REMOVED -
Campionull - 04.02.2014
REMOVED
Re: Problem with /me2 command. -
LocMax - 04.02.2014
No it doesn't, you just have the same format of message in both /me's...
ME: format(str, sizeof(str), "*** %s (ID:%d) %s", str,playerid,cmdtext[4]);
ME2: format(str, sizeof(str), "*** %s (ID:%d) %s", str,playerid,cmdtext[4]);
If you want to see difference then change ME to:
format(str, sizeof(str), "(ME) %s (ID:%d) %s", str,playerid,cmdtext[4]);
and ME2 to:
format(str, sizeof(str), "(ME2) %s (ID:%d) %s", str,playerid,cmdtext[4]);
Also, what color does the /me2 show in, in-game? is it pink or lime green?
Re: Problem with /me2 command. -
Borg - 04.02.2014
It happens because string "/me" is prefix of string "/me2". So when you compare first three symbols in "/me" and "/me2" it says that they are equal. It's better for you to use command processors to avoid that.
But if you don't want to use them, a simple fix is to swap the conditions like this:
pawn Код:
if(!strcmp(cmdtext, "/me2", true, 4))
{
if(!cmdtext[4])
{
SendClientMessage(playerid, COLOR_YELLOW2, "** Usage: /me2 <Message>");
SendClientMessage(playerid, COLOR_YELLOW2, "* Displays the specified chat message to all players (in lime).");
return 1;
}
new str[128];
GetPlayerName(playerid, str, sizeof(str));
format(str, sizeof(str), "*** %s (ID:%d) %s", str,playerid,cmdtext[4]);
SendClientMessageToAll(COLOR_LIME, str);
return 1;
}
if(!strcmp(cmdtext, "/me", true, 3))
{
if(!cmdtext[3])
{
SendClientMessage(playerid, COLOR_YELLOW2, "** Usage: /me <Message>");
SendClientMessage(playerid, COLOR_YELLOW2, "* Displays the specified chat message to all players (in pink).");
return 1;
}
new str[128];
GetPlayerName(playerid, str, sizeof(str));
format(str, sizeof(str), "*** %s (ID:%d) %s", str,playerid,cmdtext[4]);
SendClientMessageToAll(COLOR_PINK, str);
return 1;
}