CMD:me(playerid, params[])
{
new string[256], name[MAX_PLAYER_NAME+1];
GetPlayerName(playerid, name, sizeof(name));
if(sscanf(params, "s[128]", params)) return SendClientMessage(playerid, 0xE3E3E3, "USAGE: /me [action]");
format(string, sizeof(string), "* %s %s", name, params);
SendNearbyMessage(playerid, 15, string, COLOR_GREY, COLOR_GREY, COLOR_GREY, COLOR_GREY, COLOR_GREY);
return 1;
}
CMD:do(playerid, params[])
{
new string[256], name[MAX_PLAYER_NAME+1];
GetPlayerName(playerid, name, sizeof(name));
if(sscanf(params, "s[128]", params)) return SendClientMessage(playerid, 0xE3E3E3, "USAGE: /do [Surroundings]");
format(string, sizeof(string), "* %s (( %s ))", name);
SendNearbyMessage(playerid, 15, string, COLOR_GREY, COLOR_GREY, COLOR_GREY, COLOR_GREY, COLOR_GREY);
return 1;
}

);
format(string, sizeof(string), "* %s (( %s ))", name);

CMD:me(playerid, params[])
{
new string[256], name[MAX_PLAYER_NAME+1];
GetPlayerName(playerid, name, sizeof(name));
if(sscanf(params, "s[128]", params[0])) return SendClientMessage(playerid, 0xE3E3E3, "USAGE: /me [action]");
format(string, sizeof(string), "* %s %s", name, params[0]);
SendNearbyMessage(playerid, 15, string, COLOR_GREY, COLOR_GREY, COLOR_GREY, COLOR_GREY, COLOR_GREY);
return 1;
}
CMD:do(playerid, params[])
{
new string[256], name[MAX_PLAYER_NAME+1];
GetPlayerName(playerid, name, sizeof(name));
if(sscanf(params, "s[128]", params[0])) return SendClientMessage(playerid, 0xE3E3E3, "USAGE: /do [Surroundings]");
format(string, sizeof(string), "* %s (( %s ))", name, params[0]);
SendNearbyMessage(playerid, 15, string, COLOR_GREY, COLOR_GREY, COLOR_GREY, COLOR_GREY, COLOR_GREY);
return 1;
}
#define COL_WHITE "{FFFFFF}"
#define COL_RED "{F81414}"
#define COL_GREEN "{00FF22}"
#define COL_LIGHTBLUE "{00CED1}"
#define COLOR_GREY 0xE3E3E3
#define COLOR_RED 0xFF3D3DFF
#define COLOR_LIGHTRED 0xFF6347FF
|
Thanks, I'll try that EnzoMetic. Although,
I've got yet another problem. The color is kind of blue, even though I've scripted it as grey. The define for the grey color is here. Код:
#define COL_WHITE "{FFFFFF}"
#define COL_RED "{F81414}"
#define COL_GREEN "{00FF22}"
#define COL_LIGHTBLUE "{00CED1}"
#define COLOR_GREY 0xE3E3E3
#define COLOR_RED 0xFF3D3DFF
#define COLOR_LIGHTRED 0xFF6347FF
|
#define COLOR_GREY "{C0C0C0}" // Grey color...
#define COL_WHITE 0xFFFFFFFF
#define COL_RED 0xF81414FF
#define COL_GREEN 0x00FF22FF
#define COL_LIGHTBLUE 0x00CED1FF
#define COLOR_GREY 0xE3E3E3FF
#define COLOR_RED 0xFF3D3DFF
#define COLOR_LIGHTRED 0xFF6347FF