stock sscanf(string[], format[], {Float,_}:...)
{
new name[MAX_PLAYER_NAME];
#if defined isnull
if (isnull(string))
#else
if (string[0] == 0 || (string[0] == 1 && string[1] == 0))
#endif
{
return format[0];
}
#pragma tabsize 4
new
formatPos = 0,
stringPos = 0,
paramPos = 2,
paramCount = numargs(),
delim = ' ';
while (string[stringPos] && string[stringPos] <= ' ')
{
stringPos++;
}
while (paramPos < paramCount && string[stringPos])
{
switch (format[formatPos++])
{
case '\0':
{
return 0;
}
case 'i', 'd':
{
new
neg = 1,
num = 0,
ch = string[stringPos];
if (ch == '-')
{
neg = -1;
ch = string[++stringPos];
}
do
{
stringPos++;
if ('0' <= ch <= '9')
{
num = (num * 10) + (ch - '0');
}
else
{
return -1;
}
}
while ((ch = string[stringPos]) > ' ' && ch != delim);
setarg(paramPos, 0, num * neg);
}
case 'h', 'x':
{
new
num = 0,
ch = string[stringPos];
do
{
stringPos++;
switch (ch)
{
case 'x', 'X':
{
num = 0;
continue;
}
case '0' .. '9':
{
num = (num << 4) | (ch - '0');
}
case 'a' .. 'f':
{
num = (num << 4) | (ch - ('a' - 10));
}
case 'A' .. 'F':
{
num = (num << 4) | (ch - ('A' - 10));
}
default:
{
return -1;
}
}
}
while ((ch = string[stringPos]) > ' ' && ch != delim);
setarg(paramPos, 0, num);
}
case 'c':
{
setarg(paramPos, 0, string[stringPos++]);
}
case 'f':
{
setarg(paramPos, 0, _:floatstr(string[stringPos]));
}
case 'p':
{
delim = format[formatPos++];
continue;
}
case '\'':
{
new
end = formatPos - 1,
ch;
while ((ch = format[++end]) && ch != '\'') {}
if (!ch)
{
return -1;
}
format[end] = '\0';
if ((ch = strfind(string, format[formatPos], false, stringPos)) == -1)
{
if (format[end + 1])
{
return -1;
}
return 0;
}
format[end] = '\'';
stringPos = ch + (end - formatPos);
formatPos = end + 1;
}
case 'u':
{
new
end = stringPos - 1,
id = 0,
bool:num = true,
ch;
while ((ch = string[++end]) && ch != delim)
{
if (num)
{
if ('0' <= ch <= '9')
{
id = (id * 10) + (ch - '0');
}
else
{
num = false;
}
}
}
if (num && IsPlayerConnected(id))
{
setarg(paramPos, 0, id);
}
else
{
#if !defined foreach
#define foreach(%1,%2) for (new %2 = 0; %2 < MAX_PLAYERS; %2++) if (IsPlayerConnected(%2))
#define __SSCANF_FOREACH__
#endif
string[end] = '\0';
num = false;
id = end - stringPos;
foreach (Player, playerid)
{
GetPlayerName(playerid, name, sizeof (name));
if (!strcmp(name, string[stringPos], true, id))
{
setarg(paramPos, 0, playerid);
num = true;
break;
}
}
if (!num)
{
setarg(paramPos, 0, INVALID_PLAYER_ID);
}
string[end] = ch;
#if defined __SSCANF_FOREACH__
#undef foreach
#undef __SSCANF_FOREACH__
#endif
}
stringPos = end;
}
case 's', 'z':
{
new
i = 0,
ch;
if (format[formatPos])
{
while ((ch = string[stringPos++]) && ch != delim)
{
setarg(paramPos, i++, ch);
}
if (!i)
{
return -1;
}
}
else
{
while ((ch = string[stringPos++]))
{
setarg(paramPos, i++, ch);
}
}
stringPos--;
setarg(paramPos, i, '\0');
}
default:
{
continue;
}
}
while (string[stringPos] && string[stringPos] != delim && string[stringPos] > ' ')
{
stringPos++;
}
while (string[stringPos] && (string[stringPos] == delim || string[stringPos] <= ' '))
{
stringPos++;
}
paramPos++;
}
do
{
if ((delim = format[formatPos++]) > ' ')
{
if (delim == '\'')
{
while ((delim = format[formatPos++]) && delim != '\'') {}
}
else if (delim != 'z')
{
return delim;
}
}
}
while (delim > ' ');
return 0;
}
C:\Users\Namn\Desktop\-NLG-\pawno\include\robnpcs.inc(248) : error 017: undefined symbol "RN_OnPlayerConnect" C:\Users\Namn\Desktop\-NLG-\pawno\include\robnpcs.inc(259) : error 017: undefined symbol "RN_OnPlayerDeath"
The problem is in the include.
Also I recommend sscanf2 plugin instead of the old stock. |
I downloaded the plugin and include and removed this code. Thats when I got the errors
|
/* RNS V1.1 created by [iPs] Kreison */
// Defines
#define MAX_RBNPCS 16 // Max rob NPC number
#define NPC_PREFIX "Clerk" // NPC name prefix
#define NPC_SUFFIX "NLG" // NPC name suffix
#define ALARM_STOP 120 // Time to stop alarm (in secs) ~ TO TYPES 2 AND 3
#define ROB_INTERVAL 120 // Time interval to rob again after sucess (in secs)
#define FAILROB_INTERVAL 60 // Time interval to rob again after failure (in secs)
// Variables
// -- NPCs info
new assaltante[MAX_RBNPCS];
new robnpc[MAX_RBNPCS];
new robmax[MAX_RBNPCS];
new robmin[MAX_RBNPCS];
new robdelay[MAX_RBNPCS];
new robint[MAX_RBNPCS];
new npcnum;
// -- Timers
new timerrnpc[MAX_RBNPCS];
new timerrnpc2[MAX_RBNPCS];
new timerrplayer[MAX_RBNPCS];
// -- Configs
new ratp;
new sawd;
// Publics
forward roubop1(playerid, npcid);
public roubop1(playerid, npcid)
{
ClearAnimations(npcid);
timerrnpc[npcid] = SetTimerEx("roubop2", 100, false, "ii", playerid, npcid);
}
forward roubop2(playerid, npcid);
public roubop2(playerid, npcid)
{
ClearAnimations(npcid);
ApplyAnimation(npcid,"SHOP","SHP_Rob_GiveCash",4.1,0,1,1,1,0,1);
timerrnpc[npcid] = SetTimerEx("roubop3", 3900, false, "ii", playerid, npcid);
}
forward roubop3(playerid, npcid);
public roubop3(playerid, npcid)
{
KillTimer(timerrnpc2[npcid]);
ClearAnimations(npcid);
ApplyAnimation(npcid,"PED","DUCK_cower",4.1,1,1,1,1,1,1);
PlayAlarm(npcid);
assaltante[npcid] = INVALID_PLAYER_ID;
robdelay[npcid] = 1;
PayRobPlayer(playerid, npcid);
SetTimerEx("RNDelay", ROB_INTERVAL*1000, false, "i", npcid);
}
forward PlayerStillAim(playerid, npcid);
public PlayerStillAim(playerid, npcid)
{
new targetplayer = GetPlayerTargetPlayer(playerid);
if (targetplayer != npcid)
{
ClearAnimations(npcid);
ClearAnimations(npcid);
assaltante[npcid] = INVALID_PLAYER_ID;
KillTimer(timerrnpc[npcid]);
KillTimer(timerrnpc2[npcid]);
robdelay[npcid] = 1;
SetTimerEx("RNDelay", FAILROB_INTERVAL*1000, false, "i", npcid);
SetTimerEx("PlayerStillAim2", 100, false, "ii", playerid, npcid);
CallLocalFunction("OnPlayerFailRob", "ii", playerid, npcid);
}
}
forward PlayerStillAim2(playerid, npcid);
public PlayerStillAim2(playerid, npcid)
{
ApplyAnimation(npcid,"PED","DUCK_cower",4.1,1,1,1,1,1,1);
PlayAlarm(npcid);
}
forward StopAlarm(playerid);
public StopAlarm(playerid)
{
PlayerPlaySound(playerid, 0, 0.0, 0.0, 0.0);
}
forward StopAlarmWhenIntChanged(playerid, npcid);
public StopAlarmWhenIntChanged(playerid, npcid)
{
if(GetPlayerInterior(playerid) != robint[npcid])
{
PlayerPlaySound(playerid, 0, 0.0, 0.0, 0.0);
KillTimer(timerrplayer[playerid]);
}
}
forward RNDelay(npcid);
public RNDelay(npcid)
{
robdelay[npcid] = 0;
}
forward AddRobNPC2(skin, Float:x, Float:y, Float:z, Float:ang, worldid, npcid);
public AddRobNPC2(skin, Float:x, Float:y, Float:z, Float:ang, worldid, npcid)
{
SetPlayerPos(npcid, x, y, z);
SetPlayerSkin(npcid, skin);
SetPlayerVirtualWorld(npcid, worldid);
SetPlayerFacingAngle(npcid, ang);
ApplyAnimation(npcid,"SHOP","null",0.0,0,0,0,0,0);
ApplyAnimation(npcid,"PED","null",0.0,0,0,0,0,0);
}
// Stocks
stock RandomEx(min, max)
{
//Credits to ******
new rand = random(max-min)+min;
return rand;
}
stock IsPlayerInRangeOfPointEx(playerid, Float:range, Float:x, Float:y, Float:z, worldid)
{
if (IsPlayerInRangeOfPoint(playerid, range, x, y, z) && GetPlayerVirtualWorld(playerid) == worldid)
{
return 1;
}
return 0;
}
stock PlayAlarm(npcid)
{
new Float: x, Float: y, Float: z;
GetPlayerPos(npcid, x, y, z);
for (new i = 0; i <= npcnum;i++)
{
if (IsPlayerInRangeOfPointEx(i, 50.0, x, y, z, GetPlayerVirtualWorld(npcid)))
{
if (ratp == 0)
{
PlayerPlaySound(i, 3401, 0.0, 0.0, 0.0);
timerrplayer[i] = SetTimerEx("StopAlarmWhenIntChanged", 500, true, "ii", i, npcid);
} else if (ratp == 1) {
PlayerPlaySound(i, 3401, x, y, z);
timerrplayer[i] = SetTimerEx("StopAlarmWhenIntChanged", 500, true, "ii", i, npcid);
} else if (ratp == 2) {
PlayerPlaySound(i, 3401, 0.0, 0.0, 0.0);
timerrplayer[i] = SetTimerEx("StopAlarm", ALARM_STOP*1000, false, "i", i);
} else if (ratp == 3) {
PlayerPlaySound(i, 3401, x, y, z);
timerrplayer[i] = SetTimerEx("StopAlarm", ALARM_STOP*1000, false, "i", i);
} else if (ratp == 4) {
PlayerPlaySound(i, 3401, 0.0, 0.0, 0.0);
} else if (ratp == 5) {
PlayerPlaySound(i, 3401, x, y, z);
}
}
}
}
stock CheckAimingRobNPC(playerid)
{
new targetplayer = GetPlayerTargetPlayer(playerid);
for (new x = 1; x <= npcnum; x++)
{
if(targetplayer == robnpc[x])
{
return robnpc[x];
}
}
return INVALID_PLAYER_ID;
}
stock AddRobNPC(skin, Float:x, Float:y, Float:z, Float:ang, worldid, interiorid, min, max)
{
npcnum++;
new npcname[25];
format(npcname, sizeof npcname, "%s%i_%s", NPC_PREFIX, npcnum, NPC_SUFFIX);
robnpc[npcnum] = ConnectRNPC(npcname);
assaltante[robnpc[npcnum]] = INVALID_PLAYER_ID;
if(min > max) { printf("- Robbery NPCs system - WARNING: The minimum amount received by rob is bigger than the maximum!(NPC ID %i)", robnpc[npcnum]); }
robmax[robnpc[npcnum]] = max;
robmin[robnpc[npcnum]] = min;
robint[robnpc[npcnum]] = interiorid;
SetTimerEx("AddRobNPC2", 500, false, "iffffi", skin, Float:x, Float:y, Float:z, ang, worldid, robnpc[npcnum]);
}
stock SetAlarmType(num)
{
if (num > 5)
{
ratp = 0;
print("- Robbery NPCs system - WARNING: SetAlarmType was set to 0, because the type chosen is nonexistent.");
return 0;
}
ratp = num;
return 1;
}
stock StopAlarmOnDeath(num)
{
if (num > 1)
{
sawd = 0;
print("- Robbery NPCs system - WARNING: StopAlarmOnDeath was set to 0, because the option chosen is nonexistent.");
return 0;
}
sawd = num;
return 1;
}
stock PayRobPlayer(playerid, npcid)
{
new moneyganho = RandomEx(robmin[npcid],robmax[npcid]);
new rnmsg[35];
format(rnmsg, sizeof rnmsg, "~g~You stole~n~$%i", moneyganho);
GivePlayerMoney(playerid, moneyganho);
GameTextForPlayer(playerid, rnmsg, 2000, 0);
CallLocalFunction("OnPlayerSucessRob", "iii", playerid, npcid, moneyganho);
}
// Callbacks SA-MP
public OnPlayerConnect(playerid)
{
#if defined RN_OnPlayerConnect
RN_OnPlayerConnect(playerid);
#endif
ApplyAnimation(playerid,"SHOP","null",0.0,0,0,0,0,0);
ApplyAnimation(playerid,"PED","null",0.0,0,0,0,0,0);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
#if defined RN_OnPlayerDeath
RN_OnPlayerDeath(playerid, killerid, reason);
#endif
if (sawd) { StopAlarm(playerid); }
return 1;
}
// Hooks
#if defined _ALS_OnPlayerUpdate
#undef OnPlayerUpdate
#else
#define _ALS_OnPlayerUpdate
#endif
#define OnPlayerUpdate RN_OnPlayerUpdate
#if defined RN_OnPlayerUpdate
forward RN_OnPlayerUpdate(playerid);
#endif
#if defined _ALS_OnPlayerConnect
#undef OnPlayerConnect
#else
#define _ALS_OnPlayerConnect
#endif
#define OnPlayerConnect RN_OnPlayerConnect
#if defined RN_OnPlayerConnect
forward RN_OnPlayerConnect(playerid);
#endif
#if defined _ALS_OnPlayerDeath
#undef OnPlayerDeath
#else
#define _ALS_OnPlayerDeath
#endif
#define OnPlayerDeath RN_OnPlayerDeath
#if defined RN_OnPlayerDeath
forward RN_OnPlayerDeath(playerid, killerid, reason);
#endif
// Callbacks of include
forward OnPlayerSucessRob(playerid, npcid, value);
forward OnPlayerFailRob(playerid, npcid);
/* RNS V1.1 created by [iPs] Kreison */
// Defines
#define MAX_RBNPCS 16 // Max rob NPC number
#define NPC_PREFIX "Clerk" // NPC name prefix
#define NPC_SUFFIX "NLG" // NPC name suffix
#define ALARM_STOP 120 // Time to stop alarm (in secs) ~ TO TYPES 2 AND 3
#define ROB_INTERVAL 120 // Time interval to rob again after sucess (in secs)
#define FAILROB_INTERVAL 60 // Time interval to rob again after failure (in secs)
// Variables
// -- NPCs info
new assaltante[MAX_RBNPCS];
new robnpc[MAX_RBNPCS];
new robmax[MAX_RBNPCS];
new robmin[MAX_RBNPCS];
new robdelay[MAX_RBNPCS];
new robint[MAX_RBNPCS];
new npcnum;
// -- Timers
new timerrnpc[MAX_RBNPCS];
new timerrnpc2[MAX_RBNPCS];
new timerrplayer[MAX_RBNPCS];
// -- Configs
new ratp;
new sawd;
// Publics
forward roubop1(playerid, npcid);
public roubop1(playerid, npcid)
{
ClearAnimations(npcid);
timerrnpc[npcid] = SetTimerEx("roubop2", 100, false, "ii", playerid, npcid);
}
forward roubop2(playerid, npcid);
public roubop2(playerid, npcid)
{
ClearAnimations(npcid);
ApplyAnimation(npcid,"SHOP","SHP_Rob_GiveCash",4.1,0,1,1,1,0,1);
timerrnpc[npcid] = SetTimerEx("roubop3", 3900, false, "ii", playerid, npcid);
}
forward roubop3(playerid, npcid);
public roubop3(playerid, npcid)
{
KillTimer(timerrnpc2[npcid]);
ClearAnimations(npcid);
ApplyAnimation(npcid,"PED","DUCK_cower",4.1,1,1,1,1,1,1);
PlayAlarm(npcid);
assaltante[npcid] = INVALID_PLAYER_ID;
robdelay[npcid] = 1;
PayRobPlayer(playerid, npcid);
SetTimerEx("RNDelay", ROB_INTERVAL*1000, false, "i", npcid);
}
forward PlayerStillAim(playerid, npcid);
public PlayerStillAim(playerid, npcid)
{
new targetplayer = GetPlayerTargetPlayer(playerid);
if (targetplayer != npcid)
{
ClearAnimations(npcid);
ClearAnimations(npcid);
assaltante[npcid] = INVALID_PLAYER_ID;
KillTimer(timerrnpc[npcid]);
KillTimer(timerrnpc2[npcid]);
robdelay[npcid] = 1;
SetTimerEx("RNDelay", FAILROB_INTERVAL*1000, false, "i", npcid);
SetTimerEx("PlayerStillAim2", 100, false, "ii", playerid, npcid);
CallLocalFunction("OnPlayerFailRob", "ii", playerid, npcid);
}
}
forward PlayerStillAim2(playerid, npcid);
public PlayerStillAim2(playerid, npcid)
{
ApplyAnimation(npcid,"PED","DUCK_cower",4.1,1,1,1,1,1,1);
PlayAlarm(npcid);
}
forward StopAlarm(playerid);
public StopAlarm(playerid)
{
PlayerPlaySound(playerid, 0, 0.0, 0.0, 0.0);
}
forward StopAlarmWhenIntChanged(playerid, npcid);
public StopAlarmWhenIntChanged(playerid, npcid)
{
if(GetPlayerInterior(playerid) != robint[npcid])
{
PlayerPlaySound(playerid, 0, 0.0, 0.0, 0.0);
KillTimer(timerrplayer[playerid]);
}
}
forward RNDelay(npcid);
public RNDelay(npcid)
{
robdelay[npcid] = 0;
}
forward AddRobNPC2(skin, Float:x, Float:y, Float:z, Float:ang, worldid, npcid);
public AddRobNPC2(skin, Float:x, Float:y, Float:z, Float:ang, worldid, npcid)
{
SetPlayerPos(npcid, x, y, z);
SetPlayerSkin(npcid, skin);
SetPlayerVirtualWorld(npcid, worldid);
SetPlayerFacingAngle(npcid, ang);
ApplyAnimation(npcid,"SHOP","null",0.0,0,0,0,0,0);
ApplyAnimation(npcid,"PED","null",0.0,0,0,0,0,0);
}
// Stocks
stock RandomEx(min, max)
{
//Credits to ******
new rand = random(max-min)+min;
return rand;
}
stock IsPlayerInRangeOfPointEx(playerid, Float:range, Float:x, Float:y, Float:z, worldid)
{
if (IsPlayerInRangeOfPoint(playerid, range, x, y, z) && GetPlayerVirtualWorld(playerid) == worldid)
{
return 1;
}
return 0;
}
stock PlayAlarm(npcid)
{
new Float: x, Float: y, Float: z;
GetPlayerPos(npcid, x, y, z);
for (new i = 0; i <= npcnum;i++)
{
if (IsPlayerInRangeOfPointEx(i, 50.0, x, y, z, GetPlayerVirtualWorld(npcid)))
{
if (ratp == 0)
{
PlayerPlaySound(i, 3401, 0.0, 0.0, 0.0);
timerrplayer[i] = SetTimerEx("StopAlarmWhenIntChanged", 500, true, "ii", i, npcid);
} else if (ratp == 1) {
PlayerPlaySound(i, 3401, x, y, z);
timerrplayer[i] = SetTimerEx("StopAlarmWhenIntChanged", 500, true, "ii", i, npcid);
} else if (ratp == 2) {
PlayerPlaySound(i, 3401, 0.0, 0.0, 0.0);
timerrplayer[i] = SetTimerEx("StopAlarm", ALARM_STOP*1000, false, "i", i);
} else if (ratp == 3) {
PlayerPlaySound(i, 3401, x, y, z);
timerrplayer[i] = SetTimerEx("StopAlarm", ALARM_STOP*1000, false, "i", i);
} else if (ratp == 4) {
PlayerPlaySound(i, 3401, 0.0, 0.0, 0.0);
} else if (ratp == 5) {
PlayerPlaySound(i, 3401, x, y, z);
}
}
}
}
stock CheckAimingRobNPC(playerid)
{
new targetplayer = GetPlayerTargetPlayer(playerid);
for (new x = 1; x <= npcnum; x++)
{
if(targetplayer == robnpc[x])
{
return robnpc[x];
}
}
return INVALID_PLAYER_ID;
}
stock AddRobNPC(skin, Float:x, Float:y, Float:z, Float:ang, worldid, interiorid, min, max)
{
npcnum++;
new npcname[25];
format(npcname, sizeof npcname, "%s%i_%s", NPC_PREFIX, npcnum, NPC_SUFFIX);
robnpc[npcnum] = ConnectRNPC(npcname);
assaltante[robnpc[npcnum]] = INVALID_PLAYER_ID;
if(min > max) { printf("- Robbery NPCs system - WARNING: The minimum amount received by rob is bigger than the maximum!(NPC ID %i)", robnpc[npcnum]); }
robmax[robnpc[npcnum]] = max;
robmin[robnpc[npcnum]] = min;
robint[robnpc[npcnum]] = interiorid;
SetTimerEx("AddRobNPC2", 500, false, "iffffi", skin, Float:x, Float:y, Float:z, ang, worldid, robnpc[npcnum]);
}
stock SetAlarmType(num)
{
if (num > 5)
{
ratp = 0;
print("- Robbery NPCs system - WARNING: SetAlarmType was set to 0, because the type chosen is nonexistent.");
return 0;
}
ratp = num;
return 1;
}
stock StopAlarmOnDeath(num)
{
if (num > 1)
{
sawd = 0;
print("- Robbery NPCs system - WARNING: StopAlarmOnDeath was set to 0, because the option chosen is nonexistent.");
return 0;
}
sawd = num;
return 1;
}
stock PayRobPlayer(playerid, npcid)
{
new moneyganho = RandomEx(robmin[npcid],robmax[npcid]);
new rnmsg[35];
format(rnmsg, sizeof rnmsg, "~g~You stole~n~$%i", moneyganho);
GivePlayerMoney(playerid, moneyganho);
GameTextForPlayer(playerid, rnmsg, 2000, 0);
CallLocalFunction("OnPlayerSucessRob", "iii", playerid, npcid, moneyganho);
}
// Callbacks SA-MP
public RN_OnPlayerConnect(playerid)
{
ApplyAnimation(playerid,"SHOP","null",0.0,0,0,0,0,0);
ApplyAnimation(playerid,"PED","null",0.0,0,0,0,0,0);
#if defined RN_OnPlayerConnect
OnPlayerConnect(playerid);
#endif
return 1;
}
public RN_OnPlayerDeath(playerid, killerid, reason)
{
if (sawd) { StopAlarm(playerid); }
#if defined RN_OnPlayerDeath
OnPlayerDeath(playerid, killerid, reason);
#endif
return 1;
}
// Hooks
#if defined _ALS_OnPlayerConnect
#undef OnPlayerConnect
#else
#define _ALS_OnPlayerConnect
#endif
#define OnPlayerConnect RN_OnPlayerConnect
#if defined RN_OnPlayerConnect
forward RN_OnPlayerConnect(playerid);
#endif
#if defined _ALS_OnPlayerDeath
#undef OnPlayerDeath
#else
#define _ALS_OnPlayerDeath
#endif
#define OnPlayerDeath RN_OnPlayerDeath
#if defined RN_OnPlayerDeath
forward RN_OnPlayerDeath(playerid, killerid, reason);
#endif
// Uncomment this if you get any errors. I don't why it is having OnPlayerUpdate hooked
/*
#if defined _ALS_OnPlayerUpdate
#undef OnPlayerUpdate
#else
#define _ALS_OnPlayerUpdate
#endif
#define OnPlayerUpdate RN_OnPlayerUpdate
#if defined RN_OnPlayerUpdate
forward RN_OnPlayerUpdate(playerid);
#endif
*/
// Callbacks of include
forward OnPlayerSucessRob(playerid, npcid, value);
forward OnPlayerFailRob(playerid, npcid);
C:\Users\Namn\Desktop\-NLG-\pawno\include\robnpcs.inc(251) : error 004: function "FC_OnPlayerConnect" is not implemented C:\Users\Namn\Desktop\-NLG-\pawno\include\robnpcs.inc(261) : error 004: function "OnPlayerDeath" is not implemented C:\Users\Namn\Desktop\-NLG-\gamemodes\zcmd_test.pwn(5227) : error 033: array must be indexed (variable "-unknown-") C:\Users\Namn\Desktop\-NLG-\gamemodes\zcmd_test.pwn(8048) : error 021: symbol already defined: "RN_OnPlayerConnect" C:\Users\Namn\Desktop\-NLG-\gamemodes\zcmd_test.pwn(11692) : error 021: symbol already defined: "RN_OnPlayerDeath"
CMD:confiscate(playerid, params[])
{
if(IsACop(playerid))
{
new item[32],string[128], sendername[MAX_PLAYER_NAME], house;
GetPlayerName(playerid, sendername, sizeof(sendername));
if(sscanf(params,"s[32]",item))
{
SCM(playerid, COLOR_GREY, "USAGE: /confiscate [item]");
SCM(playerid, COLOR_GREY,"Available items: drugs, mats, weapon, weapon2, weapon3, weapon4");
}
switch(item)
{
case 0:
{
if(IsPlayerInRangeOfPoint(playerid, 15, HouseInfo[house][hExitx],HouseInfo[house][hExity],HouseInfo[house][hExitz]))
{
HouseInfo[house][hDrugs] = 0;
if(PlayerInfo[playerid][pSex] == 1) { format(string, sizeof(string), " Law Enforcer %s confiscates the suspects drugs.", sendername); }
else { format(string, sizeof(string), " Law Enforcer %s confiscates the suspects drugs.", sendername); }
Prox(5.0, playerid, string, COLOR_CHAT1);
new y1, m, d;
new h,mi,s;
getdate(y1,m,d);
gettime(h,mi,s);
format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /confiscate drugs",d,m,y1,h,mi,s,sendername);
CommandLog(string);
}
else return SCM(playerid, COLOR_GREY," You're not at any House!");
}
case 1:
{
if(IsPlayerInRangeOfPoint(playerid, 15, HouseInfo[house][hExitx],HouseInfo[house][hExity],HouseInfo[house][hExitz]))
{
HouseInfo[house][hMaterials] = 0;
if(PlayerInfo[playerid][pSex] == 1) { format(string, sizeof(string), " Law Enforcer %s confiscates the suspects materials.", sendername); }
else { format(string, sizeof(string), " Law Enforcer %s confiscates the suspects materials.", sendername); }
Prox(5.0, playerid, string, COLOR_CHAT1);
new y1, m, d;
new h,mi,s;
getdate(y1,m,d);
gettime(h,mi,s);
format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /confiscate mats",d,m,y1,h,mi,s,sendername);
CommandLog(string);
}
else return SCM(playerid, COLOR_GREY," You're not at any House!");
}
case 2:
{
new gunname[24];
new weapon = HouseInfo[house][hWeapon1];
GetWeaponName(weapon,gunname, sizeof(gunname));
if(IsPlayerInRangeOfPoint(playerid, 15, HouseInfo[house][hExitx],HouseInfo[house][hExity],HouseInfo[house][hExitz]))
{
if(HouseInfo[house][hWeapon1] != 0)
{
HouseInfo[house][hAmmo1] = 0;
if(PlayerInfo[playerid][pSex] == 1) { format(string, sizeof(string), " Law Enforcer %s confiscates the suspects %s.", sendername,gunname); }
else { format(string, sizeof(string), " Law Enforcer %s confiscates the suspects %s.", sendername,gunname); }
Prox(5.0, playerid, string, COLOR_CHAT1);
new y1, m, d;
new h,mi,s;
getdate(y1,m,d);
gettime(h,mi,s);
format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /confiscate weapon",d,m,y1,h,mi,s,sendername);
CommandLog(string);
}
else return SCM(playerid, COLOR_GREY," There is nothing on this slot!");
}
else return SCM(playerid, COLOR_GREY," You're not at any House!");
}
case 3:
{
new gunname[24];
new weapon = HouseInfo[house][hWeapon2];
GetWeaponName(weapon,gunname, sizeof(gunname));
if(IsPlayerInRangeOfPoint(playerid, 15, HouseInfo[house][hExitx],HouseInfo[house][hExity],HouseInfo[house][hExitz]))
{
if(HouseInfo[house][hWeapon2] != 0)
{
HouseInfo[house][hAmmo2] = 0;
if(PlayerInfo[playerid][pSex] == 1) { format(string, sizeof(string), " Law Enforcer %s confiscates the suspects %s.", sendername,gunname); }
else { format(string, sizeof(string), " Law Enforcer %s confiscates the suspects %s.", sendername,gunname); }
Prox(5.0, playerid, string, COLOR_CHAT1);
new y1, m, d;
new h,mi,s;
getdate(y1,m,d);
gettime(h,mi,s);
format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /confiscate weapon2",d,m,y1,h,mi,s,sendername);
CommandLog(string);
}
else return SCM(playerid, COLOR_GREY," There is nothing on this slot!");
}
else return SCM(playerid, COLOR_GREY," You're not at any House!");
}
case 4:
{
new gunname[24];
new weapon = HouseInfo[house][hWeapon3];
GetWeaponName(weapon,gunname, sizeof(gunname));
if(IsPlayerInRangeOfPoint(playerid, 15, HouseInfo[house][hExitx],HouseInfo[house][hExity],HouseInfo[house][hExitz]))
{
if(HouseInfo[house][hWeapon3] != 0)
{
HouseInfo[house][hAmmo3] = 0;
if(PlayerInfo[playerid][pSex] == 1) { format(string, sizeof(string), " Law Enforcer %s confiscates the suspects %s.", sendername,gunname); }
else { format(string, sizeof(string), " Law Enforcer %s confiscates the suspects %s.", sendername,gunname); }
Prox(5.0, playerid, string, COLOR_CHAT1);
new y1, m, d;
new h,mi,s;
getdate(y1,m,d);
gettime(h,mi,s);
format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /confiscate weapon3",d,m,y1,h,mi,s,sendername);
CommandLog(string);
}
else return SCM(playerid, COLOR_GREY," There is nothing on this slot!");
}
else return SCM(playerid, COLOR_GREY," You're not at any House!");
}
case 5:
{
new gunname[24];
new weapon = HouseInfo[house][hWeapon4];
GetWeaponName(weapon,gunname, sizeof(gunname));
if(IsPlayerInRangeOfPoint(playerid, 15, HouseInfo[house][hExitx],HouseInfo[house][hExity],HouseInfo[house][hExitz]))
{
if(HouseInfo[house][hWeapon4] != 0)
{
HouseInfo[house][hAmmo4] = 0;
if(PlayerInfo[playerid][pSex] == 1) { format(string, sizeof(string), " Law Enforcer %s confiscates the suspects %s.", sendername,gunname); }
else { format(string, sizeof(string), " Law Enforcer %s confiscates the suspects %s.", sendername,gunname); }
Prox(5.0, playerid, string, COLOR_CHAT1);
new y1, m, d;
new h,mi,s;
getdate(y1,m,d);
gettime(h,mi,s);
format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /confiscate weapon4",d,m,y1,h,mi,s,sendername);
CommandLog(string);
}
else return SCM(playerid, COLOR_GREY," There is nothing on this slot!");
}
else return SCM(playerid, COLOR_GREY," You're not at any House!");
}
}
}
else return SCM(playerid, COLOR_GREY, "You are not a Law member!");
return 1;
}
CMD:confiscate(playerid, params[])
{
if(IsACop(playerid))
{
new item[32],string[128], sendername[MAX_PLAYER_NAME], house;
GetPlayerName(playerid, sendername, sizeof(sendername));
if(sscanf(params,"s[32]",item))
{
SCM(playerid, COLOR_GREY, "USAGE: /confiscate [item]");
SCM(playerid, COLOR_GREY,"Available items: drugs, mats, weapon, weapon2, weapon3, weapon4");
}
if(!strcmp(item, "drugs", true))
{
if(IsPlayerInRangeOfPoint(playerid, 15, HouseInfo[house][hExitx],HouseInfo[house][hExity],HouseInfo[house][hExitz]))
{
HouseInfo[house][hDrugs] = 0;
if(PlayerInfo[playerid][pSex] == 1) { format(string, sizeof(string), " Law Enforcer %s confiscates the suspects drugs.", sendername); }
else { format(string, sizeof(string), " Law Enforcer %s confiscates the suspects drugs.", sendername); }
Prox(5.0, playerid, string, COLOR_CHAT1);
new y1, m, d;
new h,mi,s;
getdate(y1,m,d);
gettime(h,mi,s);
format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /confiscate drugs",d,m,y1,h,mi,s,sendername);
CommandLog(string);
}
else return SCM(playerid, COLOR_GREY," You're not at any House!");
}
if(!strcmp(item, "mats", true))
{
if(IsPlayerInRangeOfPoint(playerid, 15, HouseInfo[house][hExitx],HouseInfo[house][hExity],HouseInfo[house][hExitz]))
{
HouseInfo[house][hMaterials] = 0;
if(PlayerInfo[playerid][pSex] == 1) { format(string, sizeof(string), " Law Enforcer %s confiscates the suspects materials.", sendername); }
else { format(string, sizeof(string), " Law Enforcer %s confiscates the suspects materials.", sendername); }
Prox(5.0, playerid, string, COLOR_CHAT1);
new y1, m, d;
new h,mi,s;
getdate(y1,m,d);
gettime(h,mi,s);
format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /confiscate mats",d,m,y1,h,mi,s,sendername);
CommandLog(string);
}
else return SCM(playerid, COLOR_GREY," You're not at any House!");
}
if(!strcmp(item, "weapon", true))
{
new gunname[24];
new weapon = HouseInfo[house][hWeapon1];
GetWeaponName(weapon,gunname, sizeof(gunname));
if(IsPlayerInRangeOfPoint(playerid, 15, HouseInfo[house][hExitx],HouseInfo[house][hExity],HouseInfo[house][hExitz]))
{
if(HouseInfo[house][hWeapon1] != 0)
{
HouseInfo[house][hAmmo1] = 0;
if(PlayerInfo[playerid][pSex] == 1) { format(string, sizeof(string), " Law Enforcer %s confiscates the suspects %s.", sendername,gunname); }
else { format(string, sizeof(string), " Law Enforcer %s confiscates the suspects %s.", sendername,gunname); }
Prox(5.0, playerid, string, COLOR_CHAT1);
new y1, m, d;
new h,mi,s;
getdate(y1,m,d);
gettime(h,mi,s);
format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /confiscate weapon",d,m,y1,h,mi,s,sendername);
CommandLog(string);
}
else return SCM(playerid, COLOR_GREY," There is nothing on this slot!");
}
else return SCM(playerid, COLOR_GREY," You're not at any House!");
}
if(!strcmp(item, "weapon2", true))
{
new gunname[24];
new weapon = HouseInfo[house][hWeapon2];
GetWeaponName(weapon,gunname, sizeof(gunname));
if(IsPlayerInRangeOfPoint(playerid, 15, HouseInfo[house][hExitx],HouseInfo[house][hExity],HouseInfo[house][hExitz]))
{
if(HouseInfo[house][hWeapon2] != 0)
{
HouseInfo[house][hAmmo2] = 0;
if(PlayerInfo[playerid][pSex] == 1) { format(string, sizeof(string), " Law Enforcer %s confiscates the suspects %s.", sendername,gunname); }
else { format(string, sizeof(string), " Law Enforcer %s confiscates the suspects %s.", sendername,gunname); }
Prox(5.0, playerid, string, COLOR_CHAT1);
new y1, m, d;
new h,mi,s;
getdate(y1,m,d);
gettime(h,mi,s);
format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /confiscate weapon2",d,m,y1,h,mi,s,sendername);
CommandLog(string);
}
else return SCM(playerid, COLOR_GREY," There is nothing on this slot!");
}
else return SCM(playerid, COLOR_GREY," You're not at any House!");
}
if(!strcmp(item, "weapon3", true))
{
new gunname[24];
new weapon = HouseInfo[house][hWeapon3];
GetWeaponName(weapon,gunname, sizeof(gunname));
if(IsPlayerInRangeOfPoint(playerid, 15, HouseInfo[house][hExitx],HouseInfo[house][hExity],HouseInfo[house][hExitz]))
{
if(HouseInfo[house][hWeapon3] != 0)
{
HouseInfo[house][hAmmo3] = 0;
if(PlayerInfo[playerid][pSex] == 1) { format(string, sizeof(string), " Law Enforcer %s confiscates the suspects %s.", sendername,gunname); }
else { format(string, sizeof(string), " Law Enforcer %s confiscates the suspects %s.", sendername,gunname); }
Prox(5.0, playerid, string, COLOR_CHAT1);
new y1, m, d;
new h,mi,s;
getdate(y1,m,d);
gettime(h,mi,s);
format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /confiscate weapon3",d,m,y1,h,mi,s,sendername);
CommandLog(string);
}
else return SCM(playerid, COLOR_GREY," There is nothing on this slot!");
}
else return SCM(playerid, COLOR_GREY," You're not at any House!");
}
if(!strcmp(item, "weapon4", true))
{
new gunname[24];
new weapon = HouseInfo[house][hWeapon4];
GetWeaponName(weapon,gunname, sizeof(gunname));
if(IsPlayerInRangeOfPoint(playerid, 15, HouseInfo[house][hExitx],HouseInfo[house][hExity],HouseInfo[house][hExitz]))
{
if(HouseInfo[house][hWeapon4] != 0)
{
HouseInfo[house][hAmmo4] = 0;
if(PlayerInfo[playerid][pSex] == 1) { format(string, sizeof(string), " Law Enforcer %s confiscates the suspects %s.", sendername,gunname); }
else { format(string, sizeof(string), " Law Enforcer %s confiscates the suspects %s.", sendername,gunname); }
Prox(5.0, playerid, string, COLOR_CHAT1);
new y1, m, d;
new h,mi,s;
getdate(y1,m,d);
gettime(h,mi,s);
format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /confiscate weapon4",d,m,y1,h,mi,s,sendername);
CommandLog(string);
}
else return SCM(playerid, COLOR_GREY," There is nothing on this slot!");
}
else return SCM(playerid, COLOR_GREY," You're not at any House!");
}
}
else return SCM(playerid, COLOR_GREY, "You are not a Law member!");
return 1;
}
C:\Users\Namn\Desktop\-NLG-\gamemodes\zcmd_test.pwn(5227) : error 033: array must be indexed (variable "-unknown-")
CMD:confiscate(playerid, params[])
{
if(IsACop(playerid))
{
new item[32],string[128], sendername[MAX_PLAYER_NAME], house;
GetPlayerName(playerid, sendername, sizeof(sendername));
if(sscanf(params,"s[32]", item))
{
SCM(playerid, COLOR_GREY, "USAGE: /confiscate [item]");
SCM(playerid, COLOR_GREY,"Available items: drugs, mats, weapon, weapon2, weapon3, weapon4");
}
else
{
if(!strcmp(item, "drugs", true))
{
if(IsPlayerInRangeOfPoint(playerid, 15, HouseInfo[house][hExitx],HouseInfo[house][hExity],HouseInfo[house][hExitz]))
{
HouseInfo[house][hDrugs] = 0;
if(PlayerInfo[playerid][pSex] == 1) { format(string, sizeof(string), " Law Enforcer %s confiscates the suspects drugs.", sendername); }
else { format(string, sizeof(string), " Law Enforcer %s confiscates the suspects drugs.", sendername); }
Prox(5.0, playerid, string, COLOR_CHAT1);
new y1, m, d;
new h,mi,s;
getdate(y1,m,d);
gettime(h,mi,s);
format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /confiscate drugs",d,m,y1,h,mi,s,sendername);
CommandLog(string);
}
else return SCM(playerid, COLOR_GREY," You're not at any House!");
}
else if(!strcmp(item, "mats", true))
{
if(IsPlayerInRangeOfPoint(playerid, 15, HouseInfo[house][hExitx],HouseInfo[house][hExity],HouseInfo[house][hExitz]))
{
HouseInfo[house][hMaterials] = 0;
if(PlayerInfo[playerid][pSex] == 1) { format(string, sizeof(string), " Law Enforcer %s confiscates the suspects materials.", sendername); }
else { format(string, sizeof(string), " Law Enforcer %s confiscates the suspects materials.", sendername); }
Prox(5.0, playerid, string, COLOR_CHAT1);
new y1, m, d;
new h,mi,s;
getdate(y1,m,d);
gettime(h,mi,s);
format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /confiscate mats",d,m,y1,h,mi,s,sendername);
CommandLog(string);
}
else return SCM(playerid, COLOR_GREY," You're not at any House!");
}
else if(!strcmp(item, "weapon", true))
{
new gunname[24];
new weapon = HouseInfo[house][hWeapon1];
GetWeaponName(weapon,gunname, sizeof(gunname));
if(IsPlayerInRangeOfPoint(playerid, 15, HouseInfo[house][hExitx],HouseInfo[house][hExity],HouseInfo[house][hExitz]))
{
if(HouseInfo[house][hWeapon1] != 0)
{
HouseInfo[house][hAmmo1] = 0;
if(PlayerInfo[playerid][pSex] == 1) { format(string, sizeof(string), " Law Enforcer %s confiscates the suspects %s.", sendername,gunname); }
else { format(string, sizeof(string), " Law Enforcer %s confiscates the suspects %s.", sendername,gunname); }
Prox(5.0, playerid, string, COLOR_CHAT1);
new y1, m, d;
new h,mi,s;
getdate(y1,m,d);
gettime(h,mi,s);
format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /confiscate weapon",d,m,y1,h,mi,s,sendername);
CommandLog(string);
}
else return SCM(playerid, COLOR_GREY," There is nothing on this slot!");
}
else return SCM(playerid, COLOR_GREY," You're not at any House!");
}
else if(!strcmp(item, "weapon2", true))
{
new gunname[24];
new weapon = HouseInfo[house][hWeapon2];
GetWeaponName(weapon,gunname, sizeof(gunname));
if(IsPlayerInRangeOfPoint(playerid, 15, HouseInfo[house][hExitx],HouseInfo[house][hExity],HouseInfo[house][hExitz]))
{
if(HouseInfo[house][hWeapon2] != 0)
{
HouseInfo[house][hAmmo2] = 0;
if(PlayerInfo[playerid][pSex] == 1) { format(string, sizeof(string), " Law Enforcer %s confiscates the suspects %s.", sendername,gunname); }
else { format(string, sizeof(string), " Law Enforcer %s confiscates the suspects %s.", sendername,gunname); }
Prox(5.0, playerid, string, COLOR_CHAT1);
new y1, m, d;
new h,mi,s;
getdate(y1,m,d);
gettime(h,mi,s);
format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /confiscate weapon2",d,m,y1,h,mi,s,sendername);
CommandLog(string);
}
else return SCM(playerid, COLOR_GREY," There is nothing on this slot!");
}
else return SCM(playerid, COLOR_GREY," You're not at any House!");
}
else if(!strcmp(item, "weapon3", true))
{
new gunname[24];
new weapon = HouseInfo[house][hWeapon3];
GetWeaponName(weapon,gunname, sizeof(gunname));
if(IsPlayerInRangeOfPoint(playerid, 15, HouseInfo[house][hExitx],HouseInfo[house][hExity],HouseInfo[house][hExitz]))
{
if(HouseInfo[house][hWeapon3] != 0)
{
HouseInfo[house][hAmmo3] = 0;
if(PlayerInfo[playerid][pSex] == 1) { format(string, sizeof(string), " Law Enforcer %s confiscates the suspects %s.", sendername,gunname); }
else { format(string, sizeof(string), " Law Enforcer %s confiscates the suspects %s.", sendername,gunname); }
Prox(5.0, playerid, string, COLOR_CHAT1);
new y1, m, d;
new h,mi,s;
getdate(y1,m,d);
gettime(h,mi,s);
format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /confiscate weapon3",d,m,y1,h,mi,s,sendername);
CommandLog(string);
}
else return SCM(playerid, COLOR_GREY," There is nothing on this slot!");
}
else return SCM(playerid, COLOR_GREY," You're not at any House!");
}
else if(!strcmp(item, "weapon4", true))
{
new gunname[24];
new weapon = HouseInfo[house][hWeapon4];
GetWeaponName(weapon,gunname, sizeof(gunname));
if(IsPlayerInRangeOfPoint(playerid, 15, HouseInfo[house][hExitx],HouseInfo[house][hExity],HouseInfo[house][hExitz]))
{
if(HouseInfo[house][hWeapon4] != 0)
{
HouseInfo[house][hAmmo4] = 0;
if(PlayerInfo[playerid][pSex] == 1) { format(string, sizeof(string), " Law Enforcer %s confiscates the suspects %s.", sendername,gunname); }
else { format(string, sizeof(string), " Law Enforcer %s confiscates the suspects %s.", sendername,gunname); }
Prox(5.0, playerid, string, COLOR_CHAT1);
new y1, m, d;
new h,mi,s;
getdate(y1,m,d);
gettime(h,mi,s);
format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /confiscate weapon4",d,m,y1,h,mi,s,sendername);
CommandLog(string);
}
else return SCM(playerid, COLOR_GREY," There is nothing on this slot!");
}
else return SCM(playerid, COLOR_GREY," You're not at any House!");
}
}
else return SCM(playerid, COLOR_GREY, "You are not a Law member!");
return 1;
}