new Text:RodomValgi; new PlayerText:HungerT[MAX_PLAYERS]; new HungerS[256]; new Text:RodomTroskuly; new PlayerText:DrinkT[MAX_PLAYERS]; new DrinkS[256];
// hunger / thirsty RodomValgi = TextDrawCreate(495.000030, 103.288887, "hud:radar_burgershot"); TextDrawLetterSize(RodomValgi, 0.000000, 0.000000); TextDrawTextSize(RodomValgi, 9.333342, 9.540744); TextDrawAlignment(RodomValgi, 1); TextDrawColor(RodomValgi, -1); TextDrawSetShadow(RodomValgi, 0); TextDrawSetOutline(RodomValgi, 0); TextDrawFont(RodomValgi, 4); RodomTroskuly = TextDrawCreate(582.999938, 102.044433, "hud:radar_diner"); TextDrawLetterSize(RodomTroskuly, 0.000000, 0.000000); TextDrawTextSize(RodomTroskuly, 8.999999, 11.200007); TextDrawAlignment(RodomTroskuly, 1); TextDrawColor(RodomTroskuly, -1); TextDrawSetShadow(RodomTroskuly, 0); TextDrawSetOutline(RodomTroskuly, 0); TextDrawFont(RodomTroskuly, 4);
TextDrawShowForPlayer(playerid,RodomValgi); TextDrawShowForPlayer(playerid,RodomTroskuly); HungerT[playerid] = CreatePlayerTextDraw(playerid,516.000244, 100.799980,HungerS); format(HungerS, sizeof(HungerS), "%d %%", playerDB[playerid][Hunger]); PlayerTextDrawLetterSize(playerid,HungerT[playerid], 0.225666, 1.496296); PlayerTextDrawAlignment(playerid,HungerT[playerid], 2); PlayerTextDrawColor(playerid,HungerT[playerid], -1); PlayerTextDrawSetShadow(playerid,HungerT[playerid], 0); PlayerTextDrawSetOutline(playerid,HungerT[playerid], 1); PlayerTextDrawBackgroundColor(playerid,HungerT[playerid], 51); PlayerTextDrawFont(playerid,HungerT[playerid], 2); PlayerTextDrawSetProportional(playerid,HungerT[playerid], 1); format(DrinkS, sizeof(DrinkS), "%d %%", playerDB[playerid][Drink]); DrinkT[playerid] = CreatePlayerTextDraw(playerid,592.333801, 100.799995,DrinkS); PlayerTextDrawLetterSize(playerid, DrinkT[playerid], 0.211333, 1.608296); PlayerTextDrawAlignment(playerid, DrinkT[playerid], 1); PlayerTextDrawColor(playerid, DrinkT[playerid], -1); PlayerTextDrawSetShadow(playerid, DrinkT[playerid], 0); PlayerTextDrawSetOutline(playerid, DrinkT[playerid], 1); PlayerTextDrawBackgroundColor(playerid, DrinkT[playerid], 51); PlayerTextDrawFont(playerid, DrinkT[playerid], 2); PlayerTextDrawShow(playerid,HungerT[playerid]); PlayerTextDrawShow(playerid,DrinkT[playerid]);
stock HUDUpdatePresents(playerid)
{
new str1[20];
format(str1,sizeof(str1),"Presents: %i",PlayerStats[playerid][PresentsFound]);
TextDrawSetString(TXDPresents[playerid],str1);
}
=====================
forward Update(); //on the top
=====================
SetTimer("Update", 50, true); //Onfilterscriptinit
return 1;
}
=====================
public Update()
{
new playerid;
new Float:Health;
new Float:Armour;
GetPlayerHealth(playerid, Health);
GetPlayerArmour(playerid, Armour);
new New[41];
format(New, sizeof(New), "%.0f", Health);
TextDrawSetString(Textdraw1, New);
format(New, sizeof(New), "%.0f", Armour);
TextDrawSetString(Textdraw3, New);
PHP код:
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forward Update();
public Update()
{
new Float:Health;
new Float:Armour;
new New[8], New2[8];
for(new i = 0; i < GetMaxPlayers(); i ++)
{
if(!IsPlayerConnected(i) || IsPlayerNPC(i)) continue;
GetPlayerHealth(i, Health);
GetPlayerArmour(i, Armour);
format(New, sizeof(New), "%0.2f", Health);
PlayerTextDrawSetString(playerid, Textdraw1, New);
format(New2, sizeof(New2), "%0.2f", Armour);
PlayerTextDrawSetString(playerid, Textdraw3, New2);
}
return 1;
}
new playerid; wtf?!?!?!?
also it should be player text because global textdraws will show the string of player id 0 PHP код:
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