One skin per person?? -
cleme - 13.01.2014
Hello I need help, I want the players can not use a skin already in use could not find information about it so I ask them for help ... thanks
getplayerskin think can help (=
Re: One skin per person?? -
Jacapo - 13.01.2014
Hmm maybe you can use a varriable in OnPlayerRequestClass() and then check if some skin is in use..
for example:
pawn Код:
public OnPlayerRequestClass(playerid, classid)
{
switch(classid)
{
case 0:
{
skin_id0_in_use = 1;
if(skin_id0_in_use == 1)
return GameTextForPlayer(playerid, "~r~This skin is already in use!", 5000, 3);
}
case 1:
{
skin_id1_in_use = 1;
if(skin_id1_in_use == 1)
return GameTextForPlayer(playerid, "~r~This skin is already in use!", 5000, 3);
}
}
return 1;
}
Idk if this is what you want
Re: One skin per person?? -
PinkFloydLover - 13.01.2014
Try something like
pawn Код:
new usedSkins[300];
public OnPlayerRequestSpawn(playerid)
{
new skin = GetPlayerSkin(playerid);
if(usedSkins[skin])
return 0: // return 0 to prevent them from spawning
usedSkins[skin] = 1;
}
I wrote this out on my iPad so my apologies if there is any mistakes, you also would have to set the variable back to 0 whenever they disconnect, now that I think about it you would also have to set it back to 0 if the player changes his character a second time, a better way to do it would be to set the variable under player spawn/death
It's late now but I'll fix it up tomorrow
Re: One skin per person?? -
cleme - 13.01.2014
Quote:
Originally Posted by PinkFloydLover
Try something like
pawn Код:
new usedSkins[300];
public OnPlayerRequestSpawn(playerid) { new skin = GetPlayerSkin(playerid); if(usedSkins[skin]) return 0: // return 0 to prevent them from spawning
usedSkins[skin] = 1; }
I wrote this out on my iPad so my apologies if there is any mistakes, you also would have to set the variable back to 0 whenever they disconnect, now that I think about it you would also have to set it back to 0 if the player changes his character a second time, a better way to do it would be to set the variable under player spawn/death
It's late now but I'll fix it up tomorrow
|
1287 error 017: undefined symbol "usedSkins"
1287 error 001: expected token: ";", but found "]"
1287 error 029: invalid expression, assumed zero
1287 fatal error 107: too many error messages on one line
Lines
pawn Код:
public OnPlayerRequestSpawn(playerid)
{
1287 new skin = GetPlayerSkin(playerid);
1288 if(usedSkins[skin])
1289 return 0: // return 0 to prevent them from spawning
1290 usedSkins[skin] = 1;
}
Re: One skin per person?? -
cleme - 13.01.2014
Quote:
Originally Posted by Jacapo
Hmm maybe you can use a varriable in OnPlayerRequestClass() and then check if some skin is in use..
for example:
pawn Код:
public OnPlayerRequestClass(playerid, classid) { switch(classid) { case 0: { skin_id0_in_use = 1; if(skin_id0_in_use == 1) return GameTextForPlayer(playerid, "~r~This skin is already in use!", 5000, 3); } case 1: { skin_id1_in_use = 1; if(skin_id1_in_use == 1) return GameTextForPlayer(playerid, "~r~This skin is already in use!", 5000, 3); } } return 1; }
Idk if this is what you want ![Cheesy](images/smilies/biggrin.png)
|
ERRORS:
(87
![Cool](images/smilies/cool.gif)
: error 017: undefined symbol "skin_id0_in_use"
(879) : error 017: undefined symbol "skin_id0_in_use"
(884) : error 017: undefined symbol "skin_id1_in_use"
(885) : error 017: undefined symbol "skin_id1_in_use"
HELP PLS (=
Re: One skin per person?? -
Jacapo - 13.01.2014
Dont just copy..
You must define(it is only for example/idea), so:
new skin_id0_in_use = 0;
new skin_id1_in_use = 0;
..
or use script by: PinkFloydLover