SA-MP Forums Archive
BULLET_HIT_TYPE_NPC? - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: BULLET_HIT_TYPE_NPC? (/showthread.php?tid=489087)



BULLET_HIT_TYPE_NPC? - Elorreli - 20.01.2014

Would be awesome if you could detect shots fired at NPCs or is it included in

#define BULLET_HIT_TYPE_PLAYER

?


Re: BULLET_HIT_TYPE_NPC? - Mauzen - 20.01.2014

pawn Код:
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ) {
    if (hittype == BULLET_HIT_TYPE_PLAYER && IsPlayerNPC(hitid)) {
        // BULLET_HIT_TYPE_NPC
    }
}
I really doubt that we need an extra hittype for that
A native type wouldnt make it faster than checking for PLAYER || NPC would slow it down.


Re : Re: BULLET_HIT_TYPE_NPC? - Elorreli - 20.01.2014

Quote:
Originally Posted by Mauzen
Посмотреть сообщение
pawn Код:
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ) {
    if (hittype == BULLET_HIT_TYPE_PLAYER  && IsPlayerNPC(hitid)) {
        // BULLET_HIT_TYPE_NPC
    }
}
I really doubt that we need an extra hittype for that
Yeah well you never know, seeing NPCs werent affected by OnPlayerTake/GiveDamage


Re: BULLET_HIT_TYPE_NPC? - iJumbo - 20.01.2014

You can detect if you are shooting on npc skin but not have control on it