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~k~ in dialogs - Printable Version

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+--- Thread: ~k~ in dialogs (/showthread.php?tid=488902)



~k~ in dialogs - Riddick94 - 19.01.2014

I remember when I've asked for it. Why (i.e.)
Код:
~k~~PED_FIREWEAPON~
doesn't work in dialogs, and someone replied to me, but I cannot find that answer now. If possible, would be nice to see it working in dialogs.


Re: ~k~ in dialogs - MP2 - 19.01.2014

The gametext key codes are different from the definitions in the SA-MP includes (e.g. KEY_FIRE).

https://sampwiki.blast.hk/wiki/Keys

See the 'gametext keys'.

Also, this is nothing at all to do with 0.3z, so why have you posted it here?


Re: ~k~ in dialogs - Riddick94 - 19.01.2014

Quote:
Originally Posted by MP2
Посмотреть сообщение
The gametext key codes are different from the definitions in the SA-MP includes (e.g. KEY_FIRE).

https://sampwiki.blast.hk/wiki/Keys

See the 'gametext keys'.

Also, this is nothing at all to do with 0.3z, so why have you posted it here?
Because ~k~ specifier, can be used in SendClientMessage, TextDraws, GameTextForPlayer and (I believe) 3D texts. So, it'd would be nice to see it working in dialogs as well.


Re: ~k~ in dialogs - Kar - 19.01.2014

Kalcor said something like this before the client message update

seeing that dialogs have a huge string length (4096) it would be best not to add it at the moment i guess something like that was said