another thing to be fixed -
HeLiOn_PrImE - 30.01.2014
There was another server sided bug. Haven't tested the latest version yet.
If I shoot a player (I don't kill him) and he later commits suicide, the server thinks I killed him.
This does cause problems, if for example I scripted a jail penalty for performing a drive-by.
I shoot the guy, I don't get to kill him. I enter a car, and the guy dies from falling distance or whatever.
The server reads that I killed him with the gun I had when I shot him. The server also reads that I am in a car.
driver + weapon + victim = drive-by performed, so I get a jail penalty.
Re: another thing to be fixed -
Reboma - 30.01.2014
You can use OnPlayerTakeDamage or/and OnPlayerWeaponShot to save the last time you hit the player and if this time greater than x seconds (e.g 5) then dismiss the kill and don't give penalty for the player.
Re: another thing to be fixed -
Admigo - 30.01.2014
This is not a bug. This is scriptable.
Re: another thing to be fixed -
eider - 31.01.2014
Quote:
Originally Posted by Admigo
This is not a bug. This is scriptable.
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Just because something is scriptable it doesn't mean it's not longer a bug! It's still a bug, but it have lower priority.
It should be fixed in near future.
Re: another thing to be fixed -
ikey07 - 31.01.2014
Its always have been as that, person/thing which caused the biggest damage is killerid, its even if I shoot someone to 10HP and another person shoot rest 10HP off, killer is 1st person, at least it was as that in previous versions.
Respuesta: another thing to be fixed -
MugiwaraNoLuffy - 31.01.2014
As I always say, if it's scriptable it doesn't need to be fixed, because programming is much harder than scripting.
Re: another thing to be fixed -
StreetGT - 31.01.2014
but makes no sense, killer must be the last person who hitted. Like in league of legends.
Re: Respuesta: another thing to be fixed -
ikey07 - 31.01.2014
Quote:
Originally Posted by MugiwaraNoLuffy
As I always say, if it's scriptable it doesn't need to be fixed, because programming is much harder than scripting.
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And making food is alot harder than cooking ?
Re: Respuesta: another thing to be fixed -
HeLiOn_PrImE - 31.01.2014
Quote:
Originally Posted by ikey07
And making food is alot harder than cooking ?
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I think he was saying that making a script to stop the consequences of a bug is easier than solving the bug itself. And he is right. But it's a limited solution, dough. I've seen this bug causing a chain reaction on a server. 3 players were jailed because they wounded each other, and one of them later performed a drive-by. He was instantly killed back by his victim (server script), he died and after that got jailed. The one who shot him earlier was also in a car, he went out as well along with a third guy who shot him.
This bug causes problems that scripters have to take care of.
Respuesta: another thing to be fixed -
Gryphus One - 31.01.2014
And why the fuck do you have to penalize driveby in first place? it balances the game and allows newbies to stand a fair chance against "pros".