decrease checkpoint size -
PawnoQ - 13.01.2014
hi,
how can i decrease a checkpoint every 2 seconds?
lets say the cp has a radius of 100 at the beginning.
i tried but didnt work, cant i just decrease a float just like i would an integer?
Re: decrease checkpoint size -
Excelize - 13.01.2014
Decreasing the float size should work, but if not, show us your code.
Re: decrease checkpoint size -
PawnoQ - 13.01.2014
pawn Код:
new Float:CP_FLOAT[4];
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/x", cmdtext, true, 10) == 0)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid,x,y,z);
SetPlayerCheckpointEX(playerid,x,y,z,100);
SetTimerEx("ZONEFLASH2",1000,false,"i",playerid);
return 1;
}
return 0;
}
forward ZONEFLASH2(playerid);
public ZONEFLASH2(playerid)
{
CP_FLOAT[3]--;
SetTimerEx("ZONEFLASH2",1000,false,"i",playerid);
SetPlayerCheckpoint(playerid,CP_FLOAT[0],CP_FLOAT[1],CP_FLOAT[2],CP_FLOAT[3]);
return 1;
}
stock SetPlayerCheckpointEX(playerid,Float:x,Float:y,Float:z,Float:rad)
{
CP_FLOAT[0]=x;
CP_FLOAT[1]=y;
CP_FLOAT[2]=z;
CP_FLOAT[3]=rad;
SetPlayerCheckpoint(playerid,x,y,z,rad);
return 1;
}
Re: decrease checkpoint size -
PawnoQ - 13.01.2014
i tried to print the decreased radius in the ZONEFLASH2 timer and the value is decreasing.
But the checkpoint always stays the same.
Is there maybe a problem with setting a CP that shortly after another?
Normally it should get simply replaced by the new one as only one CP can be displayed at one time right?
i really dont knwo what mroe to do...
Re: decrease checkpoint size -
AIped - 13.01.2014
try to destroy the checkpoint and make a new one at the same time with another radius
Re: decrease checkpoint size -
PawnoQ - 13.01.2014
pawn Код:
forward ZONEFLASH2(playerid);
public ZONEFLASH2(playerid)
{
CP_FLOAT[3]--;
DisablePlayerCheckpoint(playerid);
SetTimerEx("ZONEFLASH2",1000,false,"i",playerid);
SetPlayerCheckpoint(playerid,CP_FLOAT[0],CP_FLOAT[1],CP_FLOAT[2],CP_FLOAT[3]);
return 1;
}
also tried, didnt work...
Re: decrease checkpoint size -
Vince - 13.01.2014
It's a SA-MP bug, it doesn't work properly. The same thing happens with streamers.
Re: decrease checkpoint size -
PawnoQ - 13.01.2014
damn it...
I already suspected that...
Do you know what exactly the bug is?
Is there a getaround for this for example by Disabling the CP and make anohter time to set it with a smaller radius but slightly delayed from the CP Disable code?
thanks!