COMMAND:lc(playerid, params[]) { new name[ 24 ], string[ 64 ]; limparChat(playerid, 30); format( string, sizeof(string), "chat do server foi resetado", name ); GameTextForAll( string, 5000, 3 ); return 1; } stock limparChat(playerid, linhas) { for(new b = 0; b <= linhas; b++) SendClientMessage(playerid, -1, " "); }
COMMAND:lc(playerid, params[])
{
if(pAdmin[playerid] >= 1)//aki esta definido para admin 1 ou maior, exemplo 1, 2, 3, 4, 5 .. se quiser alterar sу para 1 tipo de admin altere
{//para pAdmin[playerid] == 1)
new name[ 24 ], string[ 64 ];
limparChat(playerid, 30);
format( string, sizeof(string), "chat do server foi resetado", name );
GameTextForAll( string, 5000, 3 );
return 1;
}
}
stock limparChat(playerid, linhas)
{
for(new b = 0; b <= linhas; b++) SendClientMessage(playerid, -1, " ");
}
if(strcmp(cmdtext,"/limparchat", true) == 0)
{
if(pAdmin[playerid] >= 1)
{
for(new a = 0; a < 20; a++)
{
SendClientMessageToAll(0x33CCFFAA, " ");
}
return 1;
}
}
PHP код:
@Edit fiz outro para limpar chat para todos, nгo sу para vocк . PHP код:
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COMMAND:lc(playerid, params[]) { if(pAdmin[playerid] >= 1)//aki esta definido para admin 1 ou maior, exemplo 1, 2, 3, 4, 5 .. se quiser alterar sу para 1 tipo de admin altere {//para pAdmin[playerid] == 1) new name[ 24 ], string[ 64 ]; limparChat(playerid, 30); format( string, sizeof(string), "chat do server foi resetado", name ); GameTextForAll( string, 5000, 3 ); return 1; } } stock limparChat(playerid, linhas) { for(new b = 0; b <= linhas; b++) SendClientMessage(playerid, -1, " "); }
Sim, pois esta como playerid ( no caso quem utilizar o comando ) entгo sу tara limpando o seu chat .
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if(strcmp(cmdtext,"/limparchat", true) == 0) { if(pAdmin[playerid] >= 1) { for(new a = 0; a < 20; a++) { SendClientMessageToAll(0x33CCFFAA, " "); } return 1; } }
C:\Users\Julio\Desktop\PPC_Trucking\pawno\include\PPC_PlayerCommands.inc(1) : error 010: invalid function or declaration C:\Users\Julio\Desktop\PPC_Trucking\pawno\include\PPC_PlayerCommands.inc(3) : error 010: invalid function or declaration C:\Users\Julio\Desktop\PPC_Trucking\pawno\include\PPC_PlayerCommands.inc(5) : error 010: invalid function or declaration C:\Users\Julio\Desktop\PPC_Trucking\pawno\include\PPC_PlayerCommands.inc(9) : error 010: invalid function or declaration Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 4 Errors.
if(strcmp(cmdtext,"/limparchat", true) == 0)
if(pAdmin[playerid] >= 1)
for(new a = 0; a < 20; a++)
return 1;
if(strcmp(cmdtext,"/limparchat", true) == 0)
{
if(/*Define seu admin aki*/)
{
for(new a = 0; a < 20; a++)
{
SendClientMessageToAll(0x33CCFFAA, " ");
}
}
return 1;
}
vocк tem que definir como й seu sistema de Administraзгo, nгo com esse que eu lhe enviei, talvez o seu seja diferente .
PHP код:
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if(strcmp(cmdtext,"/limparchat", true) == 0) { if (APlayerData[playerid][PlayerLevel] >= 1) { for(new a = 0; a < 20; a++) { SendClientMessageToAll(0x33CCFFAA, " "); } return 1; } }
C:\Users\Julio\Desktop\PPC_Trucking\pawno\include\PPC_PlayerCommands.inc(1) : error 010: invalid function or declaration C:\Users\Julio\Desktop\PPC_Trucking\pawno\include\PPC_PlayerCommands.inc(3) : error 010: invalid function or declaration C:\Users\Julio\Desktop\PPC_Trucking\pawno\include\PPC_PlayerCommands.inc(5) : error 010: invalid function or declaration C:\Users\Julio\Desktop\PPC_Trucking\pawno\include\PPC_PlayerCommands.inc(9) : error 010: invalid function or declaration Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 4 Errors.
COMMAND:lc(playerid, params[]) { if(pAdmin[playerid] >= 1)//aki esta definido para admin 1 ou maior, exemplo 1, 2, 3, 4, 5 .. se quiser alterar sу para 1 tipo de admin altere {//para pAdmin[playerid] == 1) new name[ 24 ], string[ 64 ]; limparChat(playerid, 30); format( string, sizeof(string), "chat do server foi resetado", name ); GameTextForAll( string, 5000, 3 ); return 1; } } stock limparChat(playerid, linhas) { for(new b = 0; b <= linhas; b++) SendClientMessage(playerid, -1, " "); }
COMMAND:limparchat(playerid, params[])
{
SendAdminText(playerid, "/limparchat", params);
if (APlayerData[playerid][LoggedIn] == true)
{
if (APlayerData[playerid][PlayerLevel] >= 1)
{
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
SendClientMessageToAll(0x00FFFFFF, " ");
new Msg[128], Name[24];
GetPlayerName(playerid, Name, sizeof(Name));
format(Msg, 128, "{FFFF00}O Adminstrador {FFFFFF}%s{FFFF00} limpou o chat", Name);
SendClientMessageToAll(0xFF99AADD, Msg);
}
else SendClientMessage(playerid, 0xFF0000AA, " Vocк nao tem permissгo para usar esse comando.");
}
return 1;
}
if (APlayerData[playerid][PlayerLevel] >= 1)
pawn Код:
pawn Код:
|
COMMAND:lc(playerid, params[])
{
if(pAdmin[playerid] >= 1)//aki esta definido para admin 1 ou maior, exemplo 1, 2, 3, 4, 5 .. se quiser alterar sу para 1 tipo de admin altere
{//para pAdmin[playerid] == 1)
new name[ 24 ], string[ 64 ];
for(new i = 0 i < MAX_PLAYERS; i++) limparChat(i, 30);
format( string, sizeof(string), "chat do server foi resetado", name );
GameTextForAll( string, 5000, 3 );
return 1;
}
}
stock limparChat(playerid, linhas)
{
for(new b = 0; b <= linhas; b++) SendClientMessage(playerid, -1, " ");
}
CMD:lc(playerid) { new name[ 24 ], string[ 64 ]; if(pAdmin[playerid] < 1) return SendClientMessage(playerid,-1,"Voce nao й um Administrador"); GetPlayerName(playerid, name, sizeof(name)); for(new b = 0; b <= 30; b++) SendClientMessageToAll(playerid, -1, " "); format( string, sizeof(string), "Admin: %s resetou o chat do Servidor.", name ); GameTextForAll( string, 5000, 3 ); return 1; }