if(IsPlayerInRangeOfPoint)
{
}
else if(IsPlayerInRangeOfPoint)
{
}
else if(..
if(IsPlayerInRangeOfPoint)
{
36.5227,13.1149,952.8533
}
else if(IsPlayerInRangeOfPoint)
{
36.5227,13.1149,952.8533
}
else if(IsPlayerInRangeOfPoint)
{
36.5227,13.1149,952.8533
} // masomenos? Y donde va el rango? Y donde se define que es para la id del player? Axplicate si? please
if(IsPlayerInRangeOfPoint(playerid, Range, 36.5227,13.1149,952.8533))
{
// Blahblahblah
}
else if(IsPlayerInRangeOfPoint(playerid, Range, 36.5227,13.1149,952.8533))
{
// Blahblahblah
}
else if(IsPlayerInRangeOfPoint(playerid, Range, 36.5227,13.1149,952.8533))
{
// Blahblahblah
}
else // Si ninguna condiciуn se cumpliу.
{
// Blahblahblah....
}
native IsPlayerInRangeOfPoint(playerid, Float:range, Float:x, Float:y, Float:z);
native IsPlayerInRangeOfPoint(playerid, Float:range, Float:x, Float:y, Float:z);
if(IsPlayerInRangeOfPoint(playerid,1.0, 36.5227,13.1149,952.8533))
{
// Codigo de las llamadas
}
else if(IsPlayerInRangeOfPoint(playerid, 1.0, 36.5227,13.1149,952.8533))
{
// Codigo de las llamadas
}
else if(IsPlayerInRangeOfPoint(playerid, 1.0, 36.5227,13.1149,952.8533))
{
// Codigo de las llamadas
}
else
{
GameTextForPlayer(playerid,"No Estas En Ningun Telefono publico",2000,5);
}
stock EstaEnPosicion(playerid){
if(IsPlayerInRangeOfPoint(playerid, Float:range, Float:x, Float:y, Float:z)) return 1;
else if(IsPlayerInRangeOfPoint(playerid, Float:range, Float:x, Float:y, Float:z)) return 1;
else if(IsPlayerInRangeOfPoint(playerid, Float:range, Float:x, Float:y, Float:z)) return 1;
else if(IsPlayerInRangeOfPoint(playerid, Float:range, Float:x, Float:y, Float:z)) return 1;
else if(IsPlayerInRangeOfPoint(playerid, Float:range, Float:x, Float:y, Float:z)) return 1;
else if(IsPlayerInRangeOfPoint(playerid, Float:range, Float:x, Float:y, Float:z)) return 1;
else if(IsPlayerInRangeOfPoint(playerid, Float:range, Float:x, Float:y, Float:z)) return 1;
else if(IsPlayerInRangeOfPoint(playerid, Float:range, Float:x, Float:y, Float:z)) return 1;
else if(IsPlayerInRangeOfPoint(playerid, Float:range, Float:x, Float:y, Float:z)) return 1;
else if(IsPlayerInRangeOfPoint(playerid, Float:range, Float:x, Float:y, Float:z)) return 1;
//ETC...
return false;
}
if(EstaEnPosicion(playerid))
{
//TU FUNCION
//ESTA EN LA POSICION
}
else
{
//TU FUNCION
//NO ESTA EN LA POSICION
}
if(!IsPlayerInRangeOfPoint(playerid, 1.0, 36.5227, 13.1149, 952.8533) || !IsPlayerInRangeOfPoint(playerid, 1.0, 58.1566, 13.1149, 952.8533))
{
//Cуdigo
}
pawn Код:
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