public OnPlayerDeath(playerid, killerid, reason)
{
PlayerInfo[playerid][pOverdose] = 0;
new string[128];
// Anti-Fake Kill by Neonman
if(PlayerInfo[playerid][pAdmin] < 2)
{
new time = gettime();
switch(time - LastDeath[playerid])
{
case 0..3:
{
DeathSpam[playerid]++;
if(DeathSpam[playerid] == 3) // The maximum spam of deaths after the cheater will get banned.
{
new IP[128];
GetPlayerIp(playerid, IP, sizeof(IP));
format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s has been automatically kicked for death spamming.", GetPlayerNameEx(playerid), playerid);
ABroadCast(COLOR_YELLOW, string, 2);
format(string, sizeof(string), "[Death Spam] %s has been kicked for death spam. (IP: %s)",GetPlayerNameEx(playerid), playerid, IP);
Log("logs/fakedeath.log", string);
ShowPlayerDialog(playerid, DIALOG_SHOW_INFO, DIALOG_STYLE_MSGBOX, "{FFFFFF}Kicked from server", "You have been kicked from the server for fake kill.", "Ok", "Cancel");
SetTimerEx("SendToKick", 300, 0, "i", playerid);
}
return 1;
}
default: DeathSpam[playerid] = 0;
}
LastDeath[playerid] = time;
}
if(IsPlayerConnected(killerid))
{
new hour,minute,second, weaponname[32];
gettime(hour,minute,second);
FixHour(hour);
hour = shifthour;
GetWeaponName(reason, weaponname, sizeof(weaponname));
format(PlayerInfo[playerid][pKillLog9], 256, "%s", PlayerInfo[playerid][pKillLog8]);
format(PlayerInfo[playerid][pKillLog8], 256, "%s", PlayerInfo[playerid][pKillLog7]);
format(PlayerInfo[playerid][pKillLog7], 256, "%s", PlayerInfo[playerid][pKillLog6]);
format(PlayerInfo[playerid][pKillLog6], 256, "%s", PlayerInfo[playerid][pKillLog5]);
format(PlayerInfo[playerid][pKillLog5], 256, "%s", PlayerInfo[playerid][pKillLog4]);
format(PlayerInfo[playerid][pKillLog4], 256, "%s", PlayerInfo[playerid][pKillLog3]);
format(PlayerInfo[playerid][pKillLog3], 256, "%s", PlayerInfo[playerid][pKillLog2]);
format(PlayerInfo[playerid][pKillLog2], 256, "%s", PlayerInfo[playerid][pKillLog1]);
format(PlayerInfo[playerid][pKillLog1], 256, "%s", PlayerInfo[playerid][pKillLog0]);
format(PlayerInfo[playerid][pKillLog0], 256, "(%d:%d:%d) %s killed me with %s", hour,minute,second,GetPlayerNameEx(killerid), weaponname);
format(PlayerInfo[killerid][pKillLog9], 256, "%s", PlayerInfo[killerid][pKillLog8]);
format(PlayerInfo[killerid][pKillLog8], 256, "%s", PlayerInfo[killerid][pKillLog7]);
format(PlayerInfo[killerid][pKillLog7], 256, "%s", PlayerInfo[killerid][pKillLog6]);
format(PlayerInfo[killerid][pKillLog6], 256, "%s", PlayerInfo[killerid][pKillLog5]);
format(PlayerInfo[killerid][pKillLog5], 256, "%s", PlayerInfo[killerid][pKillLog4]);
format(PlayerInfo[killerid][pKillLog4], 256, "%s", PlayerInfo[killerid][pKillLog3]);
format(PlayerInfo[killerid][pKillLog3], 256, "%s", PlayerInfo[killerid][pKillLog2]);
format(PlayerInfo[killerid][pKillLog2], 256, "%s", PlayerInfo[killerid][pKillLog1]);
format(PlayerInfo[killerid][pKillLog1], 256, "%s", PlayerInfo[killerid][pKillLog0]);
format(PlayerInfo[killerid][pKillLog0], 256, "(%d:%d:%d) Killed %s with %s", hour,minute,second,GetPlayerNameEx(playerid), weaponname);
if(GetPVarInt(killerid, "IsInArena") == 0) PlayerInfo[killerid][pDMKills]++;
}
pTazer[playerid] = 0;
InsideShamal[playerid] = INVALID_VEHICLE_ID;
DeletePVar(playerid, "SpeedRadar");
DeletePVar(playerid, "UsingSprunk");
if(arr_Wrecking[playerid] != INVALID_VEHICLE_ID)
{
//UnwreckVehicle(arr_Wrecking[playerid], 1);
arr_Wrecking[playerid] = INVALID_VEHICLE_ID;
}
DestroyDynamicObject(GetPVarInt(playerid, "neon"));
DestroyDynamicObject(GetPVarInt(playerid, "neon1"));
DeletePVar(playerid, "neon0");
DeletePVar(playerid, "neon1");
KillTimer(GetPVarInt(playerid, "firstaid5"));
DeletePVar(playerid, "usingfirstaid");
DeletePVar(playerid, "usingbandage");
if(GetPVarInt(playerid, "MovingStretcher") != -1)
{
KillTimer(GetPVarInt(playerid, "TickEMSMove"));
DeletePVar(GetPVarInt(playerid, "MovingStretcher"), "OnStretcher");
SetPVarInt(playerid, "MovingStretcher", -1);
}
if(GetPVarInt(playerid, "runningRadar") >= 1)
{
new vehid = gLastCar[playerid];
if(CheckingSpeed[vehid] > 0)
{
KillTimer(CheckingSpeed[vehid]);
CheckingSpeed[vehid] = 0;
}
PlayerTextDrawDestroy(playerid, RadarHud);
PlayerTextDrawDestroy(playerid, SpeedAndModel);
DeletePVar(playerid, "runningRadar");
Radars -= 1;
}
new caller = Mobile[playerid];
if(IsPlayerConnected(Mobile[playerid]))
{
SendClientMessageEx(caller, COLOR_GRAD2, "The line went dead.");
format(string, sizeof(string), "* %s puts away their cellphone.", GetPlayerNameEx(caller));
ProxDetector(30.0, caller, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
CellTime[caller] = 0;
KillTimer(VmailTmer[caller]);
KillTimer(VmailTmer[playerid]);
Mobile[caller] = INVALID_PLAYER_ID;
}
Mobile[playerid] = INVALID_PLAYER_ID;
CellTime[playerid] = 0;
KillTimer(VmailTmer[playerid]);
KillTimer(VmailTmer[caller]);
RingTone[playerid] = 0;
foreach(Player, i)
{
if(EMSAccepted[i] < 999)
{
if(EMSAccepted[i] == playerid)
{
EMSAccepted[i] = 999;
GameTextForPlayer(i, "~w~EMS Caller~n~~r~Has Died", 5000, 1);
EMSCallTime[i] = 0;
DisablePlayerCheckpoint(i);
}
}
}
if( GetPVarInt(playerid, "SpecOff" ) == 1 )
{
SpawnPlayer(playerid);
return 1;
}
if(GetPVarInt(playerid, "Injured") == 1)
{
SendClientMessageEx(playerid, COLOR_WHITE, "You appear to be stuck in limbo, medics are trying to revive you.");
KillEMSQueue(playerid);
ResetPlayerWeaponsEx(playerid);
if(GetPVarInt(playerid, "activesling") > 0)
{
DeletePVar(playerid, "activesling");
}
//SpawnPlayer(playerid);
return 1;
}
if(GetPVarInt(playerid, "IsOnFire"))
{
TogglePlayerBurning(playerid, false);
return 1;
}
new Float:px,Float:py,Float:pz;
if(GetPVarInt(playerid, "EventToken") == 0)
{
if(GetPVarInt(playerid, "IsInArena") == -1)
{
SetPVarInt(playerid, "Injured", 1);
new Float:mX, Float:mY, Float:mZ;
GetPlayerPos(playerid, mX, mY, mZ);
SetPVarFloat(playerid, "MedicX", mX);
SetPVarFloat(playerid, "MedicY", mY);
SetPVarFloat(playerid, "MedicZ", mZ);
SetPVarInt(playerid, "MedicVW", GetPlayerVirtualWorld(playerid));
SetPVarInt(playerid, "MedicInt", GetPlayerInterior(playerid));
}
}
gPlayerSpawned[playerid] = 0;
if(GetPVarInt(playerid, "IsInArena") >= 0)
{
if(GetPVarInt(playerid, "AOSlotPaintballFlag") != -1)
{
switch(PlayerInfo[playerid][pPaintTeam])
{
case 1:
{
DropFlagPaintballArena(playerid, GetPVarInt(playerid, "IsInArena"), 2);
}
case 2:
{
DropFlagPaintballArena(playerid, GetPVarInt(playerid, "IsInArena"), 1);
}
}
}
if(reason >= 0 && reason <= 46)
{
new weapon[24];
PlayerInfo[killerid][pKills] += 1;
PlayerInfo[playerid][pDeaths] += 1;
if(PlayerInfo[killerid][pPaintTeam] == 1)
{
if(PlayerInfo[killerid][pPaintTeam] == PlayerInfo[playerid][pPaintTeam])
{
PaintBallArena[GetPVarInt(killerid, "IsInArena")][pbTeamRedKills] -= 1;
PaintBallArena[GetPVarInt(playerid, "IsInArena")][pbTeamBlueKills] += 1;
SetPlayerHealth(killerid, 0);
PlayerInfo[killerid][pKills] -= 2;
PlayerInfo[killerid][pDeaths] += 1;
PlayerInfo[playerid][pDeaths] -= 1;
SendClientMessageEx(killerid, COLOR_WHITE, "You have been warned, do not team-kill!");
}
else
{
PaintBallArena[GetPVarInt(killerid, "IsInArena")][pbTeamRedKills] += 1;
PaintBallArena[GetPVarInt(playerid, "IsInArena")][pbTeamBlueDeaths] += 1;
}
}
if(PlayerInfo[killerid][pPaintTeam] == 2)
{
if(PlayerInfo[killerid][pPaintTeam] == PlayerInfo[playerid][pPaintTeam])
{
PaintBallArena[GetPVarInt(killerid, "IsInArena")][pbTeamBlueKills] -= 1;
PaintBallArena[GetPVarInt(playerid, "IsInArena")][pbTeamRedKills] += 1;
SetPlayerHealth(killerid, 0);
PlayerInfo[killerid][pKills] -= 2;
PlayerInfo[killerid][pDeaths] += 1;
PlayerInfo[playerid][pDeaths] -= 1;
SendClientMessageEx(killerid, COLOR_WHITE, "You have been warned, do not team-kill!");
}
PaintBallArena[GetPVarInt(killerid, "IsInArena")][pbTeamBlueKills] += 1;
PaintBallArena[GetPVarInt(playerid, "IsInArena")][pbTeamRedDeaths] += 1;
}
GetWeaponName(reason,weapon,sizeof(weapon));
if(reason == 0)
{
if(PaintBallArena[GetPVarInt(killerid, "IsInArena")][pbTimeLeft] < 12)
{
GivePlayerCash(killerid, 1000);
format(string,sizeof(string),"[Paintball Arena] %s has earned $1000 bonus for a sudden death kill!",GetPlayerNameEx(killerid));
SendPaintballArenaMessage(GetPVarInt(killerid,"IsInArena"), COLOR_YELLOW, string);
}
format(string,sizeof(string),"[Paintball Arena] %s has killed %s with their bare hands!",GetPlayerNameEx(killerid),GetPlayerNameEx(playerid));
}
else
{
if(PaintBallArena[GetPVarInt(killerid, "IsInArena")][pbTimeLeft] < 12)
{
GivePlayerCash(killerid, 1000);
format(string,sizeof(string),"[Paintball Arena] %s has earned $1000 bonus for a sudden death kill!",GetPlayerNameEx(killerid));
SendPaintballArenaMessage(GetPVarInt(killerid,"IsInArena"), COLOR_YELLOW, string);
}
format(string,sizeof(string),"[Paintball Arena] %s has killed %s with a %s.",GetPlayerNameEx(killerid),GetPlayerNameEx(playerid),weapon);
}
}
else
{
PlayerInfo[playerid][pDeaths] += 1;
format(string,sizeof(string),"[Paintball Arena] %s has died.",GetPlayerNameEx(playerid));
}
SendPaintballArenaMessage(GetPVarInt(playerid,"IsInArena"), COLOR_RED, string);
}
PlayerInfo[playerid][pLocal] = 255;
GetPlayerPos(playerid, px, py, pz);
if(GetPVarInt(playerid, "Injured") == 0)
{
if( GetPVarInt(playerid, "EventToken") >= 1 || GetPVarInt(playerid, "IsInArena") >= 0)
{
ResetPlayerWeapons(playerid);
}
else
{
ResetPlayerWeaponsEx(playerid);
}
}
if(PlayerInfo[killerid][pAdmin] < 2)
{
if(reason == 49)
{
format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s (ID %d) has possibly just car-parked the shit out of %s (ID %d) to death.", GetPlayerNameEx(killerid), killerid, GetPlayerNameEx(playerid), playerid);
ABroadCast(COLOR_YELLOW, string, 2);
print(string);
}
if(reason == 50)
{
if(IsAHelicopter(GetPlayerVehicleID(killerid)))
{
format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s (ID %d) has possibly just blade-killed the shit out of %s (ID %d).", GetPlayerNameEx(killerid), killerid, GetPlayerNameEx(playerid), playerid);
ABroadCast(COLOR_YELLOW, string, 2);
print(string);
}
else
{
if(GetPlayerWeapon(killerid) != 32 || GetPlayerWeapon(killerid) != 28 || GetPlayerWeapon(killerid) != 29)
{
format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s (ID %d) has possibly just car-parked the shit out of %s (ID %d) to death.", GetPlayerNameEx(killerid), killerid, GetPlayerNameEx(playerid), playerid);
ABroadCast(COLOR_YELLOW, string, 2);
print(string);
}
else
{
format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s (ID %d) has possibly just driver-shot the shit out of %s (ID %d) to death.", GetPlayerNameEx(killerid), killerid, GetPlayerNameEx(playerid), playerid);
ABroadCast(COLOR_YELLOW, string, 2);
print(string);
}
}
}
}
if (gPlayerCheckpointStatus[playerid] > 4 && gPlayerCheckpointStatus[playerid] < 11)
{
DisablePlayerCheckpoint(playerid);
gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
}
if(HaveGPS[playerid])
{
KillTimer(GPSTimer[playerid]);
HaveGPS[playerid] = false;
GPSTimer[playerid] = 0;
}
ClearCrime(playerid);
if(PlayerInfo[playerid][pHeadValue] >= 1)
{
if(IsPlayerConnected(killerid))
{
if(GoChase[killerid] == playerid)
{
new killer[MAX_PLAYER_NAME],
name[MAX_PLAYER_NAME], ID;
new takemoney = PlayerInfo[playerid][pHeadValue] / 4 * 2;
name = GetPlayerNameEx(playerid);
killer = GetPlayerNameEx(killerid);
GivePlayerCash(killerid, takemoney);
sscanf(PlayerInfo[playerid][pContractBy],"u",ID);
if(!IsPlayerConnected(ID))
{
OnPlayerOfflineLogin(PlayerInfo[playerid][pContractBy]);
PlayerInfo[MAX_PLAYERS][pAccount] -= takemoney;
OnPlayerOfflineSave(PlayerInfo[playerid][pContractBy]);
}
else
{
format(string, sizeof(string), "Hitman %s has fulfilled the contract on %s and you have paid them $%d.",killer,name,takemoney);
SendClientMessageEx(ID, COLOR_YELLOW, string);
GivePlayerCash(ID, -takemoney);
}
format(string,128,"Hitman %s has fulfilled the contract on %s and collected $%d.",killer,name,PlayerInfo[playerid][pHeadValue] / 4 * 2);
SendFamilyMessage(8, COLOR_YELLOW, string);
format(string,128,"You have been critically injured by a hitman.",takemoney);
ResetPlayerWeaponsEx(playerid);
// SpawnPlayer(playerid);
SendClientMessageEx(playerid, COLOR_YELLOW, string);
// KillEMSQueue(playerid);
PlayerInfo[playerid][pHeadValue] = 0;
PlayerInfo[killerid][pCHits] += 1;
GotHit[playerid] = 0;
GetChased[playerid] = 999;
GoChase[killerid] = 999;
}
}
}
if(IsPlayerConnected(killerid))
{
if(GoChase[playerid] == killerid)
{
new killer[MAX_PLAYER_NAME], name[MAX_PLAYER_NAME];
new takemoney = PlayerInfo[playerid][pHeadValue] / 4 * 2;
GivePlayerCash(killerid, takemoney);
name = GetPlayerNameEx(playerid);
killer = GetPlayerNameEx(killerid);
format(string,128,"Hitman %s has failed the contract on %s and lost $%d.",name,killer,PlayerInfo[killerid][pHeadValue] / 4 * 2);
SendFamilyMessage(8, COLOR_YELLOW, string);
GivePlayerCash(playerid, -takemoney);
format(string,128,"You have just killed a hitman and gained $%d, removing the contact on your head.",PlayerInfo[killerid][pHeadValue] / 4 * 2);
SendClientMessageEx(killerid, COLOR_YELLOW, string);
PlayerInfo[killerid][pHeadValue] = 0;
PlayerInfo[playerid][pFHits] += 1;
GotHit[playerid] = 0;
GetChased[killerid] = 999;
GoChase[playerid] = 999;
}
}
killerid = INVALID_PLAYER_ID;
SetPlayerColor(playerid,TEAM_HIT_COLOR);
return 1;
}
new Float:px,Float:py,Float:pz; if(GetPVarInt(playerid, "EventToken") == 0) { if(GetPVarInt(playerid, "IsInArena") == -1) { SetPVarInt(playerid, "Injured", 1);
new Float:px,Float:py,Float:pz; if(GetPVarInt(playerid, "EventToken") == 0) { if(GetPVarInt(playerid, "IsInArena") == 0) { SetPVarInt(playerid, "Injured", 1);
Does the "You appear to be stuck in limbo, medics are trying to revive you." message appears?
If not, maybe it's because of this: Код:
new Float:px,Float:py,Float:pz; if(GetPVarInt(playerid, "EventToken") == 0) { if(GetPVarInt(playerid, "IsInArena") == -1) { SetPVarInt(playerid, "Injured", 1); Код:
new Float:px,Float:py,Float:pz; if(GetPVarInt(playerid, "EventToken") == 0) { if(GetPVarInt(playerid, "IsInArena") == 0) { SetPVarInt(playerid, "Injured", 1); |
if(GetPVarInt(playerid, "Hospital") > 0)
{
PlayerInfo[playerid][pHospital] = 1;
}
if(GetPVarInt(playerid, "Injured") == 1)
{
PlayerInfo[playerid][pHospital] = 1;
KillEMSQueue(playerid);
ResetPlayerWeaponsEx(playerid);
}
SendEMSQueue(playerid,1);
return 1;
}
if(GetPVarInt(playerid, "IsOnFire") && PlayerInfo[playerid][pJustLogged] != 0)
{
TogglePlayerBurning(playerid, false);
CanPlayerBurn(playerid, 1);
return 1;
}
if(GetPVarInt(playerid, "Injured") == 1 && PlayerInfo[playerid][pJustLogged] != 0)
{
SendEMSQueue(playerid,1);
SendClientMessageEx(playerid, COLOR_WHITE, "You have been caught in a death bug, you will be automatically revived in 5 seconds ...");
SetTimerEx("AutoRevive", 5000, 0, "i", playerid);
return 1;
}
if(GetPVarInt(playerid, "MedicBill") == 1 && PlayerInfo[playerid][pJailed] == 0)
{
PlayerInfo[playerid][pDuty] = 0;
PlayerInfo[playerid][pVW] = 0;
PlayerInfo[playerid][pInt] = 0;
SetPlayerVirtualWorld(playerid, 0);
if(IsACop(playerid) || IsALVMPDCop(playerid))
{
SendClientMessageEx( playerid, TEAM_CYAN_COLOR, "Hospital: Hospital staff has cleared and discharged you for patrol. Your duty weapons have been returned." );
SetPlayerWeapons(playerid);
}
else
{
SendClientMessageEx( playerid, TEAM_CYAN_COLOR, "Hospital: Before you are discharged, hospital staff will confiscate your weapons." );
ResetPlayerWeapons(playerid);
}
if( GetPVarInt( playerid, "EventToken" ) == 1 )
{
//SendClientMessageEx( playerid, COLOR_WHITE, "As you've just come from an event, your weapons have been refunded." );
}
SetPVarInt(playerid, "MedicBill", 1);
SetPlayerInterior(playerid, 0);
new string[70+MAX_PLAYER_NAME];
if(PlayerInfo[playerid][pInsurance] == 1)
{
if(PlayerInfo[playerid][pWantedLevel] >= 1)
{
SendClientMessageEx(playerid, COLOR_YELLOW, " The police has been warned that you are wanted and they are on their way.");
format(string, sizeof(string), " County General Hospital has reported %s as a wanted person.", GetPlayerNameEx(playerid));
SendRadioMessage(1, DEPTRADIO, string);
SendRadioMessage(2, DEPTRADIO, string);
SendRadioMessage(3, DEPTRADIO, string);
SendRadioMessage(5, DEPTRADIO, string);
SendRadioMessage(7, DEPTRADIO, string);
SendRadioMessage(11, DEPTRADIO, string);
SendRadioMessage(13, DEPTRADIO, string);
SendRadioMessage(18, DEPTRADIO, string);
}
SetPlayerCameraPos(playerid,1999.5308,-1449.3281,13.5594+6.0);
SetPlayerCameraLookAt(playerid,2036.2179,-1410.3223,17.1641);
SetPlayerPos(playerid, 1999.5308,-1449.3281,10.5594);
SetPVarInt(playerid, "Hospital", 2);
}
else if(PlayerInfo[playerid][pInsurance] == 2)
{
if(PlayerInfo[playerid][pWantedLevel] >= 1)
{
SendClientMessageEx(playerid, COLOR_YELLOW, " The police has been warned that you are wanted and they are on their way.");
format(string, sizeof(string), " All Saints Hospital has reported %s as a wanted person.", GetPlayerNameEx(playerid));
SendRadioMessage(1, DEPTRADIO, string);
SendRadioMessage(2, DEPTRADIO, string);
SendRadioMessage(3, DEPTRADIO, string);
SendRadioMessage(5, DEPTRADIO, string);
SendRadioMessage(7, DEPTRADIO, string);
SendRadioMessage(11, DEPTRADIO, string);
SendRadioMessage(13, DEPTRADIO, string);
SendRadioMessage(18, DEPTRADIO, string);
}
SetPlayerCameraPos(playerid,1188.4574,-1309.2242,13.5625+6.0);
SetPlayerCameraLookAt(playerid,1175.5581,-1324.7922,18.1610);
SetPlayerPos(playerid, 1188.4574,-1309.2242,10.5625); // Warp the player
SetPVarInt(playerid, "Hospital", 1);
}
else if(PlayerInfo[playerid][pInsurance] == 3)
{
if(PlayerInfo[playerid][pWantedLevel] >= 1)
{
SendClientMessageEx(playerid, COLOR_YELLOW, " The police has been warned that you are wanted and they are on their way.");
format(string, sizeof(string), " Red County Hospital has reported %s as a wanted person.", GetPlayerNameEx(playerid));
SendRadioMessage(1, DEPTRADIO, string);
SendRadioMessage(2, DEPTRADIO, string);
SendRadioMessage(3, DEPTRADIO, string);
SendRadioMessage(5, DEPTRADIO, string);
SendRadioMessage(7, DEPTRADIO, string);
SendRadioMessage(11, DEPTRADIO, string);
SendRadioMessage(13, DEPTRADIO, string);
SendRadioMessage(18, DEPTRADIO, string);
}
SetPlayerCameraPos(playerid,1248.4147,338.8385,19.4063+6.0);
SetPlayerCameraLookAt(playerid,1241.4449,326.3389,19.7555);
SetPlayerPos(playerid, 1248.4147,338.8385,19.4063);
SetPVarInt(playerid, "Hospital", 3);
}
else if(PlayerInfo[playerid][pInsurance] == 4)
{
if(PlayerInfo[playerid][pWantedLevel] >= 1)
{
SendClientMessageEx(playerid, COLOR_YELLOW, " The police has been warned that you are wanted and they are on their way.");
format(string, sizeof(string), " Fort Carson Hospital has reported %s as a wanted person.", GetPlayerNameEx(playerid));
SendRadioMessage(1, DEPTRADIO, string);
SendRadioMessage(2, DEPTRADIO, string);
SendRadioMessage(3, DEPTRADIO, string);
SendRadioMessage(5, DEPTRADIO, string);
SendRadioMessage(7, DEPTRADIO, string);
SendRadioMessage(11, DEPTRADIO, string);
SendRadioMessage(13, DEPTRADIO, string);
SendRadioMessage(18, DEPTRADIO, string);
}
SetPlayerCameraPos(playerid,-314.0242,1060.7919,19.5938+6.0);
SetPlayerCameraLookAt(playerid,-320.0992,1049.0341,20.3403);
SetPlayerPos(playerid, -314.0242,1060.7919,19.5938);
SetPVarInt(playerid, "Hospital", 4);
}
else if(PlayerInfo[playerid][pInsurance] == 5)
{
if(PlayerInfo[playerid][pWantedLevel] >= 1)
{
SendClientMessageEx(playerid, COLOR_YELLOW, " The police has been warned that you are wanted and they are on their way.");
format(string, sizeof(string), " Las Vegas Medical Center has reported %s as a wanted person.", GetPlayerNameEx(playerid));
SendRadioMessage(1, DEPTRADIO, string);
SendRadioMessage(2, DEPTRADIO, string);
SendRadioMessage(3, DEPTRADIO, string);
SendRadioMessage(5, DEPTRADIO, string);
SendRadioMessage(7, DEPTRADIO, string);
SendRadioMessage(11, DEPTRADIO, string);
SendRadioMessage(13, DEPTRADIO, string);
SendRadioMessage(18, DEPTRADIO, string);
SendRadioMessage(19, DEPTRADIO, string);
}
SetPlayerCameraPos(playerid,-2571.2766,558.7813,68.1754);
SetPlayerCameraLookAt(playerid,-2619.2883,596.2850,49.0966);
SetPlayerPos(playerid, -2653.6685,626.6485,4.8930);
SetPVarInt(playerid, "Hospital", 5);
}
else if(PlayerInfo[playerid][pInsurance] == 6)
{
SetPlayerCameraPos(playerid,2787.102050, 2392.162841, 1243.898681);
SetPlayerCameraLookAt(playerid,2801.281982, 2404.575683, 1240.531127);
SetPlayerPos(playerid, 2788.561523, 2387.321044, 1227.350219);
SetPVarInt(playerid, "Hospital", 7);
}
else if(PlayerInfo[playerid][pInsurance] == 7)
{
SetPlayerCameraPos(playerid,2787.102050, 2392.162841, 1243.898681);
SetPlayerCameraLookAt(playerid,2801.281982, 2404.575683, 1240.531127);
SetPlayerPos(playerid, 2788.561523, 2387.321044, 1227.350219);
SetPVarInt(playerid, "Hospital", 8);
}
else if(PlayerInfo[playerid][pInsurance] == 8)
{
if(PlayerInfo[playerid][pMember] != 11 && PlayerInfo[playerid][pLeader] != 11)
{
PlayerInfo[playerid][pInsurance] = 0;
SetPlayerSpawn(playerid);
}
new Float:X, Float:Y, Float:Z;
GetObjectPos(Carrier[0], X, Y, Z);
SetPlayerCameraPos(playerid,(X-100),(Y-100),30);
SetPlayerCameraLookAt(playerid,X, Y, Z);
SetPlayerPos(playerid, (X-0.377671),(Y-10.917018),0);
SetPVarInt(playerid, "Hospital", 9);
}
else if(PlayerInfo[playerid][pInsurance] == 9)
{
SetPlayerCameraPos(playerid, -1529.847167, 2539.394042, 62.038913);
SetPlayerCameraLookAt(playerid, -1514.883300, 2527.161132, 55.743553);
SetPlayerPos(playerid, -1514.809204, 2526.305175, 51.865501);
SetPVarInt(playerid, "Hospital", 10);
}
else if(PlayerInfo[playerid][pInsurance] == 10)
{
if(PlayerInfo[playerid][pMember] != 11 && PlayerInfo[playerid][pLeader] != 11)
{
PlayerInfo[playerid][pInsurance] = 0;
SetPlayerSpawn(playerid);
}
SetPlayerPos(playerid, 272.3733,2043.6031,-100.0);
SetPlayerCameraPos(playerid, 150.1812,2000.4531,51.3394);
SetPlayerCameraLookAt(playerid, 150.1812,2000.4531,51.3394);
TogglePlayerControllable(playerid, 0);
SetPVarInt(playerid, "Hospital", 11);
}
if(PlayerInfo[playerid][pInsurance] == 0)
{
new randhos = Random(1,4);
switch (randhos)
{
case 1:
{
if(PlayerInfo[playerid][pWantedLevel] >= 1)
{
SendClientMessageEx(playerid, COLOR_YELLOW, " The police has been warned that you are wanted and they are on their way.");
format(string, sizeof(string), " All Saints Hospital has reported %s as a wanted person.", GetPlayerNameEx(playerid));
SendRadioMessage(1, DEPTRADIO, string);
SendRadioMessage(2, DEPTRADIO, string);
SendRadioMessage(3, DEPTRADIO, string);
SendRadioMessage(5, DEPTRADIO, string);
SendRadioMessage(7, DEPTRADIO, string);
SendRadioMessage(11, DEPTRADIO, string);
SendRadioMessage(13, DEPTRADIO, string);
SendRadioMessage(18, DEPTRADIO, string);
}
SetPlayerCameraPos(playerid,1188.4574,-1309.2242,13.5625+6.0);
SetPlayerCameraLookAt(playerid,1175.5581,-1324.7922,18.1610);
SetPlayerPos(playerid, 1188.4574,-1309.2242,10.5625); // Warp the player
SetPVarInt(playerid, "Hospital", 6);
}
case 2:
{
if(PlayerInfo[playerid][pWantedLevel] >= 1)
{
SendClientMessageEx(playerid, COLOR_YELLOW, " The police has been warned that you are wanted and they are on their way.");
format(string, sizeof(string), " County General Hospital has reported %s as a wanted person.", GetPlayerNameEx(playerid));
SendRadioMessage(1, DEPTRADIO, string);
SendRadioMessage(2, DEPTRADIO, string);
SendRadioMessage(3, DEPTRADIO, string);
SendRadioMessage(5, DEPTRADIO, string);
SendRadioMessage(7, DEPTRADIO, string);
SendRadioMessage(11, DEPTRADIO, string);
SendRadioMessage(13, DEPTRADIO, string);
SendRadioMessage(18, DEPTRADIO, string);
}
SetPlayerCameraPos(playerid,1999.5308,-1449.3281,13.5594+6.0);
SetPlayerCameraLookAt(playerid,2036.2179,-1410.3223,17.1641);
SetPlayerPos(playerid, 1999.5308,-1449.3281,10.5594);
SetPVarInt(playerid, "Hospital", 2);
}
case 3:
{
if(PlayerInfo[playerid][pWantedLevel] >= 1)
{
SendClientMessageEx(playerid, COLOR_YELLOW, " The police has been warned that you are wanted and they are on their way.");
format(string, sizeof(string), " Las Vegas Medical Center has reported %s as a wanted person.", GetPlayerNameEx(playerid));
SendRadioMessage(1, DEPTRADIO, string);
SendRadioMessage(2, DEPTRADIO, string);
SendRadioMessage(3, DEPTRADIO, string);
SendRadioMessage(5, DEPTRADIO, string);
SendRadioMessage(7, DEPTRADIO, string);
SendRadioMessage(11, DEPTRADIO, string);
SendRadioMessage(13, DEPTRADIO, string);
SendRadioMessage(18, DEPTRADIO, string);
SendRadioMessage(19, DEPTRADIO, string);
}
SetPlayerCameraPos(playerid,-2571.2766,558.7813,68.1754);
SetPlayerCameraLookAt(playerid,-2619.2883,596.2850,49.0966);
SetPlayerPos(playerid, -2653.6685,626.6485,4.8930);
SetPVarInt(playerid, "Hospital", 12);
}
}
}
TogglePlayerControllable(playerid, 0);
SetPlayerHealth(playerid, 0.5);
SetPVarInt(playerid, "HospitalTimer", 30);
SetTimerEx("OtherTimerEx", 1000, false, "ii", playerid, TYPE_HOSPITALTIMER);
return 1;
}
if(GetPVarInt(playerid, "Injured") == 1)
{
SendClientMessageEx(playerid, COLOR_WHITE, "You appear to be stuck in limbo, medics are trying to revive you.");
KillEMSQueue(playerid);
ResetPlayerWeaponsEx(playerid);
if(GetPVarInt(playerid, "activesling") > 0)
{
DeletePVar(playerid, "activesling");
}
//SpawnPlayer(playerid);
return 1;
}
if(GetPVarInt(playerid, "IsInArena") == -1)
{
SetPVarInt(playerid, "Injured", 1);
new Float:mX, Float:mY, Float:mZ;
GetPlayerPos(playerid, mX, mY, mZ);
SetPVarFloat(playerid, "MedicX", mX);
SetPVarFloat(playerid, "MedicY", mY);
SetPVarFloat(playerid, "MedicZ", mZ);
SetPVarInt(playerid, "MedicVW", GetPlayerVirtualWorld(playerid));
SetPVarInt(playerid, "MedicInt", GetPlayerInterior(playerid));
}
}
gPlayerSpawned[playerid] = 0;
if(GetPVarInt(playerid, "Injured") == 0)
{
if( GetPVarInt(playerid, "EventToken") >= 1 || GetPVarInt(playerid, "IsInArena") >= 0)
{
ResetPlayerWeapons(playerid);
}
else
{
ResetPlayerWeaponsEx(playerid);
}
}
if(PlayerInfo[killerid][pAdmin] < 2)
{
if(reason == 49)
{
format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s (ID %d) has possibly just car-parked the shit out of %s (ID %d) to death.", GetPlayerNameEx(killerid), killerid, GetPlayerNameEx(playerid), playerid);
ABroadCast(COLOR_YELLOW, string, 2);
print(string);
}
if(reason == 50)
{
if(IsAHelicopter(GetPlayerVehicleID(killerid)))
{
format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s (ID %d) has possibly just blade-killed the shit out of %s (ID %d).", GetPlayerNameEx(killerid), killerid, GetPlayerNameEx(playerid), playerid);
ABroadCast(COLOR_YELLOW, string, 2);
print(string);
}
else
{
if(GetPlayerWeapon(killerid) != 32 || GetPlayerWeapon(killerid) != 28 || GetPlayerWeapon(killerid) != 29)
{
format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s (ID %d) has possibly just car-parked the shit out of %s (ID %d) to death.", GetPlayerNameEx(killerid), killerid, GetPlayerNameEx(playerid), playerid);
ABroadCast(COLOR_YELLOW, string, 2);
print(string);
}
else
{
format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s (ID %d) has possibly just driver-shot the shit out of %s (ID %d) to death.", GetPlayerNameEx(killerid), killerid, GetPlayerNameEx(playerid), playerid);
ABroadCast(COLOR_YELLOW, string, 2);
print(string);
}
}
}
}
else if(EMSCallTime[playerid] > 0 && EMSAccepted[playerid] < 999)
{
if(GetPVarInt(EMSAccepted[playerid], "Injured") == 1)
{
SendEMSQueue(EMSAccepted[playerid],2);
EMSAccepted[playerid] = 999;
GameTextForPlayer(playerid, "~g~Reached destination", 5000, 1);
if(PlayerInfo[playerid][pMember]==4||PlayerInfo[playerid][pLeader]==4 || (PlayerInfo[playerid][pMember] == 12 && PlayerInfo[playerid][pDivision] == 3) || (PlayerInfo[playerid][pMember] == 11 && (PlayerInfo[playerid][pDivision] == 7 || PlayerInfo[playerid][pDivision] == 3))) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* Don't forget to grab your ALS bag in the back of the Ambulance (/getals)");
}
EMSCallTime[playerid] = 0;
DisablePlayerCheckpoint(playerid);
}
else
{
EMSAccepted[playerid] = 999;
GameTextForPlayer(playerid, "~r~Patient has died", 5000, 1);
EMSCallTime[playerid] = 0;
DisablePlayerCheckpoint(playerid);
}
}
// KillEMSQueue Function(playerid)
public KillEMSQueue(playerid)
{
DeletePVar(playerid, "Injured");
DeletePVar(playerid, "EMSAttempt");
SetPVarInt(playerid, "MedicBill", 1);
DeletePVar(playerid, "MedicCall");
return 1;
}
forward SendEMSQueue(playerid,type);
public SendEMSQueue(playerid,type)
{
switch (type)
{
case 1:
{
Streamer_UpdateEx(playerid, GetPVarFloat(playerid,"MedicX"), GetPVarFloat(playerid,"MedicY"), GetPVarFloat(playerid,"MedicZ"));
SetPlayerPos(playerid, GetPVarFloat(playerid,"MedicX"), GetPVarFloat(playerid,"MedicY"), GetPVarFloat(playerid,"MedicZ"));
SetPlayerVirtualWorld(playerid, GetPVarInt(playerid,"MedicVW"));
SetPlayerInterior(playerid, GetPVarInt(playerid,"MedicInt"));
SetPVarInt(playerid, "EMSAttempt", -1);
if(GetPlayerInterior(playerid) > 0)
{
TogglePlayerControllable(playerid, 0);
SetPVarInt(playerid, "LoadingObjects", 1);
SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid);
}
GameTextForPlayer(playerid, "~r~Injured~n~~w~/service ems", 5000, 3);
ClearAnimations(playerid);
ApplyAnimation(playerid, "KNIFE", "KILL_Knife_Ped_Die", 4.0, 0, 1, 1, 1, 0, 1);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid,0);
if(GetPVarInt(playerid, "usingfirstaid") == 1)
{
firstaidexpire(playerid);
}
SetPVarInt(playerid,"MedicCall",1);
}
case 2:
{
SetPVarInt(playerid,"EMSAttempt", 2);
ClearAnimations(playerid);
ApplyAnimation(playerid, "SWAT", "gnstwall_injurd", 4.0, 0, 1, 1, 1, 0, 1);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid,0);
}
}
return 1;
}
if(GetPVarInt(playerid, "Injured") == 1)
{
Streamer_UpdateEx(playerid, GetPVarFloat(playerid,"MedicX"), GetPVarFloat(playerid,"MedicY"), GetPVarFloat(playerid,"MedicZ"));
SetPlayerPos(playerid, GetPVarFloat(playerid,"MedicX"), GetPVarFloat(playerid,"MedicY"), GetPVarFloat(playerid,"MedicZ"));
SetPlayerVirtualWorld(playerid, GetPVarInt(playerid,"MedicVW"));
SetPlayerInterior(playerid, GetPVarInt(playerid,"MedicInt"));
ClearAnimations(playerid);
ApplyAnimation(playerid, "KNIFE", "KILL_Knife_Ped_Die", 4.0, 0, 1, 1, 1, 0, 1);
}
}
if(GetPVarInt(playerid, "Injured") == 1)
{
Streamer_UpdateEx(playerid, GetPVarFloat(playerid,"MedicX"), GetPVarFloat(playerid,"MedicY"), GetPVarFloat(playerid,"MedicZ"));
SetPlayerPos(playerid, GetPVarFloat(playerid,"MedicX"), GetPVarFloat(playerid,"MedicY"), GetPVarFloat(playerid,"MedicZ"));
SetPlayerVirtualWorld(playerid, GetPVarInt(playerid,"MedicVW"));
SetPlayerInterior(playerid, GetPVarInt(playerid,"MedicInt"));
ClearAnimations(playerid);
ApplyAnimation(playerid, "KNIFE", "KILL_Knife_Ped_Die", 4.0, 0, 1, 1, 1, 0, 1);
}
}