AddPlayerClass(86,2517.8335,-1676.8845,14.2800,62.7035,0,0,0,0,0,0); // SKIN GROVE
AddPlayerClass(105,2517.8335,-1676.8845,14.2800,62.7035,0,0,0,0,0,0); // SKIN GROVE
AddPlayerClass(106,2517.8335,-1676.8845,14.2800,62.7035,0,0,0,0,0,0); // SKIN GROVE
AddPlayerClass(107,2517.8335,-1676.8845,14.2800,62.7035,0,0,0,0,0,0); // SKIN GROVE
AddPlayerClass(102,2216.3721,-1211.6790,23.9632,172.6466,0,0,0,0,0,0); // BALLAS
AddPlayerClass(103,2216.3721,-1211.6790,23.9632,172.6466,0,0,0,0,0,0); // BALLAS
AddPlayerClass(104,2216.3721,-1211.6790,23.9632,172.6466,0,0,0,0,0,0); // BALLAS
AddPlayerClass(108,2917.2263,-1599.4910,14.9453,267.1283,0,0,0,0,0,0); // VAGOS
AddPlayerClass(109,2917.2263,-1599.4910,14.9453,267.1283,0,0,0,0,0,0); // VAGOS
AddPlayerClass(110,2917.2263,-1599.4910,14.9453,267.1283,0,0,0,0,0,0); // VAGOS
AddPlayerClass(285,1544.6368,-1631.8610,13.3828,269.2735,0,0,0,0,0,0); // policias
AddPlayerClass(284,1544.6368,-1631.8610,13.3828,269.2735,0,0,0,0,0,0); // policias
AddPlayerClass(286,1544.6368,-1631.8610,13.3828,269.2735,0,0,0,0,0,0); // policias
AddPlayerClass(287,1544.6368,-1631.8610,13.3828,269.2735,0,0,0,0,0,0); // policias
agora na OnPlayerGiveDamage verifique se sao da mesma equipe ( GetPlayerTeam )
|
public OnPlayerConnect(playerid)
{
SetPlayerTeam(playerid, 1);
return 1;
}
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid, bodypart)
{
if(GetPlayerTeam(playerid) == GetPlayerTeam(damagedid))
{
SendClientMessage(playerid, -1, "Nao podes matar os da tua equipa");
return 0;
}
return 1;
}
base simples
pawn Код:
|