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CreateDynamicObject & DestroyDynamicObject - Printable Version

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+--- Thread: CreateDynamicObject & DestroyDynamicObject (/showthread.php?tid=487868)



CreateDynamicObject & DestroyDynamicObject - Nourdin - 15.01.2014

Hello there,

I added this under my OnGameModeInit:
pawn Код:
walls[0] = CreateDynamicObject(2928,1524.2233880,1710.4650870,11.1408360,0.0000000,0.0000000,0.0000000, 0); //
walls[1] = CreateDynamicObject(2928,1524.2233880,1710.4650870,13.6408360,0.0000000,0.0000000,0.0000000, 0); //
But the objects doesn't appear ingame?


Re: CreateDynamicObject & DestroyDynamicObject - Nourdin - 15.01.2014

Bump - It's really important. I am willing to hand out a reputation for the one that posts a solution.


Respuesta: CreateDynamicObject & DestroyDynamicObject - Swedky - 15.01.2014

The virtual world of the Player be fixed. It must put the virtual world of the players in '0' in order that the objects are visible.

https://sampwiki.blast.hk/wiki/SetPlayerVirtualWorld


Re: CreateDynamicObject & DestroyDynamicObject - Nourdin - 15.01.2014

Isn't the code set in world 0? ..


Re: CreateDynamicObject & DestroyDynamicObject - Lorenzo! - 15.01.2014

Besides all these previous comments, you have to make sure you don't mix up with CreateObject. As far as I am aware of, you cannot use both these functions in one script. If you have any CreateObject functions in your script, try to replace them with CreateDynamicObject.


Re: CreateDynamicObject & DestroyDynamicObject - Nourdin - 15.01.2014

Problem found I forgot the return 0.


Re: CreateDynamicObject & DestroyDynamicObject - Mattakil - 15.01.2014

it should return 1.

pawn Код:
native CreateDynamicObject(Model, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ, worldid, interiorid, -1);
-1 = playerid