Procure sempre disponibilizar o cуdigo de onde estб o problema (ou pelo menos onde vocк acha que estб), serб mais fбcil ajudб-lo
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Procure sempre disponibilizar o cуdigo de onde estб o problema (ou pelo menos onde vocк acha que estб), serб mais fбcil ajudб-lo
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//==================================[SUSPEITO MORTO]=========================//
if(WantedPoints[playerid] >= 1)
{
//if(gTeam[killerid] == 2 && CrimInRange(30.0, playerid,killerid))
//{
new price = WantedPoints[playerid] * 100;
if(PlayerInfo[killerid][pMembro] == 1 || PlayerInfo[killerid][pLider] == 1)
{
format(gstring, sizeof(gstring), "~w~Suspeito ~r~Em Obito~n~Bonus~g~R$%d", price);
GameTextForPlayer(killerid, gstring, 5000, 1);
ConsumingMoney[killerid] = 1;
GivePlayerMoney(killerid, price / 2);
PlayerPlaySound(killerid, 1058, 0.0, 0.0, 0.0);
GivePlayerMoney(playerid, - price);
PlayerInfo[playerid][pJailed] = 1;
PlayerInfo[playerid][pJailTime] = (WantedPoints[playerid])*(180);
format(gstring, sizeof(gstring), "* Vocк estб preso por %d Segundos na 22єBPM/M, e perdeu R$%d por trocar tiros e fugir dos policiais.", PlayerInfo[playerid][pJailTime], price);
SendClientMessage(playerid, COLOR_LIGHTRED, gstring);
WantedPoints[playerid] = 0;
SetPlayerWantedLevel(playerid, 0);
PlayerInfo[playerid][pDrogas] = 0;
PlayerInfo[playerid][pDrogas2] = 0;
PlayerInfo[playerid][pDrogas3] = 0;
PlayerInfo[playerid][pMats] = 0;
}
if(PlayerInfo[killerid][pMembro] == 2 || PlayerInfo[killerid][pLider] == 2)
{
format(gstring, sizeof(gstring), "~w~Suspeito ~r~Em Obito~n~Bonus~g~R$%d", price);
GameTextForPlayer(killerid, gstring, 5000, 1);
ConsumingMoney[killerid] = 1;
GivePlayerMoney(killerid, price / 2);
PlayerPlaySound(killerid, 1058, 0.0, 0.0, 0.0);
GivePlayerMoney(playerid, - price);
PlayerInfo[playerid][pJailed] = 3;
PlayerInfo[playerid][pJailTime] = (WantedPoints[playerid])*(180);
format(gstring, sizeof(gstring), "* Vocк estб preso por %d Segundos na HQ ROTA, e perdeu R$%d por trocar tiros e fugir dos policiais.", PlayerInfo[playerid][pJailTime], price);
SendClientMessage(playerid, COLOR_LIGHTRED, gstring);
WantedPoints[playerid] = 0;
SetPlayerWantedLevel(playerid, 0);
PlayerInfo[playerid][pDrogas] = 0;
PlayerInfo[playerid][pDrogas2] = 0;
PlayerInfo[playerid][pDrogas3] = 0;
PlayerInfo[playerid][pMats] = 0;
}
if(PlayerInfo[killerid][pMembro] == 3 || PlayerInfo[killerid][pLider] == 3)
{
format(gstring, sizeof(gstring), "~w~Suspeito ~r~Em Obito~n~Bonus~g~R$%d", price);
GameTextForPlayer(killerid, gstring, 5000, 1);
ConsumingMoney[killerid] = 1;
GivePlayerMoney(killerid, price / 2);
PlayerPlaySound(killerid, 1058, 0.0, 0.0, 0.0);
GivePlayerMoney(playerid, - price);
PlayerInfo[playerid][pJailed] = 7;
PlayerInfo[playerid][pJailTime] = (WantedPoints[playerid])*(180);
format(gstring, sizeof(gstring), "* Vocк estб preso por %d Segundos no GRPAe, e perdeu R$%d por trocar tiros e fugir dos policiais.", PlayerInfo[playerid][pJailTime], price);
SendClientMessage(playerid, COLOR_LIGHTRED, gstring);
WantedPoints[playerid] = 0;
SetPlayerWantedLevel(playerid, 0);
PlayerInfo[playerid][pDrogas] = 0;
PlayerInfo[playerid][pDrogas2] = 0;
PlayerInfo[playerid][pDrogas3] = 0;
PlayerInfo[playerid][pMats] = 0;
}
if(PlayerInfo[killerid][pMembro] == 5 || PlayerInfo[killerid][pLider] == 5)
{
format(gstring, sizeof(gstring), "~w~Suspeito ~r~Em Obito~n~Bonus~g~R$%d", price);
GameTextForPlayer(killerid, gstring, 5000, 1);
ConsumingMoney[killerid] = 1;
GivePlayerMoney(killerid, price / 2);
PlayerPlaySound(killerid, 1058, 0.0, 0.0, 0.0);
GivePlayerMoney(playerid, - price);
PlayerInfo[playerid][pJailed] = 23;
PlayerInfo[playerid][pJailTime] = (WantedPoints[playerid])*(180);
format(gstring, sizeof(gstring), "* Vocк estб preso por %d Segundos na Forca Tatica, e perdeu R$%d por trocar tiros e fugir dos policiais.", PlayerInfo[playerid][pJailTime], price);
SendClientMessage(playerid, COLOR_LIGHTRED, gstring);
WantedPoints[playerid] = 0;
SetPlayerWantedLevel(playerid, 0);
PlayerInfo[playerid][pDrogas] = 0;
PlayerInfo[playerid][pDrogas2] = 0;
PlayerInfo[playerid][pDrogas3] = 0;
PlayerInfo[playerid][pMats] = 0;
}
if(PlayerInfo[killerid][pMembro] == 4 || PlayerInfo[killerid][pLider] == 4)
{
format(gstring, sizeof(gstring), "~w~Suspeito ~r~Em Obito~n~Bonus~g~R$%d", price);
GameTextForPlayer(killerid, gstring, 5000, 1);
ConsumingMoney[killerid] = 1;
GivePlayerMoney(killerid, price / 2);
PlayerPlaySound(killerid, 1058, 0.0, 0.0, 0.0);
GivePlayerMoney(playerid, - price);
PlayerInfo[playerid][pJailed] = 5;
PlayerInfo[playerid][pJailTime] = (WantedPoints[playerid])*(180);
format(gstring, sizeof(gstring), "* Vocк estб preso por %d Segundos na ROCAM, e perdeu R$%d por trocar tiros e fugir dos policiais.", PlayerInfo[playerid][pJailTime], price);
SendClientMessage(playerid, COLOR_LIGHTRED, gstring);
WantedPoints[playerid] = 0;
SetPlayerWantedLevel(playerid, 0);
PlayerInfo[playerid][pDrogas] = 0;
PlayerInfo[playerid][pDrogas2] = 0;
PlayerInfo[playerid][pDrogas3] = 0;
PlayerInfo[playerid][pMats] = 0;
}
//}
}
SetPlayerSpawn(playerid);
forward SetPlayerSpawn(playerid);
if(PlayerInfo[killerid][pMembro] == 1 || PlayerInfo[killerid][pLider] == 1)
{
format(gstring, sizeof(gstring), "~w~Suspeito ~r~Em Obito~n~Bonus~g~R$%d", price);
GameTextForPlayer(killerid, gstring, 5000, 1);
ConsumingMoney[killerid] = 1;
GivePlayerMoney(killerid, price / 2);
PlayerPlaySound(killerid, 1058, 0.0, 0.0, 0.0);
GivePlayerMoney(playerid, - price);
PlayerInfo[playerid][pJailed] = 1;
PlayerInfo[playerid][pJailTime] = (WantedPoints[playerid])*(180);
format(gstring, sizeof(gstring), "* Vocк estб preso por %d Segundos na 22єBPM/M, e perdeu R$%d por trocar tiros e fugir dos policiais.", PlayerInfo[playerid][pJailTime], price);
SendClientMessage(playerid, COLOR_LIGHTRED, gstring);
WantedPoints[playerid] = 0;
SetPlayerWantedLevel(playerid, 0);
PlayerInfo[playerid][pDrogas] = 0;
PlayerInfo[playerid][pDrogas2] = 0;
PlayerInfo[playerid][pDrogas3] = 0;
PlayerInfo[playerid][pMats] = 0;
SetPlayerSpawn(playerid);
}