~k~ in dialogs - Printable Version
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~k~ in dialogs -
Riddick94 - 19.01.2014
I remember when I've asked for it. Why (i.e.)
doesn't work in dialogs, and someone replied to me, but I cannot find that answer now. If possible, would be nice to see it working in dialogs.
Re: ~k~ in dialogs -
MP2 - 19.01.2014
The gametext key codes are different from the definitions in the SA-MP includes (e.g. KEY_FIRE).
https://sampwiki.blast.hk/wiki/Keys
See the 'gametext keys'.
Also, this is nothing at all to do with 0.3z, so why have you posted it here?
Re: ~k~ in dialogs -
Riddick94 - 19.01.2014
Quote:
Originally Posted by MP2
The gametext key codes are different from the definitions in the SA-MP includes (e.g. KEY_FIRE).
https://sampwiki.blast.hk/wiki/Keys
See the 'gametext keys'.
Also, this is nothing at all to do with 0.3z, so why have you posted it here?
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Because ~k~ specifier, can be used in SendClientMessage, TextDraws, GameTextForPlayer and (I believe) 3D texts. So, it'd would be nice to see it working in dialogs as well.
Re: ~k~ in dialogs -
Kar - 19.01.2014
Kalcor said something like this before the client message update
seeing that dialogs have a huge string length (4096) it would be best not to add it at the moment i guess something like that was said