone] - This Zone is now available to capture!");
}
else if(CaptureOk == matrunls)
{
GangZoneFlashForPlayer(playerid,matzonels,COLOR_RED);
SendClientMessage(playerid, COLOR_ORANGE, "[Los Santos Weapon Zone] - This Zone is now available to capture!");
}
}