CreateObject(3115,-1791.0000000,563.0996100,220.8999900,0.0000000,319.9990000,9.9980000); //object(carrier_lift1_sfse) (1) CreateObject(3115,-1820.3000500,568.7999900,186.2000000,0.0000000,328.0000000,141.9980000); //object(carrier_lift1_sfse) (2) CreateObject(3115,-1805.5996100,542.0996100,158.7000000,0.0000000,315.9940000,267.9900000); //object(carrier_lift1_sfse) (3) CreateObject(3115,-1791.5000000,566.0996100,93.9000000,0.0000000,331.7430000,15.9850000); //object(carrier_lift1_sfse) (4) CreateObject(3374,-1809.0000000,559.5000000,167.5000000,0.0000000,0.0000000,30.4980000); //object(sw_haybreak02) (1) CreateObject(3374,-1793.5000000,566.1992200,183.3000000,0.4940000,355.9950000,30.5310000); //object(sw_haybreak02) (2) CreateObject(3374,-1800.0000000,563.7000100,183.3000000,0.4890000,355.9900000,30.5260000); //object(sw_haybreak02) (3) CreateObject(3374,-1802.1999500,557.2000100,144.3000000,0.4890000,355.9900000,30.5260000); //object(sw_haybreak02) (4) CreateObject(3374,-1808.6999500,548.0999800,95.4000000,0.0000000,0.0000000,30.4980000); //object(sw_haybreak02) (5) CreateObject(3115,-1816.6999500,565.0999800,110.5000000,50.0000000,360.0000000,359.9920000); //object(carrier_lift1_sfse) (5) CreateObject(3115,-1805.0000000,546.5000000,190.5000000,0.0000000,315.9990000,259.9980000); //object(carrier_lift1_sfse) (1) CreateObject(3115,-1803.6999500,542.5000000,128.8000000,0.0000000,315.9940000,267.9900000); //object(carrier_lift1_sfse) (3)
Acho melhor nгo ficar pedindo +REP.
Algumas pessoas nгo gostam uhashusahu'. Ficou bom o mapa. so nгo te dou REP porque nгo tenho 50 Posts ainda |